1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Impossible : PhysicsGame |
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10 | { |
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11 | double moveSpeed = 1600; |
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12 | bool allowMove = false; |
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13 | int kenttaNro = 1; |
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14 | |
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15 | PlatformCharacter cube; |
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16 | GameObject pelaajanHaamu; |
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17 | |
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18 | Image palikanKuva = LoadImage("palikka"); |
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19 | Image piikinKuva = LoadImage("piikki"); |
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20 | |
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21 | Vector currPos; |
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22 | Vector prevPos; |
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23 | |
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24 | public override void Begin() |
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25 | { |
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26 | IsMouseVisible = true; |
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27 | Level.BackgroundColor = Color.Black; |
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28 | |
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29 | SetWindowSize(800, 480); |
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30 | |
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31 | PushButton startButton = new PushButton("Start"); |
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32 | startButton.Clicked += new Action(startGame); |
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33 | Add(startButton); |
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34 | |
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35 | Keyboard.Listen(Key.Enter, ButtonState.Pressed, startGame, null); |
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36 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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37 | } |
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38 | |
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39 | protected override void Update(Time time) |
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40 | { |
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41 | base.Update(time); |
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42 | |
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43 | if (allowMove == true) { |
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44 | move(); |
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45 | if (prevPos == currPos && cube.Position == currPos) |
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46 | { |
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47 | allowMove = false; |
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48 | createExplosion(cube.Position); |
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49 | cube.Destroy(); |
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50 | } |
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51 | else |
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52 | { |
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53 | prevPos = currPos; |
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54 | currPos = cube.Position; |
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55 | } |
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56 | } |
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57 | } |
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58 | |
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59 | void startGame() |
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60 | { |
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61 | ClearAll(); |
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62 | Level.Background.Image = LoadImage("backround"); |
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63 | |
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64 | LuoKentta(kenttaNro); |
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65 | |
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66 | Keyboard.Listen(Key.Space, ButtonState.Down, jump, null); |
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67 | Keyboard.Listen(Key.Enter, ButtonState.Pressed, startGame, null); |
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68 | |
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69 | Gravity = new Vector(0, -7500); |
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70 | |
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71 | Camera.Follow(pelaajanHaamu); |
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72 | Camera.StayInLevel = true; |
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73 | //Camera.ZoomToLevel(); |
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74 | Camera.ZoomFactor = 0.3; |
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75 | |
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76 | } |
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77 | |
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78 | void LuoKentta(int kenttaNro) |
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79 | { |
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80 | TileMap ruudut = TileMap.FromLevelAsset("kentta" + kenttaNro); |
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81 | ruudut.SetTileMethod('=', LuoPalikka); |
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82 | ruudut.SetTileMethod('P', LuoPelaaja); |
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83 | ruudut.SetTileMethod('M', LuoMaali); |
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84 | ruudut.SetTileMethod('L', LuoPiikki); |
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85 | ruudut.Execute(100, 100); |
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86 | } |
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87 | |
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88 | void LuoPalikka(Vector paikka, double leveys, double korkeus) |
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89 | { |
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90 | PhysicsObject palikka = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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91 | palikka.Position = paikka; |
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92 | palikka.Image = palikanKuva; |
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93 | palikka.Shape = Shape.Rectangle; |
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94 | palikka.Color = Color.Gray; |
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95 | Add(palikka); |
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96 | } |
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97 | |
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98 | void LuoPiikki(Vector paikka, double leveys, double korkeus) |
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99 | { |
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100 | PhysicsObject Piikki = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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101 | Piikki.Position = paikka; |
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102 | Piikki.Image = piikinKuva; |
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103 | Piikki.Shape = Shape.Triangle; |
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104 | Piikki.Color = Color.Pink; |
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105 | Add(Piikki); |
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106 | } |
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107 | |
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108 | void LuoPelaaja(Vector paikka, double leveys, double korkeus) |
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109 | { |
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110 | cube = new PlatformCharacter(leveys, korkeus); |
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111 | cube.Shape = Shape.Rectangle; |
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112 | cube.Position = paikka; |
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113 | cube.CanRotate = false; |
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114 | cube.Y += 1; |
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115 | Add(cube); |
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116 | allowMove = true; |
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117 | |
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118 | pelaajanHaamu = new GameObject(leveys, korkeus); |
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119 | pelaajanHaamu.Position = new Vector(cube.Position.X + Screen.Width / 2, cube.Position.Y); |
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120 | Add(pelaajanHaamu); |
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121 | pelaajanHaamu.IsVisible = false; |
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122 | |
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123 | } |
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124 | void LuoMaali(Vector paikka, double leveys, double korkeus) |
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125 | { |
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126 | PhysicsObject palikka = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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127 | palikka.Position = paikka; |
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128 | palikka.Shape = Shape.Rectangle; |
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129 | palikka.Color = Color.Gray; |
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130 | Add(palikka); |
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131 | } |
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132 | |
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133 | |
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134 | void move() |
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135 | { |
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136 | cube.Move(new Vector(moveSpeed, 0)); |
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137 | pelaajanHaamu.Position = new Vector(cube.Position.X + Screen.Width * 1.1, cube.Position.Y); |
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138 | } |
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139 | |
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140 | void jump() |
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141 | { |
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142 | cube.Jump(1000); |
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143 | } |
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144 | |
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145 | void createExplosion(Vector position) |
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146 | { |
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147 | Explosion explosion = new Explosion(100); |
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148 | explosion.Position = position; |
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149 | explosion.Size = new Vector(50, 50); |
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150 | explosion.Speed = 1; |
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151 | Add(explosion); |
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152 | } |
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153 | } |
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154 | |
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