1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.IO; |
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4 | using Jypeli; |
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5 | using Jypeli.Assets; |
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6 | using Jypeli.Controls; |
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7 | using Jypeli.Effects; |
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8 | using Jypeli.Widgets; |
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9 | using ALTK; |
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10 | using ALTK.GUI.Dialogs; |
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11 | |
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12 | public class YAG2DSS : PhysicsGame |
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13 | { |
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14 | ALTKHandler altkHandler; |
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15 | GameObject Kursori; |
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16 | |
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17 | List<PhysicsObject> Pelaaja = new List<PhysicsObject>(); |
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18 | List<PhysicsObject> Madonreika = new List<PhysicsObject>(); |
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19 | List<PhysicsObject> Minioni = new List<PhysicsObject>(); |
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20 | |
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21 | Timer Madonreikaajastin; |
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22 | Timer Minioniajastin; |
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23 | |
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24 | List<int> PelaajanKesto = new List<int>(); |
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25 | |
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26 | public override void Begin() |
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27 | { |
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28 | #region Cursor handling |
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29 | Kursori = new GameObject(32, 32); |
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30 | Kursori.Image = Image.FromStream(File.OpenRead(ALTKConstants.TexturePath + "cursor.png")); |
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31 | Kursori.IsVisible = false; |
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32 | AnalogHandler handler = new AnalogHandler(HandleCursor); |
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33 | Mouse.ListenMovement(0.1, handler, ""); |
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34 | Add(Kursori); |
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35 | #endregion |
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36 | LuoKentta(); |
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37 | AsetaNappaimet(); |
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38 | LuoAjastin(); |
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39 | //LuoMadonreika(); |
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40 | //PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); |
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41 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ShowExit, "Lopeta peli"); |
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42 | } |
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43 | |
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44 | void LuoKentta() |
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45 | { |
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46 | PhysicsObject vasenReuna = Level.CreateLeftBorder(); |
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47 | vasenReuna.IsVisible = false; |
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48 | PhysicsObject oikeaReuna = Level.CreateRightBorder(); |
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49 | oikeaReuna.IsVisible = false; |
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50 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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51 | ylaReuna.IsVisible = false; |
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52 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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53 | alaReuna.IsVisible = false; |
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54 | |
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55 | Level.BackgroundColor = Color.Black; |
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56 | |
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57 | LuoPelaaja(300); |
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58 | LuoPelaaja(-300); |
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59 | } |
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60 | |
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61 | void LuoPelaaja(double x) |
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62 | { |
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63 | PhysicsObject pelaaja = new PhysicsObject(20, 20); |
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64 | |
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65 | pelaaja.X = x; |
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66 | pelaaja.Y = -250; |
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67 | pelaaja.Restitution = 0.5; |
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68 | pelaaja.AngularDamping = 0.1; |
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69 | pelaaja.Shape = Shape.Triangle; |
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70 | pelaaja.Angle = Angle.FromDegrees(pelaaja.Angle.Degrees + 90); |
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71 | PelaajanKesto.Add(100); |
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72 | Pelaaja.Add(pelaaja); |
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73 | Add(Pelaaja[Pelaaja.Count - 1]); |
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74 | } |
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75 | |
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76 | void LuoAjastin() |
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77 | { |
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78 | Madonreikaajastin = new Timer(); |
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79 | Madonreikaajastin.Interval = 3; |
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80 | Madonreikaajastin.Timeout += new Action(NaytaAnimaatio); |
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81 | Madonreikaajastin.Start(); |
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82 | |
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83 | Minioniajastin = new Timer(); |
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84 | Minioniajastin.Interval = 2; |
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85 | Minioniajastin.Timeout += new Action(Minioniajastin_Timeout); |
