1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Survive_untill_U_die_ : PhysicsGame |
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10 | { |
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11 | Vector oikealle = new Vector(100, 0); |
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12 | Vector vasemmalle = new Vector(-100, 0); |
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13 | Vector ylos = new Vector(0, 1); |
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14 | PhysicsObject vihollinen; |
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15 | PhysicsObject enemy; |
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16 | PhysicsObject pallo; |
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17 | PhysicsObject pallo2; |
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18 | AssaultRifle pyssy; |
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19 | AssaultRifle pyssy2; |
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20 | |
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21 | Image kuva = LoadImage("lawn_summer_rf_0001_large"); |
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22 | public override void Begin() |
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23 | { |
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24 | int i = 0; |
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25 | while (i < 50) |
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26 | { |
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27 | LuoPalloja(RandomGen.NextDouble(Level.Left, Level.Right), RandomGen.NextDouble(Level.Top, 300)); |
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28 | i++; |
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29 | LuoPallot(RandomGen.NextDouble(Level.Left, Level.Right), RandomGen.NextDouble(Level.Top, 300)); |
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30 | i++; |
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31 | } |
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32 | |
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33 | |
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34 | pyssy = new AssaultRifle(20, 20); |
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35 | pyssy.InfiniteAmmo = true; |
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36 | pyssy2 = new AssaultRifle(20, 20); |
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37 | pyssy2.Angle = Angle.RightAngle; |
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38 | pyssy2.InfiniteAmmo = true; |
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39 | Level.Background.Image = kuva; |
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40 | |
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41 | // Pelaaja 1 (vasemman puoleinen) |
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42 | pallo = PhysicsObject.CreateStaticObject(170, 170); |
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43 | pallo.Shape = Shape.Circle; |
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44 | pallo.Image = LoadImage("p1"); |
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45 | pallo.Angle = Angle.RightAngle; |
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46 | pallo.RotateImage = false; |
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47 | pallo.Tag = "pallo"; |
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48 | pallo.X = -240; |
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49 | pallo.Y = -200; |
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50 | Add(pallo); |
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51 | pallo.Add(pyssy); |
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52 | |
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53 | // Pelaaja 2 (oikean puoleinen) |
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54 | pallo2 = PhysicsObject.CreateStaticObject(170, 170); |
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55 | pallo2.Shape = Shape.Circle; |
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56 | pallo2.Image = LoadImage("p2"); |
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57 | pallo2.Tag = "pallo2"; |
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58 | pallo2.X = 240; |
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59 | pallo2.Y = -200; |
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60 | Add(pallo2); |
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61 | pallo2.Add(pyssy2); |
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62 | |
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63 | Level.CreateBorders(); |
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64 | Camera.ZoomToLevel(); |
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65 | Keyboard.Listen(Key.D, ButtonState.Down, Liiku, "pelaaja1: oikealle", pallo, oikealle); |
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66 | Keyboard.Listen(Key.D, ButtonState.Released, Liiku, null, pallo, Vector.Zero); |
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67 | Keyboard.Listen(Key.A, ButtonState.Down, Liiku2, "pelaaja1: vasemmalle", pallo, vasemmalle); |
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68 | Keyboard.Listen(Key.A, ButtonState.Released, Liiku2, null, pallo, Vector.Zero); |
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69 | Keyboard.Listen(Key.Right, ButtonState.Down, Liiku3, "pelaaja2: oikealle", pallo2, oikealle); |
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70 | Keyboard.Listen(Key.Right, ButtonState.Released, Liiku3, null, pallo2, Vector.Zero); |
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71 | Keyboard.Listen(Key.Left, ButtonState.Down, Liiku4, "pelaaja2: vasemmalle", pallo2, vasemmalle); |
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72 | Keyboard.Listen(Key.Left, ButtonState.Released, Liiku4, null, pallo2, Vector.Zero); |
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73 | Keyboard.Listen(Key.W, ButtonState.Down, AmmuAseella, "pelaaja1: Ammu"); |
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74 | Keyboard.Listen(Key.Up, ButtonState.Down, AmmuAseella2, "pelaaja2: Ammu"); |
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75 | Keyboard.Listen(Key.Q, ButtonState.Down, heitaKranu, "pelaaja1: heitä Kranu"); |
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76 | |
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77 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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78 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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79 | } |
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80 | void LuoPalloja(double x, double y) |
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81 | { |
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82 | vihollinen = new PhysicsObject(70, 70); |
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83 | vihollinen.Shape = Shape.Circle; |
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84 | vihollinen.Image = LoadImage("nazi"); |
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85 | vihollinen.X = x; |
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86 | vihollinen.Y = y; |
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87 | vihollinen.Restitution = 1.0; |
