1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Jimmy_The_Survivor_ : PhysicsGame |
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10 | { |
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11 | |
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12 | PhysicsObject Jimmy; |
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13 | PlasmaCannon Jimmyase; |
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14 | EasyHighScore topLista = new EasyHighScore(); |
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15 | Image JimmynKuva = LoadImage("Jimmy"); |
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16 | Image olionKuva = LoadImage("Vihollinen"); |
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17 | DoubleMeter elamaLaskuri; |
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18 | Timer ajastin; |
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19 | public override void Begin() |
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20 | { |
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21 | LuoElamaLaskuri(); |
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22 | LuoPistelaskuri(); |
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23 | |
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24 | IsMouseVisible = true; |
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25 | MultiSelectWindow alkuValikko = new MultiSelectWindow |
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26 | ("Jimmy The Survivor 0.5", "General: Lt Jimmy! Your task is destroy the enemy forces. Go and try not to get killed! Click here to start", "Exit"); |
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27 | |
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28 | alkuValikko.AddItemHandler(0, AloitaPeli); |
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29 | alkuValikko.AddItemHandler(1, Exit); |
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30 | alkuValikko.DefaultCancel = 2; |
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31 | Add(alkuValikko); |
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32 | |
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33 | Gravity = new Vector(0.0, -800.0); |
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34 | Jimmy = new PhysicsObject(40, 40); |
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35 | Jimmy.Shape = Shape.Ellipse; |
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36 | Jimmy.Restitution = 1.0; |
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37 | Jimmy.Mass = 10.0; |
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38 | Add(Jimmy); |
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39 | AddCollisionHandler(Jimmy, "Vihollinen", VihollinenTormasi); |
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40 | Jimmyase = new PlasmaCannon(30, 10); |
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41 | Jimmy.Add(Jimmyase); |
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42 | Jimmy.Image = JimmynKuva; |
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43 | |
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44 | Keyboard.Listen(Key.W, ButtonState.Pressed, LiikutaJimmya, null, new Vector(0, 999995)); |
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45 | Keyboard.Listen(Key.A, ButtonState.Down, |
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46 | LiikutaJimmya, null, new Vector(-4600, 0)); |
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47 | Keyboard.Listen(Key.D, ButtonState.Down, |
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48 | LiikutaJimmya, null, new Vector(4600, 0)); |
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49 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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50 | Keyboard.Listen(Key.Space, ButtonState.Down, AmmuAseella, "Ammu", Jimmyase); |
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51 | Mouse.ListenMovement(0.1, Tahtaa, "Tähtää aseella"); |
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52 | Keyboard.Listen(Key.P, ButtonState.Pressed, Pause, "Pysäyttää pelin"); |
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53 | |
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54 | //Reunat |
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55 | Surface alaReuna = Surface.CreateBottom(Level); |
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56 | Add(alaReuna); |
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57 | alaReuna.Color = Color.Black; |
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58 | Surface yläreuna = Surface.CreateTop(Level); |
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59 | Add(yläreuna); |
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60 | yläreuna.Color = Color.LightBlue; |
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61 | Surface vasenreuna = Surface.CreateLeft(Level); |
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62 | Add(vasenreuna); |
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63 | vasenreuna.Color = Color.LightBlue; |
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64 | Surface oikeareuna = Surface.CreateRight(Level); |
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65 | oikeareuna.Color = Color.LightBlue; |
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66 | Add(oikeareuna); |
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67 | |
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68 | } |
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69 | void VihollinenTormasi(PhysicsObject Jimmy, PhysicsObject Vihollinen) |
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70 | { |
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71 | elamaLaskuri.Value -= 1; |
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72 | } |
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73 | void AmmuAseella(PlasmaCannon ase) |
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74 | { |
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75 | PhysicsObject ammus = ase.Shoot(); |
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76 | |
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77 | if (ammus != null) |
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78 | { |
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79 | Jimmyase.Ammo.Value =500; |
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80 | AddCollisionHandler(ammus, "Vihollinen", Vihollinenkuolee); |
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81 | } |
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82 | |
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83 | ase.FireRate = 10; |
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84 | } |
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85 | void AmmusOsui(PhysicsObject ammus, PhysicsObject Vihollinen) |
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86 | { |
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87 | ammus.Destroy(); |
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88 | } |
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89 | void KaannaTykkia(Weapon tykki, Angle kulma) |
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90 | { |
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91 | tykki.Angle += kulma; |
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92 | } |
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93 | |
