1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class omapeli : PhysicsGame |
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10 | { |
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11 | PhysicsObject kolikko; |
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12 | Image idleOikea = LoadImage("hqkeijo"); |
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13 | Image idleVasen; |
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14 | Image myrkkysieni = LoadImage("hqmyrkkysieni"); |
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15 | Image alusta = LoadImage("hqalusta"); |
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16 | double tasonopeus = 10; |
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17 | const double liikkumisnopeus = 90; |
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18 | // Vector nopeusOikea = new Vector(150, 0); |
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19 | // Vector nopeusVasen = new Vector(-150, 0); |
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20 | // Vector nopeusHyppy = new Vector(0, 300); |
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21 | PlatformCharacter ukko; |
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22 | // PhysicsObject taso; |
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23 | public override void Begin() |
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24 | { |
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25 | idleVasen = Image.Mirror(idleOikea); |
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26 | |
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27 | LuoKentta(); |
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28 | LuoPelaaja(); |
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29 | LuoPisteLaskuri(); |
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30 | AsetaKontrollit(); |
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31 | Gravity = new Vector(0, -1100); |
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32 | |
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33 | Camera.ZoomFactor = 1.3; |
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34 | Camera.Follow(ukko); |
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35 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(ukko, KolikkoKeratty); |
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36 | AddCollisionHandler<PlatformCharacter, PhysicsObject>(ukko, SieniOsuma); |
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37 | } |
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38 | |
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39 | void LuoPelaaja() |
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40 | { |
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41 | ukko = new PlatformCharacter(15, 25); |
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42 | ukko.X = -500; |
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43 | ukko.Y = Level.Bottom; |
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44 | ukko.Shape = Shape.FromImage(idleOikea); |
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45 | ukko.Color = Color.Transparent; |
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46 | ukko.Image = LoadImage("hqkeijo"); |
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47 | ukko.CanRotate = false; |
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48 | ukko.MaintainMomentum = false; |
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49 | ukko.LinearDamping = 0.93; |
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50 | ukko.CollisionIgnoreGroup = 1; |
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51 | ukko.LeftIdleAnimation = new Animation(idleVasen); |
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52 | ukko.RightIdleAnimation = new Animation(idleOikea); |
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53 | ukko.LeftWalkingAnimation = new Animation(idleVasen); |
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54 | ukko.RightWalkingAnimation = new Animation(idleOikea); |
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55 | Add(ukko); |
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56 | } |
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57 | |
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58 | void LuoKentta() |
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59 | { |
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60 | Level.BackgroundColor = Color.SkyBlue; |
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61 | PhysicsObject alareuna = Level.CreateBottomBorder(); |
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62 | alareuna.IsVisible = true; |
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63 | alareuna.Color = Color.DarkOrange; |
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64 | |
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65 | PhysicsObject koro1 = PhysicsObject.CreateStaticObject(300, 100); |
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66 | koro1.X = 200; |
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67 | koro1.Y = Level.Bottom + 50; |
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68 | koro1.Color = Color.DarkOrange; |
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69 | koro1.Shape = Shape.Rectangle; |
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70 | Add(koro1); |
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71 | // Myrkkysienen tekeminen -- Myrkkysienen koko: 25 x 25 |
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72 | LuoMyrkkysieni(-150.0, Level.Bottom + 12.5); |
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73 | LuoMyrkkysieni(-100.0, Level.Bottom + 12.5); |
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74 | LuoMyrkkysieni(-50.0, Level.Bottom + 12.5); |
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75 | LuoMyrkkysieni(0.0, Level.Bottom + 12.5); |
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76 | LuoMyrkkysieni(100.0, Level.Bottom + 112.0); |
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77 | // Tasojen tekeminen -- Tason koko: 23 x 9 |
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78 | LuoTaso(-150, Level.Bottom + 40.0); |
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79 | LuoTaso(-100, Level.Bottom + 40.0); |
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80 | LuoTaso(-20, Level.Bottom + 60.0); |
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81 | LuoTaso(20, Level.Bottom + 100.0); |
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82 | LuoTaso(Level.Right - 60, Level.Bottom + 10.0); |
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83 | LuoTaso(Level.Right - 20, Level.Bottom + 50.0); |
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84 | LuoTaso(Level.Right - 60, Level.Bottom + 90.0); |
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85 | LuoTaso(Level.Right - 120, Level.Bottom + 130.0); |
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86 | LuoTaso(Level.Right - 150, Level.Bottom + 170.0); |
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87 | LuoTaso(Level.Right - 173, Level.Bottom + 170.0); |
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88 | LuoTaso(Level.Right - 196, Level.Bottom + 170.0); |
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89 | LuoTaso(Level.Right - 219, Level.Bottom + 220.0); |
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90 | LuoTaso(Level.Right - 262, Level.Bottom + 270.0); |
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91 | LuoTaso(Level.Right - 350, Level.Bottom + 270.0); |
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92 | LuoTaso(Level.Right - 390, Level.Bottom + 310.0); |
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93 | LuoLiikkuvaTaso(Level.Right - 530, Level.Bottom + 310.0); |
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94 | LuoTaso(Level.Right - 560, Level.Bottom + 310.0); |
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95 | // Kolikon tekeminen -- Kolikon koko: 12 x 12 |
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96 | LuoKolikko(-150.0, Level.Bottom + 53.0, "kolikko"); |
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97 | LuoKolikko(-100.0, Level.Bottom + 53.0, "kolikko"); |
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98 | LuoKolikko(20.0, Level.Bottom + 115.0, "kolikko"); |
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99 | LuoKolikko(Level.Right - 100.0, Level.Bottom + 10.0, "kolikko"); |
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100 | LuoKolikko(Level.Right - 115.0, Level.Bottom + 10.0, "kolikko"); |
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101 | LuoKolikko(Level.Right - 130.0, Level.Bottom + 10.0, "kolikko"); |
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102 | LuoKolikko(Level.Right - 219.0, Level.Bottom + 232.5, "kolikko"); |
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103 | LuoKolikko(Level.Right - 262.0, Level.Bottom + 282.5, "kolikko"); |
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104 | Level.CreateBorders(); |
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105 | |
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106 | |
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107 | PhysicsObject kyltti = PhysicsObject.CreateStaticObject(100, 50); |
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108 | kyltti.X = -350; |
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109 | kyltti.Y = Level.Bottom + 25.0; |
