using System; using System.Collections.Generic; using Jypeli; using Jypeli.Assets; using Jypeli.Controls; using Jypeli.Effects; using Jypeli.Widgets; public class Bird_jump : PhysicsGame { public override void Begin() { PhysicsObject lintu = new PhysicsObject(40.0, 40.0); Add(lintu); lintu.Restitution = 1.0; Level.CreateBorders(1.0, true); PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); Gravity = new Vector(0.0, 99999.0); // 40 } }