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94 | void Tahtaa(AnalogState hiirenLiike) |
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95 | { |
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96 | |
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97 | Vector suunta = (Mouse.PositionOnWorld - Jimmyase.AbsolutePosition).Normalize(); |
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98 | Jimmyase.Angle = suunta.Angle; |
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99 | } |
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100 | void Vihollinenkuolee(PhysicsObject ammus, PhysicsObject Vihollinen) |
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101 | { |
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102 | Vihollinen.Destroy(); |
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103 | pisteLaskuri.Value += 1; |
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104 | } |
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105 | void LisaaVihollisia() |
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106 | { |
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107 | ajastin = new Timer(); |
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108 | ajastin.Interval = 0.4; |
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109 | ajastin.Timeout += LisaaVihollinen; |
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110 | ajastin.Start(); |
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111 | } |
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112 | void LisaaVihollinen() |
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113 | { |
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114 | PhysicsObject Vihollinen = new PhysicsObject(50, 50); |
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115 | Vihollinen.Shape = Shape.Ellipse; |
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116 | Vihollinen.Position = Level.GetRandomPosition(); |
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117 | Add(Vihollinen); |
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118 | Vihollinen.Tag = "Vihollinen"; |
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119 | Vihollinen.Image = olionKuva; |
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120 | } |
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121 | void AloitaPeli() |
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122 | { |
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123 | LisaaVihollisia(); |
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124 | } |
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125 | void ParhaatPisteet() |
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126 | { |
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127 | } |
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128 | |
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129 | IntMeter pisteLaskuri; |
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130 | |
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131 | void LuoPistelaskuri() |
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132 | { |
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133 | pisteLaskuri = new IntMeter(0); |
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134 | |
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135 | Label pisteNaytto = new Label(); |
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136 | pisteNaytto.X = Screen.Left + 100; |
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137 | pisteNaytto.Y = Screen.Top - 100; |
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138 | pisteNaytto.TextColor = Color.Black; |
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139 | pisteNaytto.Color = Color.White; |
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140 | |
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141 | pisteNaytto.BindTo(pisteLaskuri); |
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142 | Add(pisteNaytto); |
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143 | |
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144 | } |
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145 | void PainettiinValikonNappia(int valinta) |
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146 | { |
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147 | switch (valinta) |
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148 | { |
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149 | case 0: |
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150 | // AloitaPeli(); |
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151 | break; |
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152 | case 1: |
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153 | Exit(); |
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154 | break; |
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155 | } |
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156 | |
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157 | } |
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158 | void LuoElamaLaskuri() |
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159 | { |
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160 | elamaLaskuri = new DoubleMeter(10); |
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161 | elamaLaskuri.MaxValue = 10; |
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162 | elamaLaskuri.LowerLimit += ElamaLoppui; |
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163 | |
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164 | |
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165 | ProgressBar elamaPalkki = new ProgressBar(150, 20); |
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166 | elamaPalkki.X = Screen.Left + 150; |
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167 | elamaPalkki.Y = Screen.Top - 20; |
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168 | elamaPalkki.BindTo(elamaLaskuri); |
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169 | Add(elamaPalkki); |
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170 | } |
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171 | |
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172 | void ElamaLoppui() |
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173 | { |
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174 | ClearGameObjects(); |
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175 | MessageDisplay.Add(" General: Lt Jimmy! Nooooooooooooooooooooo! "); |
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176 | topLista.EnterAndShow(pisteLaskuri.Value); |
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177 | topLista.HighScoreWindow.Closed += delegate { Exit(); }; |
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178 | ajastin.Stop(); |
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179 | MessageDisplay.MessageTime = new TimeSpan(0, 0, 60); |
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180 | } |
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181 | |
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182 | void LiikutaJimmya(Vector vektori) |
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183 | { |
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184 | Jimmy.Push(vektori); |
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185 | } |
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186 | } |
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