1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Peli : PhysicsGame |
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10 | { |
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11 | |
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12 | PhysicsObject vasenReuna; |
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13 | PhysicsObject oikeaReuna; |
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14 | PhysicsObject www; |
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15 | PhysicsObject qqq; |
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16 | IntMeter pelaajan1Pisteet; |
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17 | IntMeter pelaajan2Pisteet; |
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18 | Vector nopeusYlos = new Vector(0, 500); |
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19 | Vector nopeusAlas = new Vector(0, -500); |
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20 | PhysicsObject pallo; |
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21 | PhysicsObject maila2; |
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22 | PhysicsObject maila1; |
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23 | PhysicsObject este; |
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24 | PhysicsObject este2; |
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25 | PhysicsObject este3; |
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26 | PhysicsObject este4; |
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27 | PhysicsObject este5; |
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28 | public override void Begin() |
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29 | { |
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30 | // TODO: Kirjoita ohjelmakoodisi tähän |
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31 | |
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32 | LuoKentta(); |
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33 | aloitapeli(); |
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34 | ohjaimet(); |
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35 | LisaaLaskurit(); |
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36 | |
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37 | } |
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38 | |
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39 | IntMeter LuoPisteLaskuri(double x, double y, PhysicsObject maila) |
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40 | { |
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41 | IntMeter laskuri = new IntMeter(0); |
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42 | laskuri.MaxValue = 10; |
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43 | laskuri.UpperLimit += delegate { maila.Destroy(); }; |
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44 | laskuri.UpperLimit += delegate |
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45 | { |
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46 | Explosion a = new Explosion(200); |
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47 | a.Position = maila.Position; |
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48 | Add(a); |
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49 | }; |
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50 | |
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51 | Label naytto = new Label(); |
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52 | naytto.BindTo(laskuri); |
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53 | naytto.X = x; |
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54 | naytto.Y = y; |
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55 | naytto.TextColor = Color.White; |
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56 | naytto.BorderColor = Color.Black; |
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57 | naytto.Color = Color.Black; |
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58 | Add(naytto); |
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59 | |
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60 | return laskuri; |
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61 | } |
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62 | |
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63 | void LuoKentta() |
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64 | { |
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65 | |
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66 | pallo = new PhysicsObject(15, 15); |
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67 | pallo.Shape = Shape.Circle; |
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68 | pallo.Color = Color.Black; |
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69 | Level.BackgroundColor = Color.White; |
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70 | pallo.X = -150; |
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71 | pallo.Y = 0; |
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72 | pallo.Restitution = 1.0; |
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73 | pallo.KineticFriction = 0.1; |
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74 | Add(pallo); |
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75 | AddCollisionHandler(pallo, KasittelePallonTormays); |
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76 | |
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77 | maila2 = PhysicsObject.CreateStaticObject(10.0, 150.0); |
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78 | maila2.Shape = Shape.Rectangle; |
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79 | maila2.X = Level.Left + 10.0; |
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80 | maila2.Y = 0.0; |
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81 | maila2.Restitution = 1.0; |
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82 | maila2.Color = Color.LightBlue; |
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83 | Add(maila2); |
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84 | |
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85 | maila1 = PhysicsObject.CreateStaticObject(10.0, 150.0); |
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86 | maila1.Shape = Shape.Rectangle; |
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87 | maila1.X = Level.Right - 10.0; |
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88 | maila1.Y = 0; |
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89 | maila1.Restitution = 1.0; |
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90 | maila1.Color = Color.DarkRed; |
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91 | Add(maila1); |
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92 | |
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93 | este = PhysicsObject.CreateStaticObject(200.0, 200.0); |
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94 | este.Restitution = 1.0; |
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95 | este.AngularVelocity = 10.0; |
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96 | este.Color = Color.Black; |
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97 | este.Shape = Shape.Hexagon; |
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98 | este.X = -50; |
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99 | este.Y = 300; |
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100 | Add(este); |
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101 | |
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102 | |
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103 | este2 = PhysicsObject.CreateStaticObject(100.0, 100.0); |
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104 | este2.Restitution = 1.0; |
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105 | este2.AngularVelocity = -10.0; |
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106 | este2.Color = Color.Black; |
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107 | este2.Shape = Shape.Octagon; |
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108 | este2.X = 200; |
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109 | este2.Y = -150; |
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110 | Add(este2); |
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111 | |
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112 | este3 = PhysicsObject.CreateStaticObject(150.0, 200.0); |
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113 | este3.Restitution = 1.0; |
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114 | este3.AngularVelocity = -5.0; |
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115 | este3.Color = Color.Black; |
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116 | este3.Shape = Shape.Pentagon; |
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117 | este3.X = 150; |
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118 | este3.Y = 200; |
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119 | Add(este3); |
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120 | |
