1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Shooter : PhysicsGame { |
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10 | |
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11 | PhysicsObject pelaaja; |
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12 | PhysicsObject maptör; |
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13 | |
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14 | Image zombi = LoadImage("zombi"); |
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15 | Image bullet = LoadImage("bullet"); |
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16 | Image mapimg = LoadImage("map"); |
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17 | Image mapimg2 = LoadImage("maptör"); |
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18 | |
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19 | Vector znopeus = new Vector(200, 0); |
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20 | int ase = 0; |
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21 | bool konekivääri = false; |
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22 | bool snipu = false; |
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23 | int raha = 0; |
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24 | int tapot = 0; |
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25 | double aika = 0; |
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26 | double pnopeus = 500; |
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27 | double knopeus = 100; |
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28 | double snopeus = 1000; |
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29 | bool pammu = true; |
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30 | bool kammu = true; |
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31 | double lzombei = 0; |
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32 | double spawnaika = 1000; |
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33 | int spawnataan = 10; |
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34 | int peli = 0; |
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35 | |
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36 | public override void Begin() { |
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37 | |
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38 | Camera.ZoomToLevel(0); |
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39 | |
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40 | pelaaja = new PhysicsObject(LoadImage("ukko")); |
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41 | pelaaja.IgnoresCollisionResponse = true; |
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42 | pelaaja.AbsolutePosition = new Vector(300, 0); |
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43 | Add(pelaaja); |
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44 | |
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45 | GameObject map = new GameObject(mapimg); |
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46 | Add(map); |
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47 | |
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48 | PhysicsObject maptör = new PhysicsObject(mapimg2); |
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49 | |
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50 | näppäimet(); |
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51 | } |
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52 | |
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53 | protected override void Update(Time time) { |
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54 | |
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55 | base.Update(time); |
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56 | |
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57 | switch(peli) { |
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58 | |
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59 | case 0: |
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60 | |
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61 | if (time.SinceStartOfGame.TotalMilliseconds > aika + pnopeus | ase == 1 | pammu == true) { |
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62 | |
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63 | aika = time.SinceStartOfGame.TotalMilliseconds; |
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64 | pammu = true; |
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65 | |
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66 | } |
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67 | else if (time.SinceStartOfGame.TotalMilliseconds > aika + knopeus | ase == 2 | kammu == true) { |
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68 | |
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69 | aika = time.SinceStartOfGame.TotalMilliseconds; |
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70 | kammu = true; |
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71 | } |
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72 | else if (time.SinceStartOfGame.TotalMilliseconds > aika + snopeus | ase == 3 | pammu == true) { |
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73 | |
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74 | aika = time.SinceStartOfGame.TotalMilliseconds; |
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75 | pammu = true; |
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76 | } |
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77 | |
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78 | if (spawnataan == 0) { |
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79 | |
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80 | peli = 1; |
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81 | break; |
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82 | } |
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83 | |
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84 | if (time.SinceStartOfGame.TotalMilliseconds > lzombei + spawnaika) { |
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85 | |
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86 | UusZombi(); |
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87 | |
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88 | lzombei = time.SinceStartOfGame.TotalMilliseconds; |
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89 | } |
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90 | break; |
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91 | case 1: |
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92 | |
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93 | |
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94 | break; |
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95 | } |
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96 | } |
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97 | |
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98 | void näppäimet() { |
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99 | |
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100 | |
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101 | AddCollisionHandler(maptör, "zombi", TörmäysMap); |
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102 | Mouse.Listen(MouseButton.Left, ButtonState.Pressed, Pistooli, ""); |
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103 | Mouse.Listen(MouseButton.Left, ButtonState.Down, Konekivääri, ""); |
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104 | Keyboard.Listen(Key.D1, ButtonState.Pressed, AseenVaihto, "", 1); |
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105 | |
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106 | PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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107 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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108 | } |
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109 | |
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110 | void UusZombi() { |
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111 | |
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112 | PhysicsObject obj = new PhysicsObject(zombi); |
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113 | obj.Position = new Vector(-1000, RandomGen.NextDouble(-350,350)); |
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114 | obj.Velocity = znopeus; |
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115 | obj.Tag = "zombi"; |
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116 | Add(obj); |
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117 | |
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118 | spawnataan--; |
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119 | } |
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120 | |
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121 | void Pohjassa() { |
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122 | |
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123 | PhysicsObject pati = new PhysicsObject(bullet); |
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124 | pati.Angle = Mouse.PositionOnWorld.Angle; |
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125 | pati.Velocity = Mouse.PositionOnWorld; |
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126 | pati.Velocity = pati.Velocity.Normalize() * 1000; |
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127 | } |
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128 | |
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129 | void AseenVaihto(int num) { |
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130 | |
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131 | switch(num) { |
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132 | |
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133 | case 1: |
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134 | |
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135 | ase = num; |
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136 | VaihdaAse(); |
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137 | break; |
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138 | case 2: |
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139 | |
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140 | konekivääri = true; |
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141 | ase = num; |
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142 | VaihdaAse(); |
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143 | break; |
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144 | case 3: |
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145 | |
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146 | snipu = true; |
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147 | ase = num; |
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148 | VaihdaAse(); |
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149 | break; |
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150 | } |
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151 | } |
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152 | |
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153 | void VaihdaAse() { |
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154 | |
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155 | |
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156 | } |
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157 | |
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158 | void Pistooli() { |
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159 | |
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160 | } |
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161 | |
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162 | void Konekivääri() { |
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163 | |
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164 | } |
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165 | |
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166 | void TörmäysMap(PhysicsObject mappi, PhysicsObject kohde) { |
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167 | |
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168 | if (kohde.Tag == "zombi") kohde.Stop(); |
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169 | } |
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170 | } |
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