1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Survive_untill_U_die_ : PhysicsGame |
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10 | { |
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11 | Vector oikealle = new Vector(100, 0); |
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12 | Vector vasemmalle = new Vector(-100, 0); |
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13 | Vector ylos = new Vector(0, 1); |
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14 | PhysicsObject vihollinen; |
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15 | PhysicsObject enemy; |
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16 | PhysicsObject pallo; |
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17 | PhysicsObject pallo2; |
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18 | PhysicsObject vasenReuna; |
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19 | PhysicsObject oikeaReuna; |
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20 | PlasmaCannon pyssy; |
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21 | PlasmaCannon pyssy2; |
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22 | ExplosionSystem rajahdys; |
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23 | ExplosionSystem rajahdysPelaaja; |
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24 | |
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25 | IntMeter laskuri; |
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26 | IntMeter laskuri2; |
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27 | IntMeter laskuri23; |
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28 | |
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29 | Image kuva = LoadImage("lawn_summer_rf_0001_large"); |
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30 | public override void Begin() |
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31 | { |
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32 | |
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33 | rajahdysPelaaja = new ExplosionSystem(LoadImage("atom bomb"), 100); |
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34 | rajahdysPelaaja.MaxScale = 400; |
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35 | rajahdysPelaaja.MinScale = 340; |
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36 | Add(rajahdysPelaaja); |
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37 | int i = 0; |
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38 | while (i < 100) |
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39 | { |
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40 | LuoPalloja(RandomGen.NextDouble(-400, 400), RandomGen.NextDouble(600, 200)); |
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41 | i++; |
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42 | LuoPallot(RandomGen.NextDouble(-400, 400), RandomGen.NextDouble(600, 200)); |
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43 | i++; |
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44 | } |
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45 | LuoPistelaskuri(); |
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46 | LuoPistelaskuri2(); |
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47 | LuoPistelaskuri3(); |
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48 | |
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49 | pyssy = new PlasmaCannon(20, 20); |
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50 | pyssy.InfiniteAmmo = true; |
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51 | pyssy2 = new PlasmaCannon(20, 20); |
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52 | pyssy2.InfiniteAmmo = true; |
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53 | Level.Background.Image = kuva; |
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54 | |
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55 | // Pelaaja 1 (vasemman puoleinen) |
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56 | pallo = new Pelaaja(170, 170); |
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57 | pallo.MakeStatic(); |
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58 | pallo.Shape = Shape.Circle; |
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59 | pallo.Image = LoadImage("p1"); |
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60 | pallo.Angle = Angle.RightAngle; |
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61 | pallo.RotateImage = false; |
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62 | pallo.Tag = "pallo"; |
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63 | pallo.X = -240; |
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64 | pallo.Y = -200; |
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65 | pallo.Destroying += delegate { rajahdysPelaaja.AddEffect(pallo.Position, 1); }; |
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66 | AddCollisionHandler(pallo, "vihu", PelaajaOsuu); |
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67 | |
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68 | Add(pallo); |
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69 | pallo.Add(pyssy); |
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70 | |
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71 | // Pelaaja 2 (oikean puoleinen) |
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72 | pallo2 = new Pelaaja(170, 170); |
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73 | pallo2.MakeStatic(); |
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74 | pallo2.Shape = Shape.Circle; |
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75 | pallo2.Image = LoadImage("p2"); |
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76 | pallo2.Angle = Angle.RightAngle; |
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77 | pallo2.RotateImage = false; |
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78 | pallo2.Tag = "pallo2"; |
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79 | pallo2.X = 240; |
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80 | pallo2.Y = -200; |
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81 | Add(pallo2); |
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82 | pallo2.Add(pyssy2); |
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83 | pallo2.Destroyed += delegate { rajahdysPelaaja.AddEffect(pallo2.Position, 100); }; |
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84 | AddCollisionHandler(pallo2, "vihu", PelaajaOsuu); |
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85 | rajahdys = new ExplosionSystem(LoadImage("hitler"), 10); |
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86 | Add(rajahdys); |
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87 | |
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88 | |
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89 | vasenReuna = Level.CreateLeftBorder(); |
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90 | vasenReuna.KineticFriction = 0.0; |
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91 | vasenReuna.Restitution = 1.0; |
