1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Shooter : PhysicsGame { |
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10 | |
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11 | PhysicsObject pelaaja; |
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12 | PhysicsObject maptör; |
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13 | |
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14 | Image zombi = LoadImage("zombi"); |
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15 | Image bullet = LoadImage("bullet"); |
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16 | Image mapimg = LoadImage("map"); |
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17 | Image mapimg2 = LoadImage("maptör"); |
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18 | Image pistolukko = LoadImage("pistolukko"); |
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19 | Image sniperukko = LoadImage("sniperukko"); |
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20 | Image koneukko = LoadImage("koneukko"); |
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21 | |
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22 | Vector znopeus = new Vector(200, 0); |
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23 | int ase = 1; |
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24 | bool konekivääri = false; |
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25 | bool snipu = false; |
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26 | int raha = 0; |
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27 | int tapot = 0; |
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28 | double aika = 0; |
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29 | double pnopeus = 500; |
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30 | double knopeus = 100; |
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31 | double snopeus = 1000; |
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32 | bool pammu = true; |
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33 | bool kammu = true; |
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34 | double lzombei = 0; |
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35 | double spawnaika = 100; |
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36 | int spawnataan = 10000000; |
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37 | int spawnat = 10000000; |
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38 | int peli = 0; |
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39 | int enut = 100; |
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40 | double hitaika = 500; |
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41 | int kvoima = 3; |
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42 | int pvoima = 7; |
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43 | int svoima = 15; |
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44 | bool lolmode = true; |
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45 | int lvl = 1; |
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46 | int jäljellä = 0; |
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47 | |
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48 | public override void Begin() { |
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49 | |
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50 | Camera.ZoomToLevel(0); |
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51 | |
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52 | pelaaja = new PhysicsObject(LoadImage("pistolukko")); |
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53 | pelaaja.IgnoresCollisionResponse = true; |
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54 | pelaaja.AbsolutePosition = new Vector(300, 0); |
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55 | Add(pelaaja, 1); |
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56 | |
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57 | GameObject map = new GameObject(mapimg); |
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58 | Add(map, 0); |
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59 | |
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60 | maptör = new PhysicsObject(mapimg2); |
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61 | maptör.Collided += TörmäysMap; |
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62 | maptör.MakeStatic(); |
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63 | |
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64 | näppäimet(); |
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65 | } |
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66 | |
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67 | protected override void Update(Time time) { |
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68 | |
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69 | base.Update(time); |
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70 | |
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71 | switch(peli) { |
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72 | |
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73 | case 0: |
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74 | |
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75 | if (time.SinceStartOfGame.TotalMilliseconds > aika + pnopeus | ase == 1 | pammu == true) { |
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76 | |
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77 | aika = time.SinceStartOfGame.TotalMilliseconds; |
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78 | pammu = true; |
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79 | |
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80 | } |
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81 | else if (time.SinceStartOfGame.TotalMilliseconds > aika + knopeus | ase == 2 | kammu == true) { |
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82 | |
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83 | aika = time.SinceStartOfGame.TotalMilliseconds; |
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84 | kammu = true; |
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85 | } |
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86 | else if (time.SinceStartOfGame.TotalMilliseconds > aika + snopeus | ase == 3 | pammu == true) { |
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87 | |
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88 | aika = time.SinceStartOfGame.TotalMilliseconds; |
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89 | pammu = true; |
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90 | } |
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91 | |
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92 | if (spawnataan != 0) { |
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93 | |
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94 | if (time.SinceStartOfGame.TotalMilliseconds > lzombei + spawnaika) { |
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95 | |
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96 | UusZombi(); |
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97 | |
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98 | lzombei = time.SinceStartOfGame.TotalMilliseconds; |
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99 | } |
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100 | } |
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101 | else if (jäljellä == 0) peli = 1; |
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102 | |
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103 | foreach (PhysicsObject obj in GetObjectsWithTag("zombi")) { |
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104 | |
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105 | if (obj.Velocity == new Vector(0, 0)) { |
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106 | |
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107 | if (time.SinceStartOfGame.TotalMilliseconds > obj.aika + hitaika) { |
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108 | |
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109 | enut -= 5; |
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110 | } |
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111 | } |
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112 | |
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113 | if (obj.X > 500) obj.Destroy(); |
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114 | |
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115 | if (obj.hp < 1) { |
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116 | |
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117 | obj.Destroy(); |
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118 | tapot++; |
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119 | } |
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120 | } |
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121 | |
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122 | foreach (PhysicsObject obj in GetObjectsWithTag("pati")) { |
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123 | |
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124 | if (obj.X < -600 | obj.X > 600 | obj.Y < -400 | obj.Y > 400) { |
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125 | |
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126 | obj.Destroy(); |
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127 | } |
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128 | } |
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129 | |
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130 | MessageDisplay.Add("Tapot: " + tapot + " " + "Level " + lvl); |
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131 | |
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132 | break; |
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133 | case 1: |
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134 | |
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135 | peli = 0; |
