1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | using Jypeli.Assets; |
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7 | using MathHelper; |
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8 | using Entity; |
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9 | using Items; |
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10 | |
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11 | namespace Rooms |
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12 | { |
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13 | // Olin laiska luomaan ColorTileMappeja |
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14 | |
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15 | class EmptyRoom : Room |
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16 | { |
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17 | public EmptyRoom(TheDungeonGame game, Vector pos, Vector size, double thickness) |
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18 | : base(game, pos, size, thickness) |
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19 | { |
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20 | } |
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21 | |
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22 | public override void initRoom() |
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23 | { |
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24 | createLevelDecorations(); |
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25 | |
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26 | } |
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27 | } |
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28 | |
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29 | class RoomType1 : Room |
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30 | { |
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31 | public RoomType1(TheDungeonGame game, Vector pos, Vector size, double thickness) |
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32 | : base(game, pos, size, thickness) |
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33 | { |
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34 | } |
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35 | |
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36 | public override void initRoom() |
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37 | { |
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38 | createLevelDecorations(); |
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39 | |
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40 | addBlock(new ObjectRock(blockWidth, blockHeight), 0, 0); |
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41 | addBlock(new ObjectRock(blockWidth, blockHeight), bWidth - 1, 0); |
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42 | addBlock(new ObjectRock(blockWidth, blockHeight), 0, bHeight - 1, new Vector(0, -50)); |
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43 | addBlock(new ObjectRock(blockWidth, blockHeight), bWidth - 1, bHeight - 1, new Vector(0, -50)); |
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44 | |
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45 | spawnRandomEntities(RandomGen.NextInt(6) + 1); |
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46 | spawnRandomItems(RandomGen.NextInt(2)); |
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47 | } |
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48 | } |
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49 | |
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50 | class RoomType2 : Room |
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51 | { |
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52 | public RoomType2(TheDungeonGame game, Vector pos, Vector size, double thickness) |
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53 | : base(game, pos, size, thickness) |
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54 | { |
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55 | } |
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56 | |
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57 | public override void initRoom() |
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58 | { |
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59 | createLevelDecorations(); |
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60 | |
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61 | for (int i = 0; i < 3; i++) |
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62 | { |
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63 | addBlock(new ObjectRock(blockWidth, blockHeight), 1, 1 + i, new Vector(0, -50)); |
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64 | } |
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65 | |
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66 | for (int i = 0; i < 3; i++) |
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67 | { |
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68 | addBlock(new ObjectRock(blockWidth, blockHeight), 8, 1 + i, new Vector(0, -50)); |
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69 | } |
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70 | |
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71 | spawnRandomEntities(RandomGen.NextInt(6) + 1); |
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72 | spawnRandomItems(RandomGen.NextInt(2)); |
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73 | } |
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74 | } |
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75 | |
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76 | class RoomType3 : Room |
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77 | { |
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78 | public RoomType3(TheDungeonGame game, Vector pos, Vector size, double thickness) |
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79 | : base(game, pos, size, thickness) |
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80 | { |
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81 | } |
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82 | |
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83 | public override void initRoom() |
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84 | { |
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85 | createLevelDecorations(); |
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86 | |
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87 | for (int i = 0; i < 4; i++) |
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88 | { |
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89 | addBlock(new ObjectRock(blockWidth, blockHeight), i, 1); |
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90 | } |
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91 | |
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92 | for (int i = 0; i < 4; i++) |
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93 | { |
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94 | addBlock(new ObjectRock(blockWidth, blockHeight), i, 4); |
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95 | } |
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96 | |
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97 | for (int i = 0; i < 4; i++) |
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98 | { |
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99 | addBlock(new ObjectRock(blockWidth, blockHeight), i + 6, 1); |
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100 | } |
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101 | |
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102 | for (int i = 0; i < 4; i++) |
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103 | { |
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104 | addBlock(new ObjectRock(blockWidth, blockHeight), i + 6, 4); |
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105 | } |
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106 | |
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107 | spawnRandomEntities(RandomGen.NextInt(6) + 1); |
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108 | spawnRandomItems(RandomGen.NextInt(2)); |
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109 | } |
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110 | } |
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111 | |
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112 | class RoomType4 : Room |
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113 | { |
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114 | public RoomType4(TheDungeonGame game, Vector pos, Vector size, double thickness) |
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115 | : base(game, pos, size, thickness) |
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116 | { |
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117 | } |
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118 | |
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119 | public override void initRoom() |
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120 | { |
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121 | createLevelDecorations(); |
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122 | |
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123 | for (int y = 1; y < bHeight; y++) |
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124 | { |
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125 | for (int x = 1; x < bWidth - 1; x++) |
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126 | { |
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127 | if (x % 2 != 0 && y % 2 != 0) |
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128 | addBlock(new ObjectRock(blockWidth, blockHeight), x, y, new Vector(40, 0)); |
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129 | } |
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130 | } |
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131 | |
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132 | spawnRandomEntities(RandomGen.NextInt(6) + 1); |
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133 | spawnRandomItems(RandomGen.NextInt(2)); |
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134 | } |
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135 | } |
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136 | |
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137 | class RoomType5 : Room |
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138 | { |
