1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Peli : PhysicsGame |
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10 | { |
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11 | List<Label> valikonKohdat; |
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12 | Image Ohjuskuva = LoadImage("Ohjus"); |
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13 | Image MansikanKuva = LoadImage("Transparent Mansikka"); |
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14 | Image Pikselikatto = LoadImage("Pix"); |
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15 | Image PilviKuva = LoadImage("Pillvi"); |
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16 | Image Pilvikuva2 = LoadImage("Pillvi3"); |
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17 | GameObject Sydän1; |
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18 | GameObject Sydän2; |
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19 | GameObject Sydän3; |
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20 | PhysicsObject Mansikka; |
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21 | PhysicsObject Maila; |
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22 | |
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23 | Vector nopeusVasemmalle = new Vector(-400, 0); |
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24 | Vector nopeusOikealle = new Vector(400, 0); |
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25 | Vector Pysähdys = new Vector(0, 0); |
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26 | IntMeter Pisteet; |
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27 | bool Onkopeliloppunut = false; |
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28 | ScoreList topLista = new ScoreList(10, false, 0); |
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29 | |
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30 | |
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31 | public override void Begin() |
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32 | |
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33 | { |
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34 | Valikko(); |
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35 | |
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36 | |
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37 | |
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38 | |
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39 | |
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40 | } |
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41 | |
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42 | |
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43 | void Aloitapeli() |
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44 | { |
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45 | ClearAll(); |
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46 | PhysicsObject vasenreuna = Level.CreateLeftBorder(); |
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47 | vasenreuna.X =-500; |
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48 | vasenreuna.Y = 0; |
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49 | PhysicsObject Oikeareuna = Level.CreateRightBorder(); |
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50 | Oikeareuna.X = -500; |
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51 | Oikeareuna.Y = 0; |
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52 | |
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53 | Level.CreateRightBorder(); |
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54 | laskuri(); |
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55 | Camera.ZoomToLevel(); |
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56 | PhysicsObject katto = PhysicsObject.CreateStaticObject(1300, 100); |
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57 | katto.X = 0; |
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58 | katto.Y = 500; |
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59 | katto.IsVisible = false; |
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60 | Add(katto); |
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61 | katto.Color = Color.Cyan; |
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62 | PhysicsObject lattia = PhysicsObject.CreateStaticObject(1300, 100); |
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63 | lattia.Y = -400; |
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64 | Add(lattia); |
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65 | lattia.IsVisible = true; |
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66 | luoMansikka(); |
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67 | lattia.Color = Color.DarkGray; |
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68 | |
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69 | Level.BackgroundColor = Color.SkyBlue; |
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70 | luoPilvi(); |
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71 | |
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72 | lattia.Tag = "lattia"; |
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73 | PhysicsObject oikeaSeinä = PhysicsObject.CreateStaticObject(300, 800); |
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74 | oikeaSeinä.X = -600; |
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75 | oikeaSeinä.IsVisible = true; |
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76 | oikeaSeinä.Color = Color.Black; |
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77 | Add(oikeaSeinä); |
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78 | PhysicsObject vasenSeinä = PhysicsObject.CreateStaticObject(300, 800); |
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79 | vasenSeinä.X = 600; |
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80 | vasenSeinä.IsVisible = true; |
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81 | vasenSeinä.Color = Color.Black; |
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82 | Add(vasenSeinä); |
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83 | Sydän1 = new GameObject(30, 30); |
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84 | Sydän1.Shape = Shape.Heart; |
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85 | Sydän1.Color = Color.Pink; |
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86 | Sydän1.X = 300; |
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87 | Sydän1.Y = -330; |
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88 | Add(Sydän1); |
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89 | Sydän2 = new GameObject(30, 30); |
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90 | Sydän2.Shape = Shape.Heart; |
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91 | Sydän2.Color = Color.Pink; |
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92 | Sydän2.X = 350; |
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93 | Sydän2.Y = -330; |
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94 | Add(Sydän2); |
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95 | Sydän3 = new GameObject(30, 30); |
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96 | Sydän3.Shape = Shape.Heart; |
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97 | Sydän3.Color = Color.Pink; |
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98 | Sydän3.X = 400; |
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99 | Sydän3.Y = -330; |
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100 | Add(Sydän3); |
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101 | |
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102 | Maila = PhysicsObject.CreateStaticObject(80, 20); |
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103 | Maila.Color = Color.Black; |