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86 | Minioniajastin.Start(); |
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87 | } |
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88 | |
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89 | void Minioniajastin_Timeout() |
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90 | { |
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91 | Timer.SingleShot(2, AjaLuoMinioni); |
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92 | } |
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93 | |
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94 | void AjaLuoMinioni() |
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95 | { |
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96 | for (int Madonreikaa = 0; Madonreikaa < Madonreika.Count; Madonreikaa++) |
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97 | LuoMinioni(Madonreikaa); |
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98 | } |
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99 | |
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100 | void NaytaAnimaatio() |
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101 | { |
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102 | Timer.SingleShot(2, LuoMadonreika); |
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103 | } |
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104 | |
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105 | void LuoMadonreika() |
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106 | { |
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107 | int arvo = RandomGen.NextInt(4); |
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108 | |
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109 | double x = 0.0; |
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110 | double y = 0.0; |
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111 | |
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112 | // yläreuna |
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113 | if (arvo == 0) |
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114 | { |
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115 | x = RandomGen.NextDouble(Level.Left + 30, Level.Right - 30); |
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116 | y = RandomGen.NextDouble(Level.Top - 30, Level.Top - 300); |
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117 | } |
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118 | // alareuna |
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119 | else if (arvo == 1) |
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120 | { |
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121 | x = RandomGen.NextDouble(Level.Left + 30, Level.Right - 30); |
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122 | y = RandomGen.NextDouble(Level.Bottom + 30, Level.Bottom + 300); |
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123 | } |
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124 | // vasen reuna |
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125 | else if (arvo == 2) |
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126 | { |
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127 | x = RandomGen.NextDouble(Level.Left + 30, Level.Left + 300); |
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128 | y = RandomGen.NextDouble(Level.Bottom + 30, Level.Top - 30); |
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129 | } |
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130 | // oikea reuna |
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131 | else |
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132 | { |
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133 | x = RandomGen.NextDouble(Level.Right - 30, Level.Right - 300); |
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134 | y = RandomGen.NextDouble(Level.Bottom + 30, Level.Top - 30); |
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135 | } |
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136 | |
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137 | PhysicsObject madonreika = PhysicsObject.CreateStaticObject(50, 50); |
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138 | |
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139 | madonreika.X = x; |
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140 | madonreika.Y = y; |
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141 | madonreika.CollisionIgnoreGroup = 5; |
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142 | Madonreika.Add(madonreika); |
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143 | Add(madonreika); |
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144 | LuoMinioni(Madonreika.Count - 1); |
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145 | } |
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146 | |
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147 | void LuoMinioni(int madonreikaID) |
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148 | { |
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149 | PhysicsObject minioni = new PhysicsObject(20, 20); |
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150 | |
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151 | minioni.X = Madonreika[madonreikaID].X; |
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152 | minioni.Y = Madonreika[madonreikaID].Y; |
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153 | minioni.CollisionIgnoreGroup = 5; |
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154 | minioni.Shape = Shape.Triangle; |
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155 | minioni.Color = Color.Red; |
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156 | minioni.Angle = (Pelaaja[1].Position - minioni.Position).Angle; |
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157 | minioni.Hit(Vector.FromLengthAndAngle(100, minioni.Angle)); |
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158 | Minioni.Add(minioni); |
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159 | Add(Minioni[Minioni.Count - 1]); |
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160 | MinioninLiike(Minioni[Minioni.Count - 1]); |
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161 | } |
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162 | |
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163 | void MinioninLiike(PhysicsObject minioni) |
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164 | { |
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165 | minioni.Angle = (Pelaaja[1].Position - minioni.Position).Angle; |
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166 | Vector q = Vector.FromLengthAndAngle(5.0, minioni.Angle); |
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167 | minioni.Hit(q); |
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168 | return; |
