1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Peli : PhysicsGame |
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10 | { |
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11 | PhysicsObject alus; |
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12 | LaserGun laser; |
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13 | PlasmaCannon plasma; |
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14 | PlasmaCannon plasma2; |
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15 | PhysicsObject vihu1; |
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16 | PhysicsObject vihu2; |
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17 | PhysicsObject vihu3; |
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18 | PhysicsObject vihu4; |
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19 | |
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20 | Image aluskuva = LoadImage("alus"); |
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21 | Shape alusmuoto; |
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22 | |
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23 | Image vihukuva1 = LoadImage("vihu1"); |
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24 | Shape vihumuoto1; |
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25 | |
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26 | Image vihukuva2 = LoadImage("vihu2"); |
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27 | //Shape vihumuoto2; |
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28 | |
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29 | Image vihukuva3 = LoadImage("vihu3"); |
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30 | Shape vihumuoto3; |
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31 | |
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32 | Image vihukuva4 = LoadImage("vihu4"); |
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33 | Shape vihumuoto4; |
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34 | |
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35 | Image plasmaammus = LoadImage("plasma"); |
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36 | |
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37 | Image rajahdyskuva = LoadImage("rajahdys"); |
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38 | |
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39 | |
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40 | public override void Begin() |
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41 | { |
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42 | |
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43 | alusmuoto = Shape.FromImage(aluskuva); |
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44 | |
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45 | vihumuoto1 = Shape.FromImage(vihukuva1); |
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46 | //vihumuoto2 = Shape.FromImage(vihukuva2); |
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47 | vihumuoto3 = Shape.FromImage(vihukuva3); |
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48 | vihumuoto4 = Shape.FromImage(vihukuva4); |
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49 | luokentta(); |
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50 | asetaohjaimet(); |
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51 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "poistu"); |
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52 | luovihu1(); |
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53 | luovihu2(); |
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54 | luovihu3(); |
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55 | luovihu4(); |
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56 | |
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57 | } |
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58 | void luokentta() |
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59 | { |
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60 | this.Level.Height = 3000; |
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61 | this.Level.Width = 3500; |
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62 | Level.CreateBorders(true); |
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63 | //Gravity = new Vector(0, -600); |
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64 | Level.CreateGround(10, 30, 100, Color.Gray); |
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65 | |
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66 | MediaPlayer.Play("Terra"); |
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67 | |
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68 | tausta(); |
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69 | Level.BackgroundColor = Color.Black; |
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70 | |
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71 | alus = new PhysicsObject(40, 50); |
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72 | Add(alus); |
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73 | alus.Restitution = 0; |
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74 | alus.LinearDamping = 0.95; |
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75 | alus.AngularDamping = 0.75; |
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76 | alus.Mass = 1; |
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77 | Camera.Follow(alus); |
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78 | Camera.StayInLevel = true; |
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79 | alus.Shape = alusmuoto; |
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80 | alus.Y = -1350; |
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81 | alus.X = 0; |
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82 | alus.CollisionIgnoreGroup = 100; |
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83 | |
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84 | laser = new LaserGun(10, 10); |
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85 | alus.Add(laser); |
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86 | laser.Angle = Angle.FromDegrees(90); |
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87 | laser.InfiniteAmmo = true; |
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88 | laser.TimeBetweenUse = TimeSpan.FromSeconds(0.1); |
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89 | |
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90 | plasma = new PlasmaCannon(10, 10); |
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91 | alus.Add(plasma); |
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92 | plasma.Angle = Angle.FromDegrees(90); |
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93 | plasma.InfiniteAmmo = true; |
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94 | plasma.TimeBetweenUse = TimeSpan.FromSeconds(1); |
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95 | |
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96 | alus.Image = aluskuva; |
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97 | //rynkky = new AssaultRifle(20, 5); |
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98 | //alus.Add(rynkky); |
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99 | |
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100 | } |
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101 | |
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102 | void AmmuAseella() |
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103 | { |
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104 | PhysicsObject ammus = laser.Shoot(); |
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105 | laser.Power.Value = 1000; |
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106 | |
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107 | if (ammus != null) |
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108 | { |
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109 | ammus.Size *= 3; |
