1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Peli : PhysicsGame |
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10 | { |
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11 | |
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12 | RandomMoverBrain SatunnaisAivot = new RandomMoverBrain(); |
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13 | Behqulo Behqulo; |
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14 | int pahisten_lkm = 0; |
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15 | |
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16 | |
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17 | public override void Begin() |
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18 | { |
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19 | MediaPlayer.Play("vs sephiroth"); |
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20 | LuoAleksikuutio(); |
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21 | LuoBehqulo(); |
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22 | |
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23 | // TODO: Kirjoita ohjelmakoodisi tähän |
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24 | |
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25 | |
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26 | |
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27 | |
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28 | Camera.Follow(Behqulo); |
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29 | Gravity = new Vector(0.0, 0.0); |
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30 | Level.BackgroundColor = Color.Black; |
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31 | Level.CreateBorders(); |
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32 | |
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33 | |
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34 | |
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35 | int i = 0; |
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36 | while (i < 30) |
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37 | { |
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38 | LuoPahis(); |
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39 | // i++; |
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40 | i = i + 1; |
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41 | |
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42 | } |
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43 | |
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44 | int u = 0; |
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45 | |
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46 | while (u < 15) |
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47 | { |
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48 | LuoLaserpahis(); |
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49 | u = u + 1; |
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50 | } |
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51 | int o = 0; |
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52 | |
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53 | /* |
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54 | while (o < 15) |
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55 | { |
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56 | LuoLaserpahis2(); |
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57 | o = o + 1; |
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58 | } |
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59 | */ |
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60 | |
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61 | Level.CreateGround(55, 45, 7, 5); |
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62 | } |
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63 | |
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64 | void pahis_ampuu(PlatformCharacter pahis) |
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65 | { |
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66 | if (!pahis.IsDestroyed) |
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67 | { |
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68 | PhysicsObject Ammus = pahis.Weapon.Shoot(); |
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69 | Timer.SingleShot(1.0, Ammus.Destroy); |
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70 | } |
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71 | } |
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72 | |
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73 | void LuoPahis() |
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74 | { |
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75 | Pahis pahis = new Pahis(10.0, 10.0); |
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76 | pahis.X = RandomGen.NextDouble(Level.Left, Level.Right); |
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77 | pahis.Shape = Shape.Circle; |
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78 | pahis.Color = Color.Green; |
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79 | // if (pahis.IsDestroyed); |
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80 | pahis.Weapon = new AssaultRifle(20, 5); |
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81 | pahis.Weapon.ProjectileCollision =AmmusOsuu2; |
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82 | Vector suunta = (Behqulo.Position - pahis.Position).Normalize(); |
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83 | pahis.Angle = suunta.Angle; |
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84 | pahisten_lkm++; |
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85 | /* |
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86 | Timer ajastin = new Timer(); |
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87 | ajastin.Interval = 1.0; |
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88 | ajastin.Timeout += delegate { PahisAmpuu(pahis); }; |
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89 | ajastin.Start();*/ |
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90 | pahis.Brain = new RandomMoverBrain(1000.0); |
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91 | Add(pahis); |
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92 | |
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93 | Timer vihu_ammunta_ajastin = new Timer(); |
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94 | vihu_ammunta_ajastin.Interval = (1.0 + (RandomGen.NextDouble(-0.3, 0.3))); |
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95 | vihu_ammunta_ajastin.Timeout += delegate { pahis_ampuu(pahis); }; |
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96 | vihu_ammunta_ajastin.Start(); |
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97 | |
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98 | } |
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99 | |
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100 | void AmmusOsuu(PhysicsObject Ammus, PhysicsObject kohde) |
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101 | { |
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102 | if (kohde is Pahis) |
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103 | { |
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104 | Pahis k = (Pahis)kohde; |
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105 | k.Hp--; |
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106 | if (k.Hp < 1) kohde.Destroy(); |
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107 | } |
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108 | else if (kohde is Aleksikuutio) |
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109 | { |
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110 | Aleksikuutio k = (Aleksikuutio)kohde; |
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111 | k.Hp--; |
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112 | if (k.Hp < 1) kohde.Destroy(); |
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113 | } |
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114 | else if (kohde is Laserpahis) |
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115 | { |
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116 | Laserpahis k = (Laserpahis)kohde; |
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117 | k.Hp--; |
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118 | if (k.Hp < 1) kohde.Destroy(); |
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119 | } |
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120 | |
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121 | |
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122 | } |
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123 | void AmmusOsuu2(PhysicsObject Ammus2, PhysicsObject kohde2) |
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124 | { |
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125 | |
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126 | if (kohde2 is Behqulo) |
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127 | { |
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128 | Behqulo k = (Behqulo)kohde2; |
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129 | k.Hp--; |
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130 | if (k.Hp < 1) kohde2.Destroy(); |
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131 | } |
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132 | } |
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133 | |
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134 | |
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135 | |
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136 | |
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137 | void LiikutaBehquloa(Vector Vektori) |
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138 | { |
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139 | Behqulo.Push(Vektori); |
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140 | } |
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141 | |
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142 | void Ammu() |
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143 | { |
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144 | Behqulo.Weapon.Shoot(); |
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145 | |
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146 | |
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147 | } |
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148 | |
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149 | |
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150 | void LuoBehqulo() |
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151 | { |
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152 | Behqulo = new Behqulo(10.0, 15.0); |
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153 | Add(Behqulo); |
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154 | Behqulo.Shape = Shape.Rectangle; |
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155 | Behqulo.Color = Color.Red; |
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156 | Behqulo.Weapon = new LaserGun(20, 5); |
