1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Zombie_Survival : PhysicsGame |
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10 | { |
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11 | PhysicsObject p1; |
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12 | PhysicsObject p2; |
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13 | PhysicsObject z1; |
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14 | IntMeter killLaskuri; |
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15 | IntMeter rahaLaskuri; |
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16 | |
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17 | AssaultRifle pistol1; |
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18 | AssaultRifle pistol2; |
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19 | |
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20 | |
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21 | Vector nopeusVasen = new Vector(-300, 0); |
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22 | Vector nopeusOikea = new Vector(300, 0); |
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23 | Vector nopeusYlos = new Vector(0, 200); |
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24 | Vector nopeusAlas = new Vector(0, -200); |
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25 | //Map |
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26 | Image map = LoadImage("map"); |
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27 | //Aseet |
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28 | Image miniak = LoadImage("miniak47"); |
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29 | //player 1 |
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30 | Image p1_oikea = LoadImage("p1_oikea_new"); |
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31 | Image p1_vasen = LoadImage("p1_vasen"); |
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32 | Image p1_ylos = LoadImage("p1_ylos"); |
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33 | Image p1_alas = LoadImage("p1_alas"); |
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34 | //player 2 |
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35 | Image p2_oikea = LoadImage("p2_oikea"); |
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36 | Image zombie_skin = LoadImage("zombie_skin"); |
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37 | |
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38 | public override void Begin() |
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39 | { |
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40 | SetWindowSize(1280, 1024, false); |
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41 | //Valikko(); |
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42 | //player1(); |
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43 | //player2(); |
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44 | LuoMap(); |
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45 | Zombie(); |
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46 | controls(); |
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47 | ui(); |
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48 | LuoKillLaskuri(); |
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49 | LuoRahalaskuri(); |
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50 | //ZombieSpawn(); |
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51 | |
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52 | //PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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53 | } |
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54 | void LuoMap() |
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55 | { |
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56 | SetWindowSize(1280, 1024, false); |
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57 | ColorTileMap ruudut = ColorTileMap.FromLevelAsset("map"); |
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58 | ruudut.SetTileMethod(Color.Black, TeeSeina); |
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59 | ruudut.SetTileMethod(Color.Red, TeeOvi); |
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60 | ruudut.SetTileMethod(Color.Blue, TeeP1); |
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61 | ruudut.SetTileMethod(Color.Yellow, TeeP2); |
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62 | ruudut.Execute(20, 20); |
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63 | Level.CreateBorders(false); |
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64 | Camera.ZoomToLevel(); |
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65 | |
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66 | |
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67 | } |
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68 | void TeeSeina(Vector paikka, double leveys, double korkeus) |
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69 | { |
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70 | PhysicsObject taso = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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71 | taso.Position = paikka; |
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72 | taso.Shape = Shape.Rectangle; |
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73 | taso.Color = Color.Black; |
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74 | Add(taso); |
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75 | |
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76 | } |
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77 | void TeeOvi(Vector paikka, double leveys, double korkeus) |
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78 | { |
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79 | PhysicsObject ovi = PhysicsObject.CreateStaticObject(leveys, korkeus); |
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80 | ovi.Position = paikka; |
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81 | ovi.Shape = Shape.Rectangle; |
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82 | ovi.Color = Color.Red; |
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83 | Add(ovi); |
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84 | } |
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85 | void TeeP1(Vector paikka, double leveys, double korkeus) |
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86 | { |
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87 | p1 = new PhysicsObject(45, 45); |
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88 | p1.Shape = Shape.Circle; |
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89 | p1.Image = p1_oikea; |
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90 | p1.CanRotate = false; |
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91 | p1.Restitution = 0; |
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92 | p1.Position = paikka; |
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93 | Add(p1); |
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94 | pistol1 = new AssaultRifle(20, 20); |
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95 | pistol1.Image = null; |
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96 | pistol1.Color = Color.Transparent; |
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97 | p1.Add(pistol1); |
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98 | } |
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99 | void TeeP2(Vector paikka, double leveys, double korkeus) |
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100 | { |
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101 | p2 = new PhysicsObject(45, 45); |
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102 | p2.Shape = Shape.Circle; |
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103 | p2.Image = p2_oikea; |