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104 | Add(Maila); |
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105 | Maila.Y = (-200); |
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106 | Asetaohjaimet(); |
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107 | Maila.Tag = "maila"; |
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108 | LisaaLaskuri(); |
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109 | |
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110 | |
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111 | |
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112 | } |
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113 | |
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114 | void Valikko() |
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115 | { |
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116 | |
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117 | ClearAll(); |
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118 | |
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119 | valikonKohdat = new List<Label>(); |
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120 | |
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121 | Label kohta1 = new Label("Aloita uusi peli"); |
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122 | kohta1.Position = new Vector(0, 40); |
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123 | valikonKohdat.Add(kohta1); |
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124 | |
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125 | Label kohta2 = new Label("Lopeta"); |
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126 | kohta2.Position = new Vector(0, -40); |
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127 | valikonKohdat.Add(kohta2); |
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128 | |
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129 | foreach (Label valikonKohta in valikonKohdat) |
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130 | { |
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131 | Add(valikonKohta); |
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132 | } |
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133 | |
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134 | Mouse.ListenOn(kohta1, MouseButton.Left, ButtonState.Pressed, Aloitapeli , null); |
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135 | Mouse.ListenOn(kohta2, MouseButton.Left, ButtonState.Pressed, Exit, null); |
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136 | |
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137 | Mouse.IsCursorVisible = true; |
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138 | Mouse.ListenMovement(1.0, ValikossaLiikkuminen, null); |
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139 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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140 | Level.Background.CreateGradient(Color.Black, Color.Red); |
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141 | GameObject Rikselikatto = new GameObject(500, 500); |
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142 | Rikselikatto.X = -400; |
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143 | Rikselikatto.Image = Pikselikatto; |
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144 | Rikselikatto.Y = 275; |
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145 | Add(Rikselikatto); |
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146 | GameObject Hikselikatto = new GameObject(500, 500); |
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147 | Hikselikatto.X = 100; |
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148 | Hikselikatto.Image = Pikselikatto; |
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149 | Hikselikatto.Y = 200; |
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150 | Add(Hikselikatto); |
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151 | GameObject Mikselikatto = new GameObject(500, 500); |
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152 | Mikselikatto.X = 100; |
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153 | Mikselikatto.Image = Pikselikatto; |
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154 | Mikselikatto.Y = 300; |
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155 | Add(Mikselikatto); |
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156 | GameObject Sikselikatto = new GameObject(500, 500); |
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157 | Sikselikatto.X = 100; |
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158 | Sikselikatto.Image = Pikselikatto; |
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159 | Sikselikatto.Y = 250; |
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160 | Add(Sikselikatto); |
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161 | GameObject Nikselikatto = new GameObject(500, 500); |
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162 | Nikselikatto.X = 100; |
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163 | Nikselikatto.Image = Pikselikatto; |
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164 | Nikselikatto.Y = 225; |
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165 | Add(Nikselikatto); |
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166 | GameObject Vikselikatto = new GameObject(500, 500); |
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167 | Vikselikatto.X = 100; |
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168 | Vikselikatto.Image = Pikselikatto; |
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169 | Vikselikatto.Y = 275; |
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170 | Add(Vikselikatto); |
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171 | GameObject Zikselikatto = new GameObject(500, 500); |
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172 | Zikselikatto.X = 600; |
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173 | Zikselikatto.Image = Pikselikatto; |
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174 | Zikselikatto.Y = 200; |
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175 | Add(Zikselikatto); |
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176 | GameObject Qikselikatto = new GameObject(500, 500); |
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177 | Qikselikatto.X = 600; |
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178 | Qikselikatto.Image = Pikselikatto; |
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179 | Qikselikatto.Y = 300; |
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180 | Add(Qikselikatto); |
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181 | GameObject Fikselikatto = new GameObject(500, 500); |
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182 | Fikselikatto.X = 600; |
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183 | Fikselikatto.Image = Pikselikatto; |
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184 | Fikselikatto.Y = 250; |
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185 | Add(Fikselikatto); |
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186 | GameObject Gikselikatto = new GameObject(500, 500); |
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187 | Gikselikatto.X = 600; |
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188 | Gikselikatto.Image = Pikselikatto; |
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189 | Gikselikatto.Y = 225; |
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190 | Add(Gikselikatto); |
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191 | GameObject Tikselikatto = new GameObject(500, 500); |
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192 | Tikselikatto.X = 600; |
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193 | Tikselikatto.Image = Pikselikatto; |