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157 | Behqulo.Weapon.ProjectileCollision = AmmusOsuu; |
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158 | Behqulo.Weapon.InfiniteAmmo = true; |
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159 | Keyboard.Listen(Key.Right, ButtonState.Down, |
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160 | LiikutaBehquloa, null, new Vector(10000, 0)); |
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161 | Keyboard.Listen(Key.Left, ButtonState.Down, |
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162 | LiikutaBehquloa, null, new Vector(-10000, 0)); |
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163 | Keyboard.Listen(Key.Up, ButtonState.Down, |
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164 | LiikutaBehquloa, null, new Vector(0, 1000)); |
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165 | Keyboard.Listen(Key.Down, ButtonState.Down, |
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166 | LiikutaBehquloa, null, new Vector(0, -1000)); |
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167 | Keyboard.Listen(Key.Space, ButtonState.Pressed, |
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168 | Ammu, null); |
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169 | |
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170 | |
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171 | } |
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172 | void LuoLaserpahis() |
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173 | { |
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174 | Pahis Laserpahis = new Pahis(11.0, 10.3); |
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175 | Laserpahis.X = RandomGen.NextDouble(Level.Left, Level.Right); |
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176 | Laserpahis.Shape = Shape.Star; |
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177 | Laserpahis.Color = Color.Green; |
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178 | Laserpahis.Weapon = new LaserGun(5, 5); |
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179 | Laserpahis.Weapon.ProjectileCollision = AmmusOsuu2; |
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180 | Laserpahis.Brain = new RandomMoverBrain(1000.0); |
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181 | Vector suunta = (Behqulo.Position - Laserpahis.Position).Normalize(); |
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182 | |
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183 | |
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184 | Add(Laserpahis); |
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185 | pahisten_lkm++; |
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186 | |
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187 | Timer vihu_ammunta_ajastin = new Timer(); |
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188 | vihu_ammunta_ajastin.Interval = 1.0 + (RandomGen.NextDouble(-0.3, 0.3)); |
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189 | vihu_ammunta_ajastin.Timeout += delegate { pahis_ampuu(Laserpahis); }; |
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190 | vihu_ammunta_ajastin.Start(); |
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191 | |
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192 | |
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193 | } |
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194 | |
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195 | void LuoAleksikuutio() |
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196 | { |
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197 | Aleksikuutio Aleksikuutio = new Aleksikuutio(100.0, 100.0); |
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198 | Aleksikuutio.X = RandomGen.NextDouble(Level.Left, Level.Right); |
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199 | Aleksikuutio.Color = Color.Violet; |
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200 | Aleksikuutio.Weapon = new AssaultRifle(60.0, 60.0); |
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201 | Aleksikuutio.Weapon.ProjectileCollision = AmmusOsuu2; |
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202 | Add(Aleksikuutio); |
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203 | Timer ajastin = new Timer(); |
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204 | ajastin.Interval = 2.0; |
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205 | ajastin.Timeout += delegate { AleksikuutioAmpuu(Aleksikuutio); }; |
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206 | Aleksikuutio.Brain = new RandomMoverBrain(); |
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207 | ajastin.Start(); |
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208 | } |
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209 | void LuoLaserpahis2() |
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210 | { |
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211 | Pahis Laserpahis2 = new Pahis(11.0, 10.3); |
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212 | Laserpahis2.X = RandomGen.NextDouble(Level.Left, Level.Right); |
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213 | Laserpahis2.Shape = Shape.Star; |
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214 | Laserpahis2.Color = Color.Green; |
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215 | Laserpahis2.Weapon = new LaserGun(5, 5); |
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216 | Vector suunta = (Behqulo.Position - Laserpahis2.Position).Normalize(); |
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217 | |
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218 | |
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219 | Add(Laserpahis2); |
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220 | pahisten_lkm++; |
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221 | |
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222 | Timer vihu_ammunta_ajastin = new Timer(); |
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223 | vihu_ammunta_ajastin.Interval = 1.0; |
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224 | vihu_ammunta_ajastin.Timeout += delegate { pahis_ampuu(Laserpahis2); }; |
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225 | vihu_ammunta_ajastin.Start(); |
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226 | |
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227 | |
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228 | } |
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229 | |
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230 | void AleksikuutioAmpuu(PlatformCharacter Aleksikuutio) |
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231 | { |
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232 | PhysicsObject ammus2 = Aleksikuutio.Weapon.Shoot(); |
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233 | if (ammus2 != null) |
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234 | { |
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235 | ammus2.Size *= 5; |
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236 | } |
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237 | } |
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238 | |
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239 | |
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240 | } |
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241 | |
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242 | |
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243 | |
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244 | |
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245 | public class Pahis : PlatformCharacter |
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246 | { |
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247 | public int Hp = 7; |
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248 | |
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249 | public Pahis(double width, double height) |
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250 | : base(width, height) |
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251 | { |
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252 | |
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253 | } |
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254 | |
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255 | } |
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256 | |
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257 | public class Aleksikuutio : PlatformCharacter |
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258 | { |
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259 | public int Hp = 100000; |
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260 | |
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261 | public Aleksikuutio(double width, double height) |
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262 | : base(width, height) |
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263 | { |
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264 | |
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265 | } |
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266 | |
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267 | } |
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268 | |
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269 | public class Laserpahis : PlatformCharacter |
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270 | { |
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271 | public int Hp = 10; |
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272 | |
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273 | public Laserpahis(double width, double height) |
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274 | : base(width, height) |
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275 | { |
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276 | |
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277 | } |
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278 | |
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279 | } |
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280 | public class Behqulo : PlatformCharacter |
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281 | { |
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282 | public int Hp = 10; |
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283 | |
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284 | public Behqulo(double width, double height) |
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285 | : base(width, height) |
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286 | { |
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287 | |
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288 | } |
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289 | |
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290 | } |
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291 | |
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306 | |
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