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136 | spawnataan = (int)(spawnat + spawnat * 1.5); |
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137 | spawnat = spawnataan; |
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138 | lvl++; |
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139 | |
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140 | break; |
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141 | } |
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142 | } |
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143 | |
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144 | void näppäimet() { |
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145 | |
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146 | Mouse.Listen(MouseButton.Left, ButtonState.Pressed, Pistooli, ""); |
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147 | Mouse.Listen(MouseButton.Left, ButtonState.Down, Konekivääri, ""); |
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148 | Keyboard.Listen(Key.D1, ButtonState.Pressed, AseenVaihto, "", 1); |
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149 | Keyboard.Listen(Key.D2, ButtonState.Pressed, AseenVaihto, "", 2); |
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150 | Keyboard.Listen(Key.D3, ButtonState.Pressed, AseenVaihto, "", 3); |
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151 | |
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152 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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153 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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154 | } |
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155 | |
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156 | void UusZombi() { |
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157 | |
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158 | PhysicsObject obj = new PhysicsObject(zombi); |
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159 | obj.Position = new Vector(-550, RandomGen.NextDouble(-350,350)); |
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160 | obj.Velocity = znopeus; |
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161 | if (lolmode == false) obj.MakeStatic(); |
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162 | obj.Tag = "zombi"; |
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163 | obj.hp = 50; |
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164 | Add(obj, 1); |
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165 | spawnataan--; |
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166 | jäljellä++; |
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167 | } |
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168 | |
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169 | void Konekivääri() { |
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170 | |
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171 | if (ase == 2 & kammu == true) { |
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172 | |
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173 | PhysicsObject pati = new PhysicsObject(bullet); |
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174 | pati.Position = pelaaja.Position + new Vector(-25, 0); |
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175 | pati.Angle = Mouse.PositionOnWorld.Angle; |
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176 | pati.Velocity = Mouse.PositionOnWorld; |
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177 | pati.Velocity = pati.Velocity.Normalize() * 1000; |
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178 | pati.Collided += PatiOsui; |
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179 | pati.hp = kvoima; |
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180 | pati.Tag = "pati"; |
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181 | Add(pati, 1); |
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182 | } |
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183 | } |
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184 | |
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185 | void Pistooli() { |
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186 | |
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187 | if (ase != 2 & pammu == true) { |
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188 | |
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189 | PhysicsObject pati = new PhysicsObject(bullet); |
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190 | pati.Position = pelaaja.Position + new Vector(-25, 0); |
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191 | pati.Angle = Mouse.PositionOnWorld.Angle; |
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192 | pati.Velocity = Mouse.PositionOnWorld; |
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193 | pati.Velocity = pati.Velocity.Normalize() * 1000; |
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194 | pati.Collided += PatiOsui; |
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195 | pati.Tag = "pati"; |
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196 | Add(pati, 1); |
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197 | |
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198 | if (ase == 1) pati.hp = pvoima; |
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199 | else pati.hp = svoima; |
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200 | } |
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201 | } |
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202 | |
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203 | void AseenVaihto(int num) { |
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204 | |
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205 | switch(num) { |
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206 | |
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207 | case 1: |
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208 | |
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209 | ase = num; |
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210 | VaihdaAse(); |
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211 | break; |
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212 | case 2: |
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213 | |
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214 | konekivääri = true; |
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215 | ase = num; |
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216 | VaihdaAse(); |
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217 | break; |
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218 | case 3: |
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219 | |
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220 | snipu = true; |
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221 | ase = num; |
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222 | VaihdaAse(); |
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223 | break; |
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224 | } |
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225 | } |
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226 | |
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227 | void VaihdaAse() { |
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228 | |
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229 | switch (ase) { |
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230 | |
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231 | case 1: |
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232 | |
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233 | pelaaja.Image = pistolukko; |
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234 | break; |
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235 | case 2: |
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236 | |
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237 | pelaaja.Image = koneukko; |
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238 | break; |
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239 | case 3: |
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240 | |
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241 | pelaaja.Image = sniperukko; |
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242 | break; |
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243 | } |
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244 | } |
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245 | |
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246 | void TörmäysMap(IPhysicsObject mappi, IPhysicsObject kohde) { |
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247 | |
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248 | if (kohde.Tag == "zombi") |
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249 | kohde.Velocity = new Vector(0, 0); |
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250 | } |
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251 | |
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252 | void PatiOsui(IPhysicsObject pati, IPhysicsObject kohde) { |
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253 | |
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254 | if (kohde.Tag == "zombi") { |
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255 | |
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256 | PhysicsObject p = pati as PhysicsObject; |
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257 | PhysicsObject k = kohde as PhysicsObject; |
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258 | |
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259 | |
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260 | pati.Destroy(); |
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261 | k.hp -= p.hp; |
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262 | } |
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263 | } |
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264 | } |
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