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110 | } |
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111 | } |
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112 | |
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113 | void AmmuAseella2() |
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114 | { |
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115 | PhysicsObject ammus2 = plasma.Shoot(); |
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116 | plasma.Power.Value = 5000; |
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117 | plasma.ProjectileCollision = Ammus2Osui; |
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118 | |
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119 | if (ammus2 != null) |
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120 | { |
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121 | ammus2.Size *= 30; |
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122 | ammus2.Image = plasmaammus; |
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123 | ammus2.CollisionIgnoreGroup = 100; |
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124 | } |
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125 | } |
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126 | |
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127 | void Ammus2Osui(PhysicsObject ammus2, PhysicsObject kohde) |
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128 | { |
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129 | ammus2.Destroy(); |
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130 | Explosion rajahdys = new Explosion(100); |
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131 | rajahdys.Force = 10; |
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132 | rajahdys.Image = rajahdyskuva; |
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133 | rajahdys.Position = ammus2.Position; |
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134 | Add(rajahdys); |
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135 | } |
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136 | |
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137 | void luovihu1() |
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138 | { |
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139 | vihu1 = new PhysicsObject(30, 50); |
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140 | Add(vihu1); |
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141 | vihu1.Color = Color.Red; |
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142 | vihu1.Restitution = 0; |
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143 | vihu1.LinearDamping = 0.95; |
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144 | vihu1.Mass = 1; |
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145 | vihu1.AngularDamping = 0.75; |
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146 | vihu1.Image = vihukuva1; |
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147 | vihu1.Shape = vihumuoto1; |
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148 | vihu1.Y = 1350; |
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149 | vihu1.X = 0; |
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150 | |
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151 | plasma2 = new PlasmaCannon(10, 10); |
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152 | vihu1.Add(plasma2); |
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153 | laser2.Angle = Angle.FromDegrees(90); |
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154 | laser2.InfiniteAmmo = true; |
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155 | FollowerBrain aivo1 = new FollowerBrain(); |
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156 | |
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157 | |
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158 | aivo1.Active = true; |
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159 | aivo1.Target = alus; |
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160 | aivo1.Speed = 400; |
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161 | aivo1.TargetFollowDistance = 15000; |
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162 | //aivo1.TargetCloseDistance = 10; |
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163 | //aivo1.StopWhenTargetClose = true; |
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164 | vihu1.Brain = aivo1; |
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165 | |
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166 | Timer ampumisajastin1 = new Timer(); |
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167 | ampumisajastin1.Interval = 1 |
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168 | |
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169 | |
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170 | } |
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171 | |
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172 | void vihu1ampuu() |
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173 | { |
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174 | Vector suunta = (alus.Position - vihu1.Position).Normalize(); |
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175 | vihu1.Angle = suunta.Angle; |
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176 | } |
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177 | |
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178 | void luovihu2() |
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179 | { |
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180 | vihu2 = new PhysicsObject(50, 50); |
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181 | Add(vihu2); |
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182 | vihu2.Shape = Shape.Circle; |
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183 | vihu2.Mass = 1; |
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184 | vihu2.Restitution = 0; |
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185 | vihu2.LinearDamping = 0.95; |
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186 | vihu2.AngularDamping = 0.75; |
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187 | vihu2.Image = vihukuva2; |
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188 | vihu2.Y = 1000; |
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189 | vihu2.X = 0; |
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190 | FollowerBrain aivo1 = new FollowerBrain(); |
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191 | aivo1.Active = true; |
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192 | aivo1.Target = alus; |
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193 | aivo1.Speed = 300; |
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194 | aivo1.TargetFollowDistance = 15000; |
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195 | //aivo1.TargetCloseDistance = 500; |
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196 | //aivo1.StopWhenTargetClose = true; |
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197 | vihu2.Brain = aivo1; |
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198 | |
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199 | } |
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200 | |
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201 | |
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202 | void luovihu3() |
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203 | { |
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204 | vihu3 = new PhysicsObject(30, 50); |
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205 | Add(vihu3); |
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206 | vihu3.Restitution = 0; |
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207 | vihu3.Mass = 1; |
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208 | vihu3.LinearDamping = 0.95; |
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209 | vihu3.AngularDamping = 0.75; |
