1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Survive_untill_U_die_ : PhysicsGame |
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10 | { |
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11 | PhysicsObject vihollinen; |
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12 | PhysicsObject enemy; |
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13 | PhysicsObject pallo; |
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14 | PhysicsObject pallo2; |
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15 | public override void Begin() |
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16 | { |
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17 | int i = 0; |
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18 | while (i < 50) |
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19 | { |
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20 | LuoPalloja(RandomGen.NextDouble(Level.Left, Level.Right), RandomGen.NextDouble(Level.Top, 300)); |
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21 | i++; |
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22 | LuoPallot(RandomGen.NextDouble(Level.Left, Level.Right), RandomGen.NextDouble(Level.Top, 300)); |
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23 | i++; |
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24 | } |
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25 | |
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26 | |
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27 | // TODO: Kirjoita ohjelmakoodisi tähän |
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28 | Level.BackgroundColor = Color.ForestGreen; |
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29 | pallo = new PhysicsObject(170, 170); |
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30 | pallo.Shape = Shape.Circle; |
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31 | pallo.Tag = "pallo"; |
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32 | pallo.X = -240; |
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33 | pallo.Y = -200; |
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34 | Add(pallo); |
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35 | pallo2 = new PhysicsObject(170,170); |
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36 | pallo2.Shape = Shape.Circle; |
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37 | pallo2.Tag = "pallo2"; |
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38 | pallo2.X = 240; |
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39 | pallo2.Y = -200; |
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40 | Add(pallo2); |
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41 | |
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42 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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43 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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44 | } |
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45 | void LuoPalloja(double x, double y) |
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46 | { |
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47 | vihollinen = new PhysicsObject(70,70) ; |
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48 | vihollinen.Shape = Shape.Octagon; |
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49 | vihollinen.Color = Color.Red; |
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50 | vihollinen.X = x; |
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51 | vihollinen.Y = y; |
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52 | vihollinen.Restitution = 1.0; |
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53 | Add(vihollinen); |
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54 | |
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55 | FollowerBrain aivot = new FollowerBrain("pallo"); |
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56 | vihollinen.Brain = aivot; |
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57 | aivot.Active = true; |
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58 | aivot.Speed = 10; |
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59 | |
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60 | } |
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61 | void LuoPallot(double x, double y) |
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62 | { |
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63 | enemy = new PhysicsObject (70, 70); |
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64 | enemy.Shape = Shape.Octagon; |
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65 | enemy.Color = Color.Red; |
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66 | enemy.X = x; |
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67 | enemy.Y = y; |
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68 | enemy.Restitution = 1.0; |
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69 | Add(enemy); |
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70 | |
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71 | FollowerBrain aivot2 = new FollowerBrain("pallo2"); |
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72 | enemy.Brain = aivot2; |
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73 | aivot2.Active = true; |
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74 | aivot2.Speed = 10; |
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75 | |
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76 | } |
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77 | } |
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78 | |
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79 | |
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