1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Data_Tunnel : PhysicsGame |
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10 | { |
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11 | Vector liikuVasemmalle = new Vector(-300, 0); |
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12 | Vector liikuOikealle = new Vector(300, 0); |
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13 | Image TEO = LoadImage("Threadeateroikealle"); |
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14 | Image TEV = LoadImage("Threadeatervasemmalle"); |
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15 | Image ThreadO = LoadImage("Threadoikealle"); |
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16 | Image ThreadV = LoadImage("Threadvasemmalle"); |
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17 | Image BitP = LoadImage("Bittiportaali"); |
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18 | Image tausta = LoadImage("binary"); |
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19 | IntMeter laskuri; |
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20 | PhysicsObject VihuPallovasen; |
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21 | PhysicsObject VihuPalloOikea; |
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22 | PhysicsObject hyvaPallo; |
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23 | PhysicsObject vasenReuna; |
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24 | PhysicsObject oikeaReuna; |
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25 | |
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26 | public override void Begin() |
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27 | { |
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28 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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29 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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30 | LuoKentta(); |
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31 | LuoPallo(100, 235, 100, 235, 100, 310, 100); |
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32 | LuoPallo2(150, 95, 150, 95, 150, 165, 125); |
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33 | LuoPallo2(-180, 95, -180, 95, -180, 165, 150); |
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34 | LuoPallo(-320, 50, -320, 50, -400, -40, 100); |
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35 | LuoPallo(-150, -45, -150, -45, -150, 25, 175); |
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36 | LuoPallo(50, -45, 50, -45, 50, 25, 175); |
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37 | LuoPallo(300, -80, 300, -80, 400, -80, 180); |
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38 | LuoPallo2(150, -180, 150, -180, 150, -115, 100); |
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39 | LuoPallo2(100, -180, 100, -180, 100, -115, 125); |
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40 | LuoPallo2(-30, -180, -30, -180, -30, -120, 200); |
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41 | LuoPallo2(-310, -210, -320, -210, -405, -210, 230); |
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42 | LuoPallo(-405, -260, -405, -260, 0, -310, 250); |
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43 | LuoPallo3(290, -350, 290, -350, 150, -350, 225, -260, 300); |
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44 | LuoPortaali(350, -280); |
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45 | LuoPistelaskuri(0); |
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46 | LuoThread(-300, 240); |
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47 | Nappaimet(); |
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48 | LuoAikaLaskuri(); |
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49 | } |
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50 | void LuoKentta() |
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51 | { |
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52 | ColorTileMap ruudut = ColorTileMap.FromLevelAsset("kentta"); |
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53 | ruudut.SetTileMethod(Color.Black, LuoPalikka); |
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54 | ruudut.Execute(20, 20); |
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55 | vasenReuna = Level.CreateLeftBorder(); |
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56 | vasenReuna.Restitution = 0.0; |
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57 | vasenReuna.KineticFriction = 0.0; |
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58 | vasenReuna.IsVisible = false; |
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59 | Add(vasenReuna); |
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60 | oikeaReuna = Level.CreateRightBorder(); |
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61 | oikeaReuna.Restitution = 1.0; |
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62 | oikeaReuna.KineticFriction = 1.0; |
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63 | oikeaReuna.IsVisible = false; |
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64 | Add(oikeaReuna); |
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65 | Level.Background.Image = tausta; |
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66 | Gravity = new Vector(0, -1000); |
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67 | MediaPlayer.Play("Valzuplosion 3000 - The Girl on the Dancefloor"); |
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68 | Camera.ZoomToLevel(); |
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69 | } |
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70 | |
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71 | void LuoPalikka(Vector paikka, double leveys, double korkeus) |
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72 | { |
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73 | PhysicsObject palikka = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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74 | palikka.Position = paikka; |
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75 | palikka.Shape = Shape.Rectangle; |
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76 | palikka.Color = Color.Black; |
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77 | palikka.Restitution = (0.0); |
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78 | Add(palikka); |
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79 | } |
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80 | void LuoThread(double x ,double y) |
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81 | { |
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82 | hyvaPallo = new PhysicsObject(40, 40, Shape.Circle); |
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83 | hyvaPallo.Image = ThreadO; |
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84 | hyvaPallo.Restitution = (0.0); |
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85 | hyvaPallo.X = x; |
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86 | hyvaPallo.Y = y; |
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87 | AddCollisionHandler(hyvaPallo, "VihuPallo", delegate(PhysicsObject pelaaja, PhysicsObject kohde) |
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88 | {pelaaja.Position = new Vector(x, y); }); |
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89 | AddCollisionHandler(hyvaPallo, "VihuPallo", CollisionHandler.AddMeterValue(laskuri, 1)); |
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90 | hyvaPallo.CanRotate = false; |
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91 | Add(hyvaPallo); |
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92 | } |
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93 | void LuoPallo(double x, double y, double V1X, double V1Y, double V2X, double V2Y,double speed) |
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94 | { |
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95 | PhysicsObject VihuPallovasen = new PhysicsObject(50,50, Shape.Circle); |
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96 | VihuPallovasen.Image = TEV; |
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97 | VihuPallovasen.X = x; |
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98 | VihuPallovasen.Y = y; |
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99 | VihuPallovasen.Restitution = (0.0); |
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100 | VihuPallovasen.Brain = LuoAivot(V1X, V1Y, V2X, V2Y, speed); |
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101 | VihuPallovasen.Tag = "VihuPallo"; |
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102 | Add(VihuPallovasen); |
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103 | } |
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104 | |
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105 | void LuoPallo2(double x, double y, double O1X, double O1Y, double O2X, double O2Y, double speed) |
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106 | { |
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107 | PhysicsObject VihuPalloOikea = new PhysicsObject(50, 50, Shape.Circle); |
