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1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Linq; |
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4 | using System.Text; |
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5 | |
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6 | namespace ALTK |
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7 | { |
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8 | public static class ALTKConstants |
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9 | { |
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10 | public static string ContentPath = Environment.CurrentDirectory + "\\Content\\"; |
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11 | public static string TexturePath = ContentPath + "Textures\\"; |
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12 | public static string MusicPath = ContentPath + "Music\\"; |
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13 | public static string SoundPath = ContentPath + "Sounds\\"; |
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14 | public static string FontPath = ContentPath + "Fonts\\"; |
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15 | |
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16 | public static int WindowWidth; |
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17 | public static int WindowHeight; |
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18 | public static double JypeliToXNARatioX = 0.96; // 1.125 for 1440x900 |
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19 | public static double JypeliToXNARatioY = 0.96; |
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20 | |
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21 | public const int JYDefaultResY = 800; |
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22 | public const int JYDefaultResX = 1000; |
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23 | |
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24 | /// <summary> |
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25 | /// Staattiset animaatiot tehtiin tämä resoluutio mielessä (X) |
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26 | /// </summary> |
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27 | public const double StaticAnimDevelopResX = 1440.0; |
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28 | /// <summary> |
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29 | /// Staattiset animaatiot tehtiin tämä resoluutio mielessä (Y) |
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30 | /// </summary> |
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31 | public const double StaticAnimDevelopResY = 900.0; |
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32 | |
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33 | public static double StaticAnimRatioX = 1.0; |
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34 | public static double StaticAnimRatioY = 1.0; |
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35 | |
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36 | public static bool bMusicEnabled = true; |
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37 | public static bool bSoundEnabled = true; |
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38 | } |
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39 | } |
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