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194 | Tikselikatto.Y = 275; |
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195 | Add(Tikselikatto); |
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196 | timer2(); |
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197 | |
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198 | |
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199 | |
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200 | |
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201 | } |
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202 | |
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203 | |
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204 | |
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205 | void ValikossaLiikkuminen(AnalogState hiirenTila) |
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206 | { |
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207 | foreach (Label kohta in valikonKohdat) |
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208 | { |
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209 | if (Mouse.IsCursorOn(kohta)) |
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210 | { |
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211 | kohta.TextColor = Color.Red; |
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212 | } |
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213 | else |
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214 | { |
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215 | kohta.TextColor = Color.Lime; |
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216 | } |
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217 | |
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218 | } |
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219 | } |
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220 | |
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221 | |
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222 | |
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223 | |
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224 | |
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225 | void luoMansikka() |
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226 | { |
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227 | Mansikka = new PhysicsObject(80, 90); |
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228 | Mansikka.Image = MansikanKuva; |
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229 | Mansikka.X = RandomGen.NextDouble(-500, 500); |
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230 | Mansikka.Y = 300; |
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231 | Add(Mansikka); |
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232 | Vector impulssi = new Vector(0, -200); |
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233 | Mansikka.Hit(impulssi); |
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234 | Mansikka.Tag = "Mansikka"; |
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235 | AddCollisionHandler(Mansikka, MansikkaMaassa); |
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236 | |
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237 | |
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238 | |
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239 | |
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240 | |
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241 | } |
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242 | void luoPilvi() |
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243 | { |
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244 | GameObject Pilvi = new GameObject(800, 400); |
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245 | Pilvi.Image = PilviKuva; |
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246 | Pilvi.Y = 200; |
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247 | Pilvi.X = 300; |
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248 | Add(Pilvi); |
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249 | Pilvi.IsVisible = true; |
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250 | |
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251 | GameObject Pilvi3 = new GameObject(800, 400); |
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252 | Pilvi3.Image = Pilvikuva2; |
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253 | Add(Pilvi3); |
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254 | Pilvi3.X = -400; |
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255 | Pilvi3.Y = 300; |
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256 | |
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257 | } |
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258 | void MansikkaMaassa(PhysicsObject tormaaja, PhysicsObject Kohde) |
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259 | { |
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260 | if (Kohde.Tag == "lattia") |
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261 | { |
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262 | Explosion rajahdys = new Explosion(100); |
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263 | rajahdys.Position = tormaaja.Position; |
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264 | Add(rajahdys); |
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265 | tormaaja.Destroy(); |
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266 | luoMansikka(); |
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267 | Sydänkato(); |
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268 | |
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269 | |
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270 | |
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271 | } |
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272 | |
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273 | |
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274 | |
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275 | if (Kohde.Tag == "maila") |
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276 | { |
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277 | Explosion rajahdys2 = new Explosion(100); |
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278 | rajahdys2.Position = tormaaja.Position; |
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279 | Add(rajahdys2); |
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280 | tormaaja.Destroy(); |
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281 | luoMansikka(); |
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282 | Sydänkato(); |
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283 | |
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284 | if (Kohde.Tag == "ohjus") |
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285 | { |
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286 | Explosion rajahdys3 = new Explosion(100); |
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287 | rajahdys3.Position = tormaaja.Position; |
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288 | Add(rajahdys3); |
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289 | tormaaja.Destroy(); |
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290 | luoMansikka(); |
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291 | Sydänkato(); |
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292 | |
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293 | |
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294 | |
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295 | } |
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296 | } |
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297 | } |
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298 | |
