1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Bong : PhysicsGame |
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10 | { |
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11 | |
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12 | Vector nopeusYlos = new Vector (0, 400 ); |
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13 | Vector nopeusAlas = new Vector(0, -400); |
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14 | PhysicsObject pelaaja; |
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15 | PhysicsObject pelaaja2; |
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16 | |
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17 | PhysicsObject pallo = new PhysicsObject(40, 40); |
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18 | |
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19 | IntMeter pelaajan1Pisteet; |
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20 | IntMeter pelaajan2Pisteet; |
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21 | PhysicsObject vasenReuna; |
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22 | PhysicsObject oikeaReuna; |
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23 | public override void Begin() |
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24 | { |
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25 | |
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26 | |
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27 | |
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28 | LuoKentta(); |
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29 | AloitaPeli(); |
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30 | AsetaOhjaimet(); |
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31 | |
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32 | |
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33 | |
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34 | |
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35 | |
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36 | |
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37 | |
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38 | |
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39 | |
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40 | } |
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41 | void LuoKentta() |
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42 | { |
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43 | pelaaja = LuoMaila(-500, 0, Color.Violet); |
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44 | pelaaja2 = LuoMaila(500, 0, Color.Lime); |
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45 | |
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46 | Add(pallo); |
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47 | pallo.Shape = Shape.Circle; |
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48 | pallo.Color = Color.OrangeRed; |
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49 | pallo.Restitution = 1; |
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50 | AddCollisionHandler(pallo,tormaus); |
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51 | |
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52 | vasenReuna = Level.CreateLeftBorder(); |
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53 | vasenReuna.Restitution = 1.0; |
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54 | vasenReuna.IsVisible = false; |
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55 | |
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56 | oikeaReuna = Level.CreateRightBorder(); |
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57 | oikeaReuna.Restitution = 1.0; |
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58 | oikeaReuna.IsVisible = false; |
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59 | |
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60 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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61 | ylaReuna.Restitution = 1.0; |
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62 | ylaReuna.IsVisible = false; |
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63 | |
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64 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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65 | alaReuna.Restitution = 1.0; |
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66 | alaReuna.IsVisible = false; |
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67 | |
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68 | Level.BackgroundColor = Color.Cyan; |
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69 | Camera.ZoomToLevel(); |
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70 | LisaaLaskurit(); |
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71 | |
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72 | |
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73 | } |
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74 | |
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75 | |
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76 | void AloitaPeli() |
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77 | { |
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78 | Vector impulssi = new Vector(500, 300); |
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79 | pallo.Hit(impulssi); |
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80 | |
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81 | |
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82 | |
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83 | |
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84 | } |
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85 | |
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86 | PhysicsObject LuoMaila(double x, double y, Color vari) |
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87 | { |
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88 | PhysicsObject pelaaja = PhysicsObject.CreateStaticObject (15, 70); |
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89 | Add(pelaaja); |
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90 | pelaaja.Shape = Shape.Ellipse; |
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91 | pelaaja.Color = vari; |
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92 | pelaaja.X = x; |
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93 | pelaaja.Y = y; |
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94 | pelaaja.Restitution = 1; |
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95 | return pelaaja; |
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96 | |
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97 | |
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98 | |
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99 | } |
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100 | |
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101 | void AsetaOhjaimet() |
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102 | { |
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103 | Keyboard.Listen(Key.S, ButtonState.Down, AsetaNopeus, null, pelaaja, nopeusAlas); |
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104 | Keyboard.Listen(Key.S, ButtonState.Released, AsetaNopeus, null, pelaaja, Vector.Zero); |
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105 | Keyboard.Listen(Key.W, ButtonState.Down, AsetaNopeus, null, pelaaja, nopeusYlos); |
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106 | Keyboard.Listen(Key.W, ButtonState.Released, AsetaNopeus, null, pelaaja, Vector.Zero); |
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107 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, null, pelaaja2, nopeusYlos); |
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108 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, pelaaja2, Vector.Zero); |
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109 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, null, pelaaja2, nopeusAlas); |
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110 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, pelaaja2, Vector.Zero); |
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111 | |
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112 | |
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113 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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114 | } |
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115 | |
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116 | |
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117 | void AsetaNopeus(PhysicsObject pelaaja,Vector nopeus ) |
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118 | { |
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119 | pelaaja.Velocity = nopeus; |
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120 | |
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121 | if ( (nopeus.Y > 0 ) && (pelaaja.Top > Level.Top) ) |
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122 | { |
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123 | pelaaja.Velocity = Vector.Zero; |
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124 | return; |
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125 | } |
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126 | |
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127 | |
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128 | if ((nopeus.Y < 0) && (pelaaja.Bottom < Level.Bottom)) |
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129 | { |
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130 | pelaaja.Velocity = Vector.Zero; |
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131 | return; |
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132 | } |
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133 | |
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134 | } |
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135 | void LisaaLaskurit() |
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136 | { |
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137 | pelaajan1Pisteet = LuoPisteLaskuri ( Screen.Left + 100.0, Screen.Top - 100.0 ); |
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138 | pelaajan2Pisteet = LuoPisteLaskuri ( Screen.Right - 100.0, Screen.Top - 100.0 ); |
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139 | } |
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140 | |
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141 | |
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142 | |
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143 | |
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144 | IntMeter LuoPisteLaskuri (double x, double y) |
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145 | { |
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146 | IntMeter laskuri = new IntMeter(0); |
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147 | |
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148 | laskuri.MaxValue = 10; |
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149 | |
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150 | |
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151 | Label naytto = new Label (); |
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152 | naytto.BindTo(laskuri); |
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153 | naytto.X = x; |
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154 | naytto.Y = y; |
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155 | naytto.TextColor = Color.White; |
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156 | naytto.BorderColor = Level.BackgroundColor; |
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157 | naytto.Color = Level.BackgroundColor; |
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158 | Add(naytto); |
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159 | return laskuri; |
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160 | |
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161 | } |
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162 | void tormaus(PhysicsObject pallo, PhysicsObject kohde) |
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163 | { |
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164 | if (kohde == oikeaReuna) |
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165 | { |
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166 | pelaajan1Pisteet.Value += 1; |
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167 | } |
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168 | else if (kohde == vasenReuna) |
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169 | { |
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170 | pelaajan2Pisteet.Value += 1; |
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171 | } |
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172 | |
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173 | |
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174 | |
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175 | } |
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176 | } |
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177 | |
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