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92 | vasenReuna.IsVisible = false; |
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93 | oikeaReuna = Level.CreateRightBorder(); |
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94 | oikeaReuna.KineticFriction = 0.0; |
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95 | oikeaReuna.Restitution = 1.0; |
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96 | oikeaReuna.IsVisible = false; |
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97 | Level.CreateBorders(); |
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98 | Camera.ZoomToLevel(); |
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99 | Keyboard.Listen(Key.Space, ButtonState.Pressed, delegate { pallo.Destroy(); }, ""); |
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100 | Keyboard.Listen(Key.D, ButtonState.Down, Liiku, "pelaaja1: oikealle", pallo, oikealle); |
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101 | Keyboard.Listen(Key.D, ButtonState.Released, Liiku, null, pallo, Vector.Zero); |
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102 | Keyboard.Listen(Key.A, ButtonState.Down, Liiku2, "pelaaja1: vasemmalle", pallo, vasemmalle); |
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103 | Keyboard.Listen(Key.A, ButtonState.Released, Liiku2, null, pallo, Vector.Zero); |
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104 | Keyboard.Listen(Key.Right, ButtonState.Down, Liiku3, "pelaaja2: oikealle", pallo2, oikealle); |
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105 | Keyboard.Listen(Key.Right, ButtonState.Released, Liiku3, null, pallo2, Vector.Zero); |
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106 | Keyboard.Listen(Key.Left, ButtonState.Down, Liiku4, "pelaaja2: vasemmalle", pallo2, vasemmalle); |
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107 | Keyboard.Listen(Key.Left, ButtonState.Released, Liiku4, null, pallo2, Vector.Zero); |
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108 | Keyboard.Listen(Key.W, ButtonState.Down, AmmuAseella, "pelaaja1: Ammu"); |
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109 | Keyboard.Listen(Key.Up, ButtonState.Down, AmmuAseella2, "pelaaja2: Ammu"); |
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110 | Keyboard.Listen(Key.Q, ButtonState.Pressed, heitaKranu, "pelaaja1: heitä Kranu"); |
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111 | Keyboard.Listen(Key.RightControl, ButtonState.Pressed, heitäKranu2, "pelaaja2: heitä Kranu"); |
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112 | |
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113 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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114 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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115 | } |
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116 | void LuoPalloja(double x, double y) |
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117 | { |
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118 | vihollinen = new Vihu(70, 70); |
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119 | vihollinen.Shape = Shape.Circle; |
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120 | vihollinen.Image = LoadImage("nazi"); |
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121 | vihollinen.X = x; |
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122 | vihollinen.Tag = "vihu"; |
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123 | vihollinen.Y = y; |
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124 | vihollinen.Restitution = 1.0; |
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125 | Add(vihollinen); |
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126 | |
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127 | FollowerBrain aivot = new FollowerBrain("pallo"); |
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128 | vihollinen.Brain = aivot; |
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129 | aivot.Active = true; |
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130 | aivot.Speed = 10; |
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131 | |
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132 | } |
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133 | void LuoPallot(double x, double y) |
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134 | { |
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135 | enemy = new Vihu(70, 70); |
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136 | enemy.Shape = Shape.Circle; |
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137 | enemy.Image = LoadImage("nazi"); |
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138 | enemy.Tag = "vihu"; |
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139 | enemy.X = x; |
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140 | enemy.Y = y; |
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141 | enemy.Restitution = 1.0; |
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142 | Add(enemy); |
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143 | |
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144 | FollowerBrain aivot2 = new FollowerBrain("pallo2"); |
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145 | enemy.Brain = aivot2; |
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146 | aivot2.Active = true; |
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147 | aivot2.Speed = 10; |
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148 | |
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149 | } |
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150 | |
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151 | void Liiku(PhysicsObject pallo, Vector oikealle) |
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152 | { |
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153 | if (oikealle == Vector.Zero || pallo.Right >= Level.Right) |
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154 | { |
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155 | pallo.Velocity = Vector.Zero; |
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156 | return; |
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157 | } |
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158 | pallo.Velocity = oikealle; |
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159 | } |
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160 | void Liiku2(PhysicsObject pallo, Vector vasemmalle) |
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161 | { |
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162 | if (vasemmalle == Vector.Zero || pallo.Left <= Level.Left) |
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163 | { |
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164 | pallo.Velocity = Vector.Zero; |
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165 | return; |
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166 | } |
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167 | pallo.Velocity = vasemmalle; |