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210 | vihu3.Image = vihukuva3; |
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211 | vihu3.Shape = vihumuoto3; |
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212 | vihu3.Y = 1200; |
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213 | vihu3.X = 0; |
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214 | FollowerBrain aivo1 = new FollowerBrain(); |
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215 | aivo1.Active = true; |
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216 | aivo1.Target = alus; |
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217 | aivo1.Speed = 400; |
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218 | aivo1.TargetFollowDistance = 15000; |
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219 | //aivo1.TargetCloseDistance = 10; |
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220 | //aivo1.StopWhenTargetClose = true; |
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221 | vihu3.Brain = aivo1; |
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222 | |
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223 | } |
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224 | |
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225 | void luovihu4() |
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226 | { |
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227 | vihu4 = new PhysicsObject(250, 600); |
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228 | Add(vihu4); |
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229 | vihu4.Restitution = 0; |
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230 | vihu4.LinearDamping = 0.55; |
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231 | vihu4.AngularDamping = 0.75; |
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232 | vihu4.Image = vihukuva4; |
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233 | vihu4.Shape = vihumuoto4; |
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234 | vihu4.Mass = 2000; |
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235 | vihu4.Y = 1000; |
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236 | vihu4.X = 1000; |
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237 | RandomMoverBrain randomaivo = new RandomMoverBrain(); |
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238 | randomaivo.Active = true; |
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239 | randomaivo.ChangeMovementSeconds = 10; |
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240 | randomaivo.Speed = 15000; |
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241 | vihu4.Brain = randomaivo; |
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242 | vihu4.IgnoresGravity = true; |
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243 | |
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244 | |
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245 | } |
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246 | |
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247 | |
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248 | |
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249 | void tausta() |
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250 | { |
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251 | |
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252 | for (int i = 0; i < 1100; i++) |
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253 | { |
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254 | GameObject tahti = new GameObject(3, 3); |
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255 | tahti.Shape = Shape.Star; |
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256 | Add(tahti, -3); |
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257 | tahti.Y = RandomGen.NextDouble(Level.Bottom, Level.Top); |
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258 | tahti.X = RandomGen.NextDouble(Level.Left, Level.Right); |
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259 | GetLayer(-3).RelativeTransition = new Vector(0.5, 0.5); |
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260 | } |
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261 | |
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262 | |
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263 | } |
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264 | |
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265 | void kaasu() |
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266 | { |
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267 | Vector voima = new Vector(); |
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268 | voima = Vector.FromLengthAndAngle(2200, alus.Angle - Angle.FromDegrees(-90)); |
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269 | alus.Push(voima); |
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270 | |
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271 | } |
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272 | void pyoroik() |
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273 | { |
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274 | alus.AngularVelocity = -4; |
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275 | } |
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276 | |
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277 | void pyorvas() |
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278 | { |
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279 | alus.AngularVelocity = 4; |
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280 | } |
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281 | |
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282 | void asetaohjaimet() |
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283 | { |
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284 | Keyboard.Listen(Key.Up, ButtonState.Down, kaasu, null); |
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285 | Keyboard.Listen(Key.W, ButtonState.Down, kaasu, null); |
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286 | Keyboard.Listen(Key.Right, ButtonState.Down, pyoroik, null); |
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287 | Keyboard.Listen(Key.D, ButtonState.Down, pyoroik, null); |
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288 | Keyboard.Listen(Key.Left, ButtonState.Down, pyorvas, null); |
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289 | Keyboard.Listen(Key.A, ButtonState.Down, pyorvas, null); |
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290 | Keyboard.Listen(Key.Space, ButtonState.Down, AmmuAseella, null); |
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291 | Keyboard.Listen(Key.LeftControl, ButtonState.Down, AmmuAseella2, null); |
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292 | |
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293 | } |
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294 | |
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295 | protected override void Update(Time time) |
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296 | { |
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297 | vihu1.Angle = vihu1.Velocity.Angle + Angle.FromDegrees(-90); |
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298 | vihu2.Angle = vihu2.Velocity.Angle + Angle.FromDegrees(-90); |
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299 | vihu3.Angle = vihu3.Velocity.Angle + Angle.FromDegrees(-90); |
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300 | vihu4.Angle = vihu4.Velocity.Angle + Angle.FromDegrees(-90); |
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301 | |
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302 | base.Update(time); |
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303 | } |
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304 | |
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305 | } |
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