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104 | p2.CanRotate = false; |
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105 | p2.Position = paikka; |
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106 | p2.Restitution = 0; |
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107 | Add(p2); |
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108 | pistol2 = new AssaultRifle(20, 20); |
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109 | pistol2.Image = null; |
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110 | pistol2.Color = Color.Transparent; |
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111 | p2.Add(pistol2); |
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112 | } |
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113 | void ZombieSpawn(Vector paikka, double leveys, double korkeus) |
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114 | { |
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115 | |
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116 | } |
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117 | //void player1() |
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118 | //{ |
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119 | // p1 = new PhysicsObject(45, 45); |
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120 | // p1.Shape = Shape.Circle; |
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121 | // p1.Image = p1_oikea; |
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122 | // p1.CanRotate = false; |
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123 | // p1.Restitution = 0; |
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124 | |
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125 | //} |
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126 | //void player2() |
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127 | //{ |
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128 | // p2 = new PhysicsObject(45, 45); |
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129 | // p2.Shape = Shape.Circle; |
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130 | // p2.Image = p2_oikea; |
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131 | // p2.CanRotate = false; |
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132 | // p2.X = -50; |
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133 | // p2.Restitution = 0; |
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134 | //} |
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135 | void Zombie() |
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136 | { |
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137 | z1 = new PhysicsObject(45, 38); |
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138 | z1.X = 150; |
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139 | z1.Shape = Shape.Circle; |
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140 | z1.Image = zombie_skin; |
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141 | z1.CanRotate = false; |
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142 | z1.Restitution = 0; |
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143 | Add(z1); |
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144 | |
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145 | } |
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146 | void controls() |
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147 | { |
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148 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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149 | |
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150 | Keyboard.Listen(Key.W, ButtonState.Down, AsetaNopeus, null, p1, nopeusYlos); |
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151 | Keyboard.Listen(Key.W, ButtonState.Released, AsetaNopeus, null, p1, Vector.Zero); |
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152 | |
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153 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, null, p1, nopeusVasen); |
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154 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, p1, Vector.Zero); |
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155 | |
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156 | Keyboard.Listen(Key.S, ButtonState.Down, AsetaNopeus, null, p1, nopeusAlas); |
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157 | Keyboard.Listen(Key.S, ButtonState.Released, AsetaNopeus, null, p1, Vector.Zero); |
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158 | |
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159 | Keyboard.Listen(Key.D, ButtonState.Down, AsetaNopeus, null, p1, nopeusOikea); |
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160 | Keyboard.Listen(Key.D, ButtonState.Released, AsetaNopeus, null, p1, Vector.Zero); |
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161 | |
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162 | Keyboard.Listen(Key.Y, ButtonState.Pressed, Shoot, null); |
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163 | |
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164 | //Keyboard.Listen(Key.R, ButtonState.Pressed, Reload, null, p1); |
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165 | |
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166 | ControllerOne.Listen(Button.Start, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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167 | |
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168 | ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, null, p2, nopeusYlos); |
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169 | ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, p2, Vector.Zero); |
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170 | |
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171 | ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, null, p2, nopeusAlas); |
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172 | ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, p2, Vector.Zero); |
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173 | |
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174 | ControllerOne.Listen(Button.DPadLeft, ButtonState.Down, AsetaNopeus, null, p2, nopeusVasen); |
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175 | ControllerOne.Listen(Button.DPadLeft, ButtonState.Released, AsetaNopeus, null, p2, Vector.Zero); |
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176 | |
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177 | ControllerOne.Listen(Button.DPadRight, ButtonState.Down, AsetaNopeus, null, p2, nopeusOikea); |
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178 | ControllerOne.Listen(Button.DPadRight, ButtonState.Released, AsetaNopeus, null, p2, Vector.Zero); |
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179 | |
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180 | //ControllerOne.Listen(Button.A, ButtonState.Released, AvaaOvi, null); |
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181 | ControllerOne.Listen(Button.RightShoulder, ButtonState.Down, Shoot, null); |
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182 | |
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183 | } |
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184 | void ui() |
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185 | { |
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186 | |
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187 | //p1_hp |
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188 | DoubleMeter p1_hp = new DoubleMeter(100); |
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189 | Label player1 = new Label("Player 1"); |