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299 | void Asetaohjaimet() |
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300 | { |
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301 | Keyboard.Listen(Key.Left, ButtonState.Down, Asetanopeus, "Liiku Vasemmalle", Maila, nopeusVasemmalle); |
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302 | Keyboard.Listen(Key.Right, ButtonState.Down, Asetanopeus, "Liiku Oikealle", Maila, nopeusOikealle); |
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303 | Keyboard.Listen(Key.Right, ButtonState.Released, Asetanopeus, "Pysähdys", Maila, Pysähdys); |
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304 | Keyboard.Listen(Key.Left, ButtonState.Released, Asetanopeus, "Pysähdys", Maila, Pysähdys); |
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305 | Keyboard.Listen(Key.Space, ButtonState.Pressed, ohjus, "Ammu Ohjus"); |
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306 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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307 | } |
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308 | |
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309 | |
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310 | |
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311 | |
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312 | void Asetanopeus(PhysicsObject Maila, Vector nopeus) |
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313 | { |
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314 | |
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315 | Maila.Velocity = nopeus; |
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316 | |
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317 | |
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318 | |
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319 | } |
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320 | |
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321 | |
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322 | |
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323 | void ohjus() |
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324 | { |
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325 | PhysicsObject ohjus = new PhysicsObject(30, 90); |
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326 | ohjus.Image = Ohjuskuva; |
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327 | ohjus.Y = Maila.Y + (30); |
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328 | ohjus.X = Maila.X; |
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329 | ohjus.IgnoresCollisionResponse = true; |
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330 | Add(ohjus); |
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331 | ohjus.Tag = "ohjus"; |
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332 | ohjus.CanRotate = false; |
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333 | AddCollisionHandler(ohjus, Ohjusosuma); |
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334 | Vector Ylöspäin = new Vector(0, 300); |
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335 | ohjus.Hit(Ylöspäin); |
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336 | ohjus.MaximumLifetime = new TimeSpan(0, 0, 3); |
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337 | |
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338 | |
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339 | } |
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340 | |
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341 | void laskuri() |
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342 | { |
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343 | Timer ajastin = new Timer(); |
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344 | ajastin.Interval = RandomGen.NextDouble(0.4, 1); |
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345 | ajastin.Timeout += luoMansikka; |
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346 | ajastin.Start(); |
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347 | |
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348 | |
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349 | |
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350 | } |
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351 | |
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352 | void Sydänkato() |
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353 | { |
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354 | if (!Sydän1.IsDestroyed) |
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355 | { |
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356 | Sydän1.Destroy(); |
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357 | return; |
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358 | } |
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359 | |
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360 | |
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361 | |
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362 | if (!Sydän2.IsDestroyed) |
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363 | { |
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364 | Sydän2.Destroy(); |
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365 | return; |
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366 | } |
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367 | |
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368 | |
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369 | if (!Sydän3.IsDestroyed) |
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370 | { |
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371 | Sydän3.Destroy(); |
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372 | |
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373 | } |
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374 | |
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375 | else if (Sydän3.IsDestroyed) |
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376 | { |
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377 | if (!Onkopeliloppunut) |
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378 | Lopetapeli(); |
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379 | |
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380 | |
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381 | } |
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382 | |
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383 | |
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384 | |
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385 | } |
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386 | |
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387 | |
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388 | |
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389 | void Ohjusosuma(PhysicsObject tormaaja, PhysicsObject Kohde) |
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390 | { |
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391 | if (Kohde.Tag == "Mansikka") |
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392 | { |
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393 | Explosion rajahdys = new Explosion(100); |
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394 | rajahdys.Position = tormaaja.Position; |
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395 | rajahdys.Force = 0; |
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396 | Add(rajahdys); |
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397 | tormaaja.Destroy(); |
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398 | Kohde.Destroy(); |
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399 | Pisteet.Value += 1; |
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400 | |
