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2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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209 | <Name>walk2</Name> |
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239 | </ItemGroup> |
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240 | <ItemGroup> |
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245 | </Compile> |
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246 | <Compile Include="animations\player\walk1.png"> |
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250 | </Compile> |
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251 | <Compile Include="animations\player\walk2.png"> |
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252 | <Name>walk2</Name> |
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253 | <Importer>TextureImporter</Importer> |
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256 | </ItemGroup> |
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257 | <ItemGroup> |
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258 | <Compile Include="sound\robot_hit.wav"> |
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259 | <Name>robot_hit</Name> |
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260 | <Importer>WavImporter</Importer> |
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261 | <Processor>SoundEffectProcessor</Processor> |
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262 | </Compile> |
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263 | </ItemGroup> |
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266 | <Name>bug_hit</Name> |
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268 | <Processor>SoundEffectProcessor</Processor> |
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271 | <Name>zombie_hit</Name> |
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272 | <Importer>WavImporter</Importer> |
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273 | <Processor>SoundEffectProcessor</Processor> |
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274 | </Compile> |
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275 | </ItemGroup> |
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276 | <ItemGroup> |
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277 | <Compile Include="sound\mario\mario_attack.wav"> |
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278 | <Name>mario_attack</Name> |
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279 | <Importer>WavImporter</Importer> |
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280 | <Processor>SoundEffectProcessor</Processor> |
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281 | </Compile> |
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282 | <Compile Include="sound\mario\mario_hit.wav"> |
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283 | <Name>mario_hit</Name> |
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284 | <Importer>WavImporter</Importer> |
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285 | <Processor>SoundEffectProcessor</Processor> |
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286 | </Compile> |
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287 | <Compile Include="sound\mario\mario_upgrade.wav"> |
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288 | <Name>mario_upgrade</Name> |
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289 | <Importer>WavImporter</Importer> |
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290 | <Processor>SoundEffectProcessor</Processor> |
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291 | </Compile> |
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292 | </ItemGroup> |
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293 | <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> |
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294 | <!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
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295 | Other similar extension points exist, see Microsoft.Common.targets. |
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296 | <Target Name="BeforeBuild"> |
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297 | </Target> |
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298 | <Target Name="AfterBuild"> |
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299 | </Target> |
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300 | --> |
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301 | </Project> |
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