source: 2012/27/DenisZ/TheDungeonGame/TheDungeonGame/TheDungeonGameContent/TheDungeonGameContent.contentproj @ 3640

Revision 3640, 12.1 KB checked in by dezhidki, 9 years ago (diff)

Talletus.

Line 
1<?xml version="1.0" encoding="utf-8"?>
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22  <PropertyGroup>
23    <RootNamespace>FysiikkaPeliContent</RootNamespace>
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264  <ItemGroup>
265    <Compile Include="sound\bug_hit.wav">
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268      <Processor>SoundEffectProcessor</Processor>
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273      <Processor>SoundEffectProcessor</Processor>
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276  <ItemGroup>
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280      <Processor>SoundEffectProcessor</Processor>
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282    <Compile Include="sound\mario\mario_hit.wav">
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285      <Processor>SoundEffectProcessor</Processor>
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287    <Compile Include="sound\mario\mario_upgrade.wav">
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289      <Importer>WavImporter</Importer>
290      <Processor>SoundEffectProcessor</Processor>
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293  <ItemGroup>
294    <Compile Include="sound\item_pickup.wav">
295      <Name>item_pickup</Name>
296      <Importer>WavImporter</Importer>
297      <Processor>SoundEffectProcessor</Processor>
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300  <ItemGroup>
301    <Compile Include="objects\ammo_damage.png">
302      <Name>ammo_damage</Name>
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304      <Processor>TextureProcessor</Processor>
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306    <Compile Include="objects\ammo_speed.png">
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308      <Importer>TextureImporter</Importer>
309      <Processor>TextureProcessor</Processor>
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311    <Compile Include="objects\healthcan.png">
312      <Name>healthcan</Name>
313      <Importer>TextureImporter</Importer>
314      <Processor>TextureProcessor</Processor>
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316  </ItemGroup>
317  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
318  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
319       Other similar extension points exist, see Microsoft.Common.targets.
320  <Target Name="BeforeBuild">
321  </Target>
322  <Target Name="AfterBuild">
323  </Target>
324  -->
325</Project>
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