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121 | este4 = PhysicsObject.CreateStaticObject(150.0, 150.0); |
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122 | este4.Restitution = 1.0; |
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123 | este4.AngularVelocity = 5.0; |
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124 | este4.Color = Color.Black; |
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125 | este4.Shape = Shape.Triangle; |
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126 | este4.X = -300; |
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127 | este4.Y = 10; |
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128 | Add(este4); |
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129 | |
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130 | este5 = PhysicsObject.CreateStaticObject(50.0, 50.0); |
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131 | este5.Restitution = 1.0; |
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132 | este5.AngularVelocity = 5.0; |
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133 | este5.Color = Color.Black; |
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134 | este5.Shape = Shape.Pentagon; |
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135 | este5.X = -150; |
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136 | este5.Y = -100; |
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137 | Add(este5); |
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138 | |
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139 | PhysicsObject www = Level.CreateBottomBorder(); |
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140 | vasenReuna = Level.CreateLeftBorder(); |
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141 | oikeaReuna = Level.CreateRightBorder(); |
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142 | PhysicsObject qqq = Level.CreateTopBorder(); |
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143 | vasenReuna.Restitution = 1.0; |
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144 | vasenReuna.IsVisible = false; |
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145 | |
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146 | oikeaReuna.Restitution = 1.0; |
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147 | oikeaReuna.IsVisible = false; |
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148 | |
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149 | qqq.Restitution = 1.0; |
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150 | qqq.IsVisible = false; |
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151 | |
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152 | www.Restitution = 1.0; |
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153 | www.IsVisible = false; |
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154 | Camera.ZoomToLevel(); |
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155 | |
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156 | |
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157 | } |
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158 | void aloitapeli() |
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159 | { |
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160 | Vector impulssi = new Vector(510.0, 140.0); |
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161 | pallo.Hit(impulssi); |
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162 | } |
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163 | void ohjaimet() |
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164 | { |
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165 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); |
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166 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila2, nopeusYlos); |
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167 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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168 | |
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169 | |
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170 | Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila2, nopeusAlas); |
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171 | Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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172 | |
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173 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila1, nopeusYlos); |
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174 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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175 | |
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176 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila1, nopeusAlas); |
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177 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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178 | |
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179 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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180 | |
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181 | Keyboard.Listen(Key.Space, ButtonState.Pressed, delegate { pallo.Velocity = new Vector(pallo.Velocity.Y, pallo.Velocity.X); }, "Käännä pallon pystynopeus vaakanopeudeksi"); |
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182 | Keyboard.Listen(Key.Enter, ButtonState.Pressed, delegate { pallo.Velocity = new Vector(pallo.Velocity.X*2,pallo.Velocity.Y*2);},"Kiihdytä palloa"); |
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183 | // Keyboard.Listen(Key.Delete,ButtonState.Pressed, delegate { pallo.Velocity = new Vector(pallo.Velocity.X:2,pallo.Velocity.Y:2);},"Hidasta palloa palloa"); |
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184 | |
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185 | } |
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186 | |
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187 | |
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188 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
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189 | { |
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190 | if ((nopeus.Y > 0) && (maila.Top > Level.Top)) |
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191 | { |
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192 | maila.Velocity = Vector.Zero; |
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193 | return; |
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194 | } |
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195 | |
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196 | if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) |
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197 | { |
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198 | maila.Velocity = Vector.Zero; |
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199 | return; |
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200 | } |
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201 | |
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202 | maila.Velocity = nopeus; |
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203 | } |
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204 | |
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205 | void LisaaLaskurit() |
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206 | { |
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207 | pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0, maila1); |
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208 | pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0, maila2); |
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209 | } |
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210 | |
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211 | void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) |
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212 | { |
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213 | if (maila1.IsDestroyed || maila2.IsDestroyed) return; |
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214 | if (kohde == oikeaReuna) pelaajan1Pisteet.Value += 1; |
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215 | if (kohde == vasenReuna) pelaajan2Pisteet.Value += 1; |
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216 | if (pelaajan1Pisteet > pelaajan2Pisteet) |
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217 | Level.BackgroundColor = Color.Blue; |
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218 | if (pelaajan2Pisteet > pelaajan1Pisteet) |
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219 | Level.BackgroundColor = Color.Red; |
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220 | if (pelaajan1Pisteet == pelaajan2Pisteet) |
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221 | Level.BackgroundColor = Color.White; |
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222 | } |
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223 | } |
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