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168 | } |
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169 | void Liiku3(PhysicsObject pallo2, Vector oikealle) |
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170 | { |
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171 | if (oikealle == Vector.Zero || pallo2.Right >= Level.Right) |
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172 | { |
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173 | pallo2.Velocity = Vector.Zero; |
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174 | return; |
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175 | } |
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176 | pallo2.Velocity = oikealle; |
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177 | } |
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178 | void Liiku4(PhysicsObject pallo2, Vector vasemmalle) |
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179 | { |
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180 | if (vasemmalle == Vector.Zero || pallo2.Left <= Level.Left) |
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181 | { |
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182 | pallo2.Velocity = Vector.Zero; |
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183 | return; |
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184 | |
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185 | } |
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186 | pallo2.Velocity = vasemmalle; |
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187 | } |
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188 | void AmmuAseella() |
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189 | { |
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190 | PhysicsObject panos = pyssy.Shoot(); |
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191 | |
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192 | if (panos != null) |
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193 | { |
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194 | panos.Color = Color.Blue; |
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195 | panos.Size *= 1; |
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196 | AddCollisionHandler(panos, delegate(PhysicsObject tormaaja, PhysicsObject kohde) |
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197 | { |
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198 | tormaaja.Destroy(); |
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199 | if (kohde.Tag.ToString() == "vihu") |
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200 | { |
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201 | (kohde as Vihu).elamat.Value--; |
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202 | if ((kohde as Vihu).elamat.Value == 0) |
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203 | { |
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204 | rajahdys.AddEffect(kohde.Position, 1); |
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205 | laskuri.Value += 1; |
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206 | laskuri23.Value += 1; |
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207 | LuoPalloja(RandomGen.NextDouble(-400, 400), RandomGen.NextDouble(700, 200)); |
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208 | LuoPallot(RandomGen.NextDouble(-400, 400), RandomGen.NextDouble(700, 200)); |
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209 | } |
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210 | } |
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211 | |
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212 | }); |
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213 | } |
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214 | } |
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215 | void AmmuAseella2() |
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216 | { |
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217 | |
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218 | PhysicsObject ammus2 = pyssy2.Shoot(); |
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219 | |
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220 | if (ammus2 != null) |
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221 | { |
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222 | ammus2.Color = Color.Red; |
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223 | ammus2.Size *= 1; |
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224 | AddCollisionHandler(ammus2, delegate(PhysicsObject tormaaja, PhysicsObject kohde) |
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225 | { |
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226 | tormaaja.Destroy(); |
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227 | if (kohde.Tag.ToString() == "vihu") |
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228 | { |
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229 | (kohde as Vihu).elamat.Value--; |
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230 | if ((kohde as Vihu).elamat.Value == 0) |
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231 | { |
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232 | rajahdys.AddEffect(kohde.Position, 1); |
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233 | laskuri2.Value += 1; |
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234 | laskuri23.Value += 1; |
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235 | LuoPalloja(RandomGen.NextDouble(-400, 400), RandomGen.NextDouble(800, 200)); |
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236 | LuoPallot(RandomGen.NextDouble(-400, 400), RandomGen.NextDouble(800, 200)); |
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237 | |
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238 | } |
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239 | } |
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240 | }); |
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241 | } |
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242 | } |
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243 | |
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244 | |
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245 | void heitaKranu() |
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246 | { |
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247 | Grenade kranaatti; |
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248 | kranaatti = new Grenade(10.0); |
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249 | kranaatti.Angle = Angle.RightAngle; |
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250 | pallo.Throw(kranaatti, Angle.Zero, 500); |
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251 | |
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252 | } |
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253 | void heitäKranu2() |
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254 | { |
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255 | Grenade kranaatti2; |