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401 | |
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402 | } |
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403 | } |
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404 | |
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405 | IntMeter pistelaskuri(double x, double y) |
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406 | { |
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407 | IntMeter laskuri = new IntMeter(0); |
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408 | laskuri.MaxValue = 1000; |
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409 | Label naytto = new Label(); |
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410 | naytto.BindTo(laskuri); |
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411 | naytto.X = x; |
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412 | naytto.Y = y; |
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413 | naytto.TextColor = Color.Black; |
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414 | naytto.BorderColor = Level.BackgroundColor; |
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415 | naytto.Color = Level.BackgroundColor |
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416 | ; |
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417 | Add(naytto); |
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418 | |
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419 | return laskuri; |
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420 | } |
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421 | |
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422 | |
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423 | void LisaaLaskuri() |
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424 | { |
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425 | Pisteet = pistelaskuri(550, 400); |
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426 | |
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427 | |
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428 | |
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429 | |
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430 | |
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431 | |
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432 | } |
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433 | |
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434 | void TallennaPisteet(Window sender) |
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435 | { |
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436 | |
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437 | DataStorage.Save<ScoreList>(topLista, "pisteet.xml"); |
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438 | } |
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439 | |
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440 | |
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441 | |
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442 | |
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443 | |
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444 | |
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445 | void Lopetapeli() |
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446 | { |
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447 | Onkopeliloppunut = true; |
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448 | if (DataStorage.Exists("pisteet.xml")) |
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449 | topLista = DataStorage.Load<ScoreList>(topLista, "pisteet.xml"); |
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450 | HighScoreWindow topIkkuna = new HighScoreWindow("Pelin nimi tai jotain", |
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451 | "Parhaat pisteet", |
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452 | "Onneksi olkoon, pääsit listalle pisteillä %p! Syötä nimesi:", |
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453 | topLista, Pisteet); |
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454 | topIkkuna.Closed += TallennaPisteet; |
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455 | topIkkuna.OKButton.Clicked += new Action(Begin); |
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456 | |
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457 | |
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458 | Add(topIkkuna); |
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459 | |
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460 | } |
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461 | |
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462 | |
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463 | void timer2() |
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464 | |
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465 | { |
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466 | Timer ajastin = new Timer(); |
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467 | ajastin.Interval = RandomGen.NextDouble(0.4, 1); |
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468 | ajastin.Timeout += Mansikka2; |
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469 | ajastin.Start(); |
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470 | |
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471 | |
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472 | |
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473 | |
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474 | } |
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475 | |
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476 | |
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477 | |
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478 | void Mansikka2() |
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479 | |
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480 | { |
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481 | |
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482 | PhysicsObject Mansikka = new PhysicsObject(100, 100); |
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483 | Mansikka.Image = MansikanKuva; |
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484 | Mansikka.X = RandomGen.NextDouble(-500, 500); |
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485 | Mansikka.Y = 600; |
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486 | Add(Mansikka); |
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487 | Vector alas = new Vector(0, -200); |
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488 | Mansikka.Hit(alas); |
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489 | |
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490 | |
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491 | |
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492 | } |
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493 | |
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494 | |
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495 | |
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496 | } |
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497 | |
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498 | |
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499 | |
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500 | |
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501 | |
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502 | |
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503 | |
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504 | |
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505 | |
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506 | |
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