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169 | } |
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170 | |
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171 | void AsetaNappaimet() |
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172 | { |
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173 | Keyboard.Listen(Key.Up, ButtonState.Down, AlkuKiihdytys, null, Pelaaja[0]); |
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174 | Keyboard.Listen(Key.Up, ButtonState.Down, Kiihdyta, null, Pelaaja[0]); |
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175 | Keyboard.Listen(Key.Down, ButtonState.Down, Hidasta, null, Pelaaja[0]); |
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176 | Keyboard.Listen(Key.Left, ButtonState.Down, kaannaVasemmalle, null, Pelaaja[0]); |
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177 | Keyboard.Listen(Key.Right, ButtonState.Down, kaannaOikealle, null, Pelaaja[0]); |
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178 | |
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179 | Keyboard.Listen(Key.W, ButtonState.Down, AlkuKiihdytys, null, Pelaaja[1]); |
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180 | Keyboard.Listen(Key.W, ButtonState.Down, Kiihdyta, null, Pelaaja[1]); |
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181 | Keyboard.Listen(Key.S, ButtonState.Down, Hidasta, null, Pelaaja[1]); |
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182 | Keyboard.Listen(Key.A, ButtonState.Down, kaannaVasemmalle, null, Pelaaja[1]); |
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183 | Keyboard.Listen(Key.D, ButtonState.Down, kaannaOikealle, null, Pelaaja[1]); |
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184 | } |
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185 | |
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186 | void AlkuKiihdytys(PhysicsObject pelaaja) |
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187 | { |
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188 | if (pelaaja.Velocity.Magnitude < 70) |
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189 | { |
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190 | Vector o = Vector.FromLengthAndAngle(50.0, pelaaja.Angle); |
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191 | pelaaja.Hit(o); |
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192 | } |
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193 | } |
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194 | |
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195 | void Kiihdyta(PhysicsObject pelaaja) |
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196 | { |
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197 | Vector z = Vector.FromLengthAndAngle(5.0, pelaaja.Angle); |
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198 | pelaaja.Hit(z); |
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199 | } |
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200 | |
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201 | void Hidasta(PhysicsObject pelaaja) |
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202 | { |
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203 | pelaaja.Velocity = new Vector(pelaaja.Velocity.X * 0.95, pelaaja.Velocity.Y * 0.95); |
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204 | } |
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205 | |
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206 | void kaannaVasemmalle(PhysicsObject pelaaja) |
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207 | { |
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208 | pelaaja.Angle = Angle.FromDegrees(pelaaja.Angle.Degrees + 4); |
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209 | } |
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210 | |
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211 | void kaannaOikealle(PhysicsObject pelaaja) |
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212 | { |
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213 | pelaaja.Angle = Angle.FromDegrees(pelaaja.Angle.Degrees - 4); |
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214 | } |
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215 | |
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216 | #region XNA / ALTK-Based Code |
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217 | |
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218 | private void HandleCursor(AnalogState analogState) |
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219 | { |
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220 | Kursori.AbsolutePosition = new Vector(Kursori.Position.X + analogState.MouseMovement.X, Kursori.Position.Y + analogState.MouseMovement.Y); |
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221 | } |
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222 | |
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223 | protected override void Initialize() |
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224 | { |
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225 | base.Initialize(); |
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226 | |
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227 | InitALTK(); |
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228 | } |
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229 | |
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230 | protected override void Update(Microsoft.Xna.Framework.GameTime gameTime) |
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231 | { |
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232 | base.Update(gameTime); |
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233 | |
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234 | for (int minioniId = 0; minioniId < Minioni.Count; minioniId++) |
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235 | { |
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236 | MinioninLiike(Minioni[minioniId]); |
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237 | } |
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238 | |
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239 | //ALTKHandler.MessageDisplay.AddItem("Trololollolollololoo, lololololooo..."); |
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240 | |
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241 | if (Kursori.Position.X > ALTKConstants.WindowWidth / 2.0) |
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242 | Kursori.MoveTo(new Vector(ALTKConstants.WindowWidth / 2.0, Kursori.Position.Y), 1000000.0); |
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243 | else if (Kursori.Position.X < ALTKConstants.WindowWidth / -2.0) |
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244 | Kursori.MoveTo(new Vector(ALTKConstants.WindowWidth / -2.0, Kursori.Position.Y), 1000000.0); |
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245 | |