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108 | VihuPalloOikea.Image = TEO; |
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109 | VihuPalloOikea.X = x; |
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110 | VihuPalloOikea.Y = y; |
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111 | VihuPalloOikea.Restitution = (0.0); |
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112 | VihuPalloOikea.Brain = LuoAivot(O1X, O1Y, O2X, O2Y, speed); |
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113 | VihuPalloOikea.Tag = "VihuPallo"; |
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114 | Add(VihuPalloOikea); |
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115 | } |
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116 | void LuoPallo3(double x, double y, double V1X, double V1Y, double V2X, double V2Y, double V3X, double V3Y, double speed) |
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117 | { |
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118 | PhysicsObject VihuPallovasen = new PhysicsObject(60, 60, Shape.Circle); |
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119 | VihuPallovasen.Image = TEV; |
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120 | VihuPallovasen.X = x; |
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121 | VihuPallovasen.Y = y; |
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122 | VihuPallovasen.Restitution = (0.0); |
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123 | VihuPallovasen.Brain = LuoAivot2(V1X, V1Y, V2X, V2Y, V3X, V3Y, speed); |
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124 | Add(VihuPallovasen); |
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125 | } |
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126 | void LuoPortaali(double x, double y) |
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127 | { |
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128 | PhysicsObject Portaali = PhysicsObject.CreateStaticObject(75, 75); |
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129 | Portaali.Shape = Shape.Ellipse; |
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130 | Portaali.Image = BitP; |
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131 | Portaali.X = x; |
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132 | Portaali.Y = y; |
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133 | Add(Portaali); |
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134 | } |
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135 | void Nappaimet() |
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136 | { |
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137 | Keyboard.Listen(Key.Left, ButtonState.Down, AsetaNopeus, "Pelaaja: Liikuta palloa vasemmalle", hyvaPallo, liikuVasemmalle); |
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138 | Keyboard.Listen(Key.Left, ButtonState.Released, AsetaNopeus, null, hyvaPallo, Vector.Zero); |
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139 | Keyboard.Listen(Key.Right, ButtonState.Down, AsetaNopeus, "Pelaaja: Liikuta palloa oikealle", hyvaPallo, liikuOikealle); |
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140 | Keyboard.Listen(Key.Right, ButtonState.Released, AsetaNopeus, null, hyvaPallo, Vector.Zero); |
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141 | } |
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142 | void AsetaNopeus(PhysicsObject hyvaPallo, Vector nopeus) |
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143 | { |
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144 | if (nopeus.X < 0) |
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145 | hyvaPallo.Image = ThreadV; |
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146 | else if(nopeus.X > 0) |
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147 | hyvaPallo.Image = ThreadO; |
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148 | hyvaPallo.Velocity = nopeus; |
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149 | } |
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150 | void LuoTaso(Vector paikka) |
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151 | { |
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152 | PhysicsObject taso = PhysicsObject.CreateStaticObject(50, 50); |
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153 | taso.Position = paikka; |
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154 | taso.Color = Color.Black; |
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155 | Add(taso); |
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156 | } |
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157 | void LuoAikaLaskuri() |
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158 | { |
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159 | Timer aikaLaskuri = new Timer(); |
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160 | aikaLaskuri.Start(); |
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161 | Label aikaNaytto = new Label(); |
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162 | aikaNaytto.TextColor = Color.Red; |
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163 | aikaNaytto.DecimalPlaces = 1; |
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164 | aikaNaytto.BindTo(aikaLaskuri.SecondCounter); |
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165 | aikaNaytto.Position = new Vector(400, 360); |
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166 | Add(aikaNaytto); |
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167 | } |
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168 | void LuoPistelaskuri(int määrä) |
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169 | { |
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170 | laskuri = new IntMeter(0); |
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171 | Label pisteNaytto = new Label(); |
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172 | pisteNaytto.X = -440; |
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173 | pisteNaytto.Y = 350; |
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174 | pisteNaytto.TextColor = Color.White; |
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175 | pisteNaytto.Color = Color.Transparent; |
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176 | pisteNaytto.BindTo(laskuri); |
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177 | pisteNaytto.Title = "Kuolemat"; |
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178 | pisteNaytto.BindTo(laskuri); |
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179 | laskuri.Value = määrä; |
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180 | Add(pisteNaytto); |
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181 | } |
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182 | PathFollowerBrain LuoAivot(double vektori1X, double vektori1Y, double vektori2X, double vektori2Y, double speed) |
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183 | { |
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184 | PathFollowerBrain polkuAivot = new PathFollowerBrain(); |
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185 | List<Vector> polku = new List<Vector>(); |
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186 | polku.Add(new Vector(vektori1X, vektori1Y)); |
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187 | polku.Add(new Vector(vektori2X, vektori2Y)); |
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188 | polkuAivot.Path = polku; |
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189 | polkuAivot.Loop = true; |
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190 | polkuAivot.Speed = speed; |
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191 | return polkuAivot; |
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192 | } |
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193 | PathFollowerBrain LuoAivot2(double vektori1X, double vektori1Y, double vektori2X, double vektori2Y, double vektori3X, double vektori3Y, double speed) |
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194 | { |
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195 | PathFollowerBrain polkuAivot = new PathFollowerBrain(); |
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196 | List<Vector> polku = new List<Vector>(); |
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197 | polku.Add(new Vector(vektori1X, vektori1Y)); |
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198 | polku.Add(new Vector(vektori2X, vektori2Y)); |
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199 | polku.Add(new Vector(vektori3X, vektori3Y)); |
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200 | polkuAivot.Path = polku; |
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201 | polkuAivot.Loop = true; |
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202 | polkuAivot.Speed = speed; |
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203 | return polkuAivot; |
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204 | } |
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205 | } |
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