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256 | kranaatti2 = new Grenade(10.0); |
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257 | kranaatti2.Angle = Angle.RightAngle; |
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258 | pallo2.Throw(kranaatti2, Angle.Zero, 500); |
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259 | |
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260 | } |
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261 | |
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262 | void LuoPistelaskuri() |
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263 | { |
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264 | |
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265 | laskuri = new IntMeter(0); |
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266 | |
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267 | Label pisteNaytto = new Label(); |
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268 | pisteNaytto.X = -400; |
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269 | pisteNaytto.Y = -400; |
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270 | pisteNaytto.TextColor = Color.Black; |
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271 | pisteNaytto.Color = Color.White; |
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272 | |
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273 | pisteNaytto.BindTo(laskuri); |
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274 | pisteNaytto.Title = "p1: kills"; |
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275 | Add(pisteNaytto); |
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276 | } |
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277 | void LuoPistelaskuri2() |
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278 | { |
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279 | |
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280 | laskuri2 = new IntMeter(0); |
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281 | |
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282 | Label pisteNaytto2 = new Label(); |
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283 | pisteNaytto2.X = 400; |
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284 | pisteNaytto2.Y = -400; |
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285 | pisteNaytto2.TextColor = Color.Black; |
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286 | pisteNaytto2.Color = Color.White; |
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287 | |
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288 | pisteNaytto2.BindTo(laskuri2); |
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289 | pisteNaytto2.Title = "p2: kills"; |
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290 | Add(pisteNaytto2); |
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291 | } |
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292 | void LuoPistelaskuri3() |
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293 | { |
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294 | |
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295 | laskuri23 = new IntMeter(0); |
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296 | |
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297 | Label pisteNaytto23 = new Label(); |
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298 | pisteNaytto23.X = 0; |
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299 | pisteNaytto23.Y = -400; |
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300 | pisteNaytto23.TextColor = Color.Black; |
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301 | pisteNaytto23.Color = Color.White; |
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302 | |
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303 | pisteNaytto23.BindTo(laskuri23); |
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304 | pisteNaytto23.Title = "Total Kills"; |
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305 | Add(pisteNaytto23); |
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306 | } |
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307 | |
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308 | void PelaajaOsuu(PhysicsObject pelaaja, PhysicsObject kohde) |
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309 | { |
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310 | (pelaaja as Pelaaja).hp.Value--; |
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311 | } |
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312 | |
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313 | } |
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314 | |
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315 | public class Vihu : PhysicsObject |
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316 | { |
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317 | public IntMeter elamat; |
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318 | |
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319 | public Vihu(double width, double height) |
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320 | : base(width, height) |
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321 | { |
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322 | elamat = new IntMeter(10, 0, 10); |
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323 | elamat.LowerLimit += delegate { this.Destroy(); }; |
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324 | } |
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325 | } |
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326 | |
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327 | |
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328 | |
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329 | |
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330 | public class Pelaaja : PhysicsObject |
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331 | { |
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332 | public IntMeter hp; |
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333 | ExplosionSystem pum; |
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334 | |
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335 | public Pelaaja(double width, double height) |
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336 | : base(width, height) |
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337 | { |
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338 | hp = new IntMeter(20, 0, 20); |
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339 | |
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340 | hp.LowerLimit += delegate { this.Destroy(); }; |
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341 | |
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342 | |
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343 | } |
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344 | } |
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345 | |
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346 | |
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