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88 | Add(vihollinen); |
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89 | |
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90 | FollowerBrain aivot = new FollowerBrain("pallo"); |
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91 | vihollinen.Brain = aivot; |
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92 | aivot.Active = true; |
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93 | aivot.Speed = 10; |
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94 | |
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95 | } |
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96 | void LuoPallot(double x, double y) |
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97 | { |
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98 | enemy = new PhysicsObject(70, 70); |
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99 | enemy.Shape = Shape.Circle; |
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100 | enemy.Image = LoadImage("nazi"); |
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101 | enemy.X = x; |
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102 | enemy.Y = y; |
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103 | enemy.Restitution = 1.0; |
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104 | Add(enemy); |
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105 | |
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106 | FollowerBrain aivot2 = new FollowerBrain("pallo2"); |
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107 | enemy.Brain = aivot2; |
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108 | aivot2.Active = true; |
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109 | aivot2.Speed = 10; |
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110 | |
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111 | } |
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112 | |
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113 | void Liiku(PhysicsObject pallo, Vector oikealle) |
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114 | { |
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115 | if (oikealle == Vector.Zero) |
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116 | { |
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117 | pallo.Velocity = Vector.Zero; |
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118 | return; |
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119 | } |
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120 | pallo.Velocity = oikealle; |
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121 | } |
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122 | void Liiku2(PhysicsObject pallo, Vector vasemmalle) |
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123 | { |
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124 | if (vasemmalle == Vector.Zero) |
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125 | { |
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126 | pallo.Velocity = Vector.Zero; |
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127 | return; |
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128 | } |
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129 | pallo.Velocity = vasemmalle; |
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130 | } |
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131 | void Liiku3(PhysicsObject pallo2, Vector oikealle) |
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132 | { |
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133 | if (oikealle == Vector.Zero) |
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134 | { |
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135 | pallo2.Velocity = Vector.Zero; |
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136 | return; |
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137 | } |
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138 | pallo2.Velocity = oikealle; |
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139 | } |
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140 | void Liiku4(PhysicsObject pallo2, Vector vasemmalle) |
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141 | { |
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142 | if (vasemmalle == Vector.Zero) |
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143 | { |
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144 | pallo2.Velocity = Vector.Zero; |
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145 | return; |
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146 | |
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147 | } |
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148 | pallo2.Velocity = vasemmalle; |
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149 | } |
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150 | void AmmuAseella() |
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151 | { |
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152 | PhysicsObject panos = pyssy.Shoot(); |
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153 | |
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154 | if (panos != null) |
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155 | { |
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156 | panos.Size *= 3; |
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157 | AddCollisionHandler(panos, CollisionHandler.DestroyObject); |
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158 | } |
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159 | } |
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160 | void AmmuAseella2() |
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161 | { |
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162 | |
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163 | PhysicsObject ammus2 = pyssy2.Shoot(); |
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164 | if (ammus2 != null) |
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165 | { |
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166 | ammus2.Size *= 3; |
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167 | AddCollisionHandler(ammus2, CollisionHandler.DestroyObject); |
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168 | } |
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169 | } |
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170 | |
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171 | |
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172 | void heitaKranu() |
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173 | { |
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174 | Grenade kranaatti; |
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175 | kranaatti = new Grenade(4.0); |
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176 | kranaatti.Angle = Angle.RightAngle; |
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177 | pallo.Throw(kranaatti, Angle.Zero, 500); |
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178 | |
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179 | } |
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180 | } |
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181 | |
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182 | |
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