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1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | using Jypeli; |
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6 | using MathHelper; |
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7 | using Entity; |
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8 | |
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9 | namespace Rooms |
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10 | { |
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11 | class TestRoom : Room |
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12 | { |
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13 | public TestRoom(TheDungeonGame game, Vector pos, Vector size, double thickness) |
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14 | : base(game, pos, size, thickness) |
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15 | { |
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16 | } |
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17 | |
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18 | public override void initRoom() |
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19 | { |
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20 | createBorders(); |
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21 | addDoors(); |
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22 | roomObjects.Add(createBackground()); |
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23 | TestEntity entity = new TestEntity(Game, Vector.Zero, new Vector(40, 40), Shape.Rectangle); |
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24 | } |
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25 | } |
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26 | |
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27 | } |
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