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246 | if (Kursori.Position.Y > ALTKConstants.WindowHeight / 2.0) |
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247 | Kursori.MoveTo(new Vector(Kursori.Position.X, ALTKConstants.WindowHeight / 2.0), 1000000.0); |
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248 | else if (Kursori.Position.Y < ALTKConstants.WindowHeight / -2.0) |
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249 | Kursori.MoveTo(new Vector(Kursori.Position.X, ALTKConstants.WindowHeight / -2.0), 1000000.0); |
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250 | |
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251 | ALTK.Cursor.SecPosX = Convert.ToInt32((ALTKConstants.WindowWidth / 2) + Kursori.Position.X); |
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252 | ALTK.Cursor.SecPosY = Convert.ToInt32(ALTK.ALTKConstants.WindowHeight - ((ALTKConstants.WindowHeight / 2) + Kursori.Position.Y)); |
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253 | |
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254 | //ALTK.Cursor.PosX = Convert.ToInt32((ALTKConstants.WindowWidth / 2) + Kursori.Position.X); |
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255 | //ALTK.Cursor.PosY = ALTK.Cursor |
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256 | |
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257 | //MessageDisplay.Clear(); |
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258 | //MessageDisplay.Add(Convert.ToString(ALTK.Cursor.SecPosX + "; " + ALTK.Cursor.SecPosY)); |
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259 | |
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260 | //if (Keyboard.GetKeyState(Key.Up) == ButtonState.Down) |
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261 | //{ |
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262 | // Vector impulssi = Vector.FromLengthAndAngle(2.0, po.Angle); |
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263 | // po.Hit(impulssi); |
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264 | //} |
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265 | |
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266 | //if (Keyboard.GetKeyState(Key.Left) == ButtonState.Down) |
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267 | //{ |
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268 | // po.Angle = Angle.FromDegrees(po.Angle.Degrees - 5.0); |
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269 | //} |
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270 | |
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271 | //if (Keyboard.GetKeyState(Key.Right) == ButtonState.Down) |
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272 | //{ |
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273 | // po.Angle = Angle.FromDegrees(po.Angle.Degrees + 5.0); |
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274 | //} |
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275 | |
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276 | //if (Keyboard.GetKeyState(Key.Down) == ButtonState.Down) |
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277 | //{ |
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278 | // if (po.Velocity.Angle == po.Angle) |
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279 | // { |
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280 | // Vector impulssi = Vector.FromLengthAndAngle(-2.0, po.Angle); |
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281 | // po.Hit(impulssi); |
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282 | // } |
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283 | //} |
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284 | |
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285 | if (ALTK.GameHandler.DoUpdate) |
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286 | { |
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287 | } |
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288 | else |
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289 | { |
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290 | //PhysicsEnabled = false; |
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291 | } |
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292 | } |
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293 | |
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294 | /// <summary> |
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295 | /// Initializes the ALTKEngine components used by the game. -Rampastring |
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296 | /// </summary> |
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297 | private void InitALTK() |
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298 | { |
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299 | ALTKConstants.WindowWidth = this.Window.ClientBounds.Width; |
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300 | ALTKConstants.WindowHeight = this.Window.ClientBounds.Height; |
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301 | |
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302 | altkHandler = new ALTKHandler(this); |
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303 | altkHandler.Initialize(); |
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304 | this.Components.Add(altkHandler); |
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305 | |
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306 | for (int a = 1; a < 5; a++) |
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307 | { |
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308 | ALTKHandler.StaticAnimHandler.AddStaticAnim(a, new Microsoft.Xna.Framework.Vector2(0, 0)); |
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309 | } |
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310 | } |
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311 | |
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312 | private void ShowExit() |
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313 | { |
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314 | //this.StopAll(); |
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315 | if (!ALTKHandler.ExitWindow.Enabled) |
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316 | { |
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317 | ALTKHandler.ExitWindow.Enabled = true; |
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318 | ALTKHandler.ExitWindow.Visible = true; |
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319 | |
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320 | Kursori.IsVisible = true; |
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321 | } |
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322 | } |
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323 | |
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324 | #endregion |
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325 | } |
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