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110 | kyltti.Color = Color.Transparent; |
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111 | kyltti.Image = LoadImage("hqinfo"); |
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112 | kyltti.CollisionIgnoreGroup = 1; |
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113 | Add(kyltti); |
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114 | } |
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115 | |
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116 | void LuoMyrkkysieni(double x, double y) |
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117 | { |
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118 | PhysicsObject sieni = PhysicsObject.CreateStaticObject(25, 25); |
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119 | sieni.Color = Color.Transparent; |
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120 | sieni.Image = LoadImage("hqmyrkkysieni"); |
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121 | sieni.Shape = Shape.Rectangle; |
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122 | sieni.Tag = "sieni"; |
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123 | sieni.X = x; |
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124 | sieni.Y = y; |
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125 | Add(sieni); |
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126 | } |
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127 | |
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128 | void LuoKolikko(double x, double y, String tagi) |
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129 | { |
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130 | PhysicsObject kolikko = PhysicsObject.CreateStaticObject(12, 12); |
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131 | kolikko.Color = Color.Transparent; |
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132 | kolikko.Image = LoadImage("hqkolikko"); |
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133 | kolikko.Tag = "kolikko"; |
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134 | kolikko.X = x; |
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135 | kolikko.Y = y; |
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136 | Add(kolikko); |
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137 | } |
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138 | |
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139 | void KolikkoKeratty(PhysicsObject tormaaja, PhysicsObject kohde) |
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140 | { |
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141 | if (kohde.Tag.ToString() == "kolikko") |
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142 | { |
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143 | pistelaskuri.Value += 1; |
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144 | kohde.Destroy(); |
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145 | } |
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146 | } |
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147 | |
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148 | void SieniOsuma(PhysicsObject tormaaja, PhysicsObject kohde) |
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149 | { |
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150 | if (kohde.Tag.ToString() == "sieni") |
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151 | { |
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152 | ukko.X = -500; |
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153 | ukko.Y = Level.Bottom; |
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154 | } |
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155 | } |
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156 | |
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157 | |
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158 | IntMeter pistelaskuri; |
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159 | |
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160 | void LuoPisteLaskuri() |
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161 | { |
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162 | pistelaskuri = new IntMeter(0); |
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163 | |
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164 | Label pisteNaytto = new Label(); |
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165 | pisteNaytto.Title = "Kolikot"; |
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166 | pisteNaytto.X = Screen.Left + 100; |
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167 | pisteNaytto.Y = Screen.Top - 100; |
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168 | pisteNaytto.TextColor = Color.Black; |
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169 | pisteNaytto.Color = Color.Transparent; |
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170 | pisteNaytto.BindTo(pistelaskuri); |
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171 | Add(pisteNaytto); |
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172 | } |
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173 | |
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174 | void AsetaNopeus(PlatformCharacter ukko, double liikkumisnopeus) |
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175 | { |
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176 | ukko.Walk(liikkumisnopeus); |
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177 | } |
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178 | |
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179 | void Hyppaa(PlatformCharacter ukko, double hyppy) |
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180 | { |
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181 | ukko.Jump(hyppy); |
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182 | } |
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183 | |
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184 | void AsetaKontrollit() |
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185 | { |
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186 | Keyboard.Listen(Key.Right, ButtonState.Down, AsetaNopeus, "Liikuta hahmoa oikealle", ukko, liikkumisnopeus); |
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187 | Keyboard.Listen(Key.Left, ButtonState.Down, AsetaNopeus, "Liikuta hahmoa vasemmalle", ukko, -1 * liikkumisnopeus); |
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188 | Keyboard.Listen(Key.Up, ButtonState.Pressed, Hyppaa, "Hyppää", ukko, 650.0); |
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189 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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190 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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191 | } |
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192 | |
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193 | void LuoTaso(double x, double y) |
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194 | { |
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195 | PhysicsObject taso = PhysicsObject.CreateStaticObject(23, 9); |
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196 | taso.X = x; |
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197 | taso.Y = y; |
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198 | taso.Image = LoadImage("hqalusta"); |
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199 | taso.Shape = Shape.FromImage(alusta); |
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200 | Add(taso); |
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201 | } |
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202 | |
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203 | void LuoLiikkuvaTaso(double x, double y) |
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204 | { |
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205 | PhysicsObject taso = new PhysicsObject(23, 9); |
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206 | taso.Collided += VaihdaSuunta; |
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207 | taso.IgnoresGravity = true; |
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208 | taso.Mass = 100000; |
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209 | taso.Velocity = new Vector(tasonopeus, 0); |
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210 | taso.X = x; |
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211 | taso.Y = y; |
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212 | taso.Image = LoadImage("hqalusta"); |
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213 | taso.Shape = Shape.FromImage(alusta); |
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214 | Add(taso); |
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215 | } |
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216 | |
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217 | void VaihdaSuunta(IPhysicsObject törmääjä, IPhysicsObject kohde) |
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218 | { |
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219 | |
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220 | törmääjä.Velocity *= -1; |
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221 | } |
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222 | |
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223 | } |
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