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139 | public RoomType5(TheDungeonGame game, Vector pos, Vector size, double thickness) |
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140 | : base(game, pos, size, thickness) |
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141 | { |
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142 | } |
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143 | |
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144 | public override void initRoom() |
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145 | { |
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146 | createLevelDecorations(); |
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147 | |
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148 | for (int y = 0; y < 3; y++) |
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149 | { |
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150 | for (int x = 0; x < 3; x++) |
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151 | { |
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152 | addBlock(new ObjectRock(blockWidth, blockHeight), x + 3, y + 1, new Vector(30, -20)); |
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153 | } |
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154 | } |
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155 | |
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156 | deleteBlock(bWidth / 2 - 1, bHeight / 2); |
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157 | deleteBlock(bWidth / 2, bHeight / 2); |
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158 | spawnRandomEntities(RandomGen.NextInt(6) + 1); |
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159 | spawnRandomItems(RandomGen.NextInt(2)); |
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160 | } |
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161 | } |
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162 | |
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163 | class RoomType6 : Room |
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164 | { |
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165 | public RoomType6(TheDungeonGame game, Vector pos, Vector size, double thickness) |
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166 | : base(game, pos, size, thickness) |
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167 | { |
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168 | } |
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169 | |
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170 | public override void initRoom() |
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171 | { |
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172 | createLevelDecorations(); |
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173 | |
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174 | for (int i = 0; i < 5; i++) |
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175 | { |
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176 | int bx = RandomGen.NextInt(bWidth); |
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177 | int by = RandomGen.NextInt(bHeight); |
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178 | addBlock(new ObjectRock(blockWidth, blockHeight), bx, by); |
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179 | } |
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180 | |
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181 | spawnRandomEntities(RandomGen.NextInt(6) + 1); |
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182 | spawnRandomItems(RandomGen.NextInt(2)); |
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183 | } |
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184 | } |
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185 | |
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186 | class BossRoom : Room |
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187 | { |
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188 | public BossRoom(TheDungeonGame game, Vector pos, Vector size, double thickness) |
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189 | : base(game, pos, size, thickness) |
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190 | { |
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191 | roomName = "Boss Room"; |
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192 | } |
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193 | |
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194 | public override void initRoom() |
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195 | { |
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196 | createLevelDecorations(); |
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197 | |
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198 | addEntityAt(new EntityBossMario(Game, Vector.Zero, new Vector(30, 60), Shape.Rectangle), 3, 3); |
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199 | } |
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200 | } |
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201 | |
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202 | |
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203 | // Tosi likaista ja huono tekstiä tämän kommentin alapuolella, kannattaa parantaa jotenkin (varmaan Listalla) |
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204 | |
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205 | class RoomCreator |
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206 | { |
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207 | public static Room createRoom(TheDungeonGame game, Vector pos, Vector size, double thickness, int room) |
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208 | { |
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209 | Room result = null; |
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210 | if (room == 0) |
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211 | result = new EmptyRoom(game, pos, size, thickness); |
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212 | else if (room == 1) |
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213 | result = new RoomType1(game, pos, size, thickness); |
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214 | else if (room == 2) |
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215 | result = new RoomType2(game, pos, size, thickness); |
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216 | else if (room == 3) |
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217 | result = new RoomType3(game, pos, size, thickness); |
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218 | else if (room == 4) |
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219 | result = new RoomType4(game, pos, size, thickness); |
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220 | else if (room == 5) |
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221 | result = new RoomType5(game, pos, size, thickness); |
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222 | else if (room == 6) |
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223 | result = new RoomType6(game, pos, size, thickness); |
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224 | else if (room == 7) |
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225 | result = new BossRoom(game, pos, size, thickness); |
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226 | |
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227 | return result; |
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228 | } |
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229 | |
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230 | public static EntityBase getEntity(int id) |
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231 | { |
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232 | EntityBase ent = null; |
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233 | if (id == 0) |
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234 | ent = new EntityFly((TheDungeonGame)TheDungeonGame.Instance, Vector.Zero, new Vector(50, 50), Shape.Circle); |
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235 | else if (id == 1) |
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236 | ent = new EntityZombie((TheDungeonGame)TheDungeonGame.Instance, Vector.Zero, new Vector(60, 60), Shape.Rectangle); |
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237 | else if (id == 2) |
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238 | ent = new EntityDerpFace((TheDungeonGame)TheDungeonGame.Instance, Vector.Zero, new Vector(60, 60), Shape.Circle); |
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239 | else if (id == 3) |
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240 | ent = new EntityDerpFly((TheDungeonGame)TheDungeonGame.Instance, Vector.Zero, new Vector(50, 50), Shape.Circle); |
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241 | //else if(id == 4) |
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242 | // ent = new EntityDerpPistolZombie((TheDungeonGame)TheDungeonGame.Instance, Vector.Zero, new Vector(50, 50), Shape.Circle); |
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243 | return ent; |
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244 | } |
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245 | |
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246 | public static Item getItem(int id) |
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247 | { |
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248 | Item item = null; |
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249 | if (id == 0) |
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250 | item = new ItemHealth(); |
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251 | else if (id == 1) |
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252 | item = new ItemAmmoDamage(); |
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253 | else if (id == 2) |
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254 | item = new ItemWeaponSpeed(); |
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255 | else if (id == 3) |
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256 | item = new ItemBulletLifeTime(); |
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257 | |
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258 | return item; |
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259 | } |
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260 | } |
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261 | } |
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