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190 | player1.X = Screen.Left + 40; |
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191 | player1.Y = Screen.Top - 15; |
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192 | p1_hp.MaxValue = 100; |
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193 | ProgressBar p1_hpPalkki = new ProgressBar(170, 20); |
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194 | p1_hpPalkki.BindTo(p1_hp); |
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195 | p1_hpPalkki.X = Screen.Left + 180; |
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196 | p1_hpPalkki.Y = Screen.Top - 15; |
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197 | p1_hpPalkki.BarImage = LoadImage("fullbar"); |
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198 | Add(player1); |
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199 | Add(p1_hpPalkki); |
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200 | |
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201 | //p2_hp |
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202 | DoubleMeter p2_hp = new DoubleMeter(100); |
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203 | Label player2 = new Label("Player 2"); |
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204 | player2.X = Screen.Left + 40; |
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205 | player2.Y = Screen.Top - 40; |
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206 | p2_hp.MaxValue = 100; |
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207 | ProgressBar p2_hpPalkki = new ProgressBar(170, 20); |
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208 | p2_hpPalkki.BindTo(p2_hp); |
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209 | p2_hpPalkki.X = Screen.Left + 180; |
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210 | p2_hpPalkki.Y = Screen.Top - 40; |
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211 | p2_hpPalkki.BarImage = LoadImage("fullbar"); |
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212 | Add(p2_hpPalkki); |
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213 | Add(player2); |
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214 | |
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215 | //Ase ja ammo |
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216 | |
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217 | |
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218 | |
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219 | |
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220 | |
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221 | } |
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222 | |
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223 | void LuoKillLaskuri() |
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224 | { |
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225 | killLaskuri = new IntMeter(0); |
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226 | Label killNaytto = new Label(); |
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227 | Label Kills = new Label("Kills:"); |
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228 | Kills.X = Screen.Right - 190; |
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229 | Kills.Y = Screen.Top - 15; |
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230 | killNaytto.X = Screen.Right - 100; |
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231 | killNaytto.Y = Screen.Top - 15; |
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232 | killNaytto.TextColor = Color.Black; |
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233 | killNaytto.BindTo(killLaskuri); |
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234 | Add(Kills); |
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235 | Add(killNaytto); |
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236 | } |
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237 | |
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238 | void LuoRahalaskuri() |
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239 | { |
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240 | rahaLaskuri = new IntMeter(500); |
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241 | Label rahaNaytto = new Label(); |
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242 | Label Money = new Label("Money:"); |
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243 | Money.X = Screen.Right - 201; |
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244 | Money.Y = Screen.Top - 39; |
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245 | rahaNaytto.X = Screen.Right - 100; |
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246 | rahaNaytto.Y = Screen.Top - 40; |
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247 | rahaNaytto.TextColor = Color.Black; |
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248 | rahaNaytto.BindTo(rahaLaskuri); |
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249 | Add(Money); |
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250 | Add(rahaNaytto); |
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251 | } |
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252 | void AsetaNopeus(PhysicsObject player, Vector nopeus) |
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253 | { |
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254 | player.Velocity = nopeus; |
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255 | if (nopeus.Magnitude == 0) |
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256 | { |
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257 | return; |
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258 | } |
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259 | player.Angle = nopeus.Angle; |
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260 | } |
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261 | void Shoot() |
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262 | { |
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263 | //ase.Shoot(); |
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264 | ControllerOne.Vibrate(0.2, 0.2, 1, 1, 0.2); |
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265 | } |
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266 | void ZombieHit() |
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267 | { |
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268 | //LOL |
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269 | } |
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270 | void LuoAikaLaskuri() |
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271 | { |
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272 | Timer aikaLaskuri = new Timer(); |
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273 | aikaLaskuri.Start(); |
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274 | |
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275 | Label aikaNaytto = new Label(); |
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276 | aikaNaytto.TextColor = Color.Red; |
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277 | aikaNaytto.DecimalPlaces = 1; |
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278 | aikaNaytto.BindTo(aikaLaskuri.SecondCounter); |
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279 | Add(aikaNaytto); |
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280 | } |
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281 | void Aseet() |
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282 | { |
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283 | // = new AssaultRifle(20, 20); |
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284 | } |
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285 | |
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286 | } |
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