1 | using System; |
---|
2 | using System.Collections.Generic; |
---|
3 | using Jypeli; |
---|
4 | using Jypeli.Assets; |
---|
5 | using Jypeli.Controls; |
---|
6 | using Jypeli.Effects; |
---|
7 | using Jypeli.Widgets; |
---|
8 | |
---|
9 | public class Peli : PhysicsGame |
---|
10 | { |
---|
11 | Widget hiiris; |
---|
12 | Widget hiirip; |
---|
13 | Label maara1; |
---|
14 | Label maara2; |
---|
15 | Label maara3; |
---|
16 | Label maara4; |
---|
17 | Label maara5; |
---|
18 | Label maara6; |
---|
19 | int aluksia1; |
---|
20 | int aluksia2; |
---|
21 | int aluksia3; |
---|
22 | int aluksia4; |
---|
23 | int aluksia5; |
---|
24 | int aluksia6; |
---|
25 | |
---|
26 | |
---|
27 | public override void Begin() |
---|
28 | { |
---|
29 | |
---|
30 | |
---|
31 | //kenttä |
---|
32 | Level.CreateBorders(); |
---|
33 | |
---|
34 | |
---|
35 | LuoMeri(); |
---|
36 | LuoSaari2(700, 700, -385, 200, -45); |
---|
37 | LuoSaari1(700, 700, -100, -250, 0); |
---|
38 | LuoSaari1(700, 700, 200, 50, 220); |
---|
39 | LuoSaari3(700, 700, 287, 250, 0); |
---|
40 | LuoSaari4(700, 700, 200, -100, 0); |
---|
41 | LuoBBase(50, 50, 200, -150, 0, 1); |
---|
42 | LuoRBase(50, 50, -200, 200, 0, 2); |
---|
43 | LuoPBase(30, 30, 200, 100, 0, 3); |
---|
44 | LuoPBase(50, 50, -100, -250, 0, 4); |
---|
45 | LuoPBase(40, 40, 425, 200, 0, 5); |
---|
46 | LuoPBase(35, 35, -375, 0, 0, 6); |
---|
47 | LuoHiiri1(50, 50, -400, 350, 0); |
---|
48 | LuoHiiri2(50, 50, 400, -350, 0); |
---|
49 | |
---|
50 | //pelaaja 1 |
---|
51 | |
---|
52 | |
---|
53 | |
---|
54 | //tukikohtien tekstit ja ajastimet |
---|
55 | |
---|
56 | LuoAjastin1(1, 0, 200, -150); |
---|
57 | LuoAjastin2(1, 0, -200, 200); |
---|
58 | LuoAjastin3(1, 0, 200, 100); |
---|
59 | LuoAjastin4(1, 0, -100, -250); |
---|
60 | LuoAjastin5(1, 0, 425, 200); |
---|
61 | LuoAjastin6(1, 0, 0, 0); |
---|
62 | |
---|
63 | Keyboard.Listen(Key.Left, ButtonState.Down, |
---|
64 | LiikutaRastia1, null, new Vector(-2, 0)); |
---|
65 | Keyboard.Listen(Key.Right, ButtonState.Down, |
---|
66 | LiikutaRastia1, null, new Vector(2, 0)); |
---|
67 | Keyboard.Listen(Key.Up, ButtonState.Down, |
---|
68 | LiikutaRastia1, null, new Vector(0, 2)); |
---|
69 | Keyboard.Listen(Key.Down, ButtonState.Down, |
---|
70 | LiikutaRastia1, null, new Vector(0, -2)); |
---|
71 | |
---|
72 | |
---|
73 | //pelaaja 2 |
---|
74 | |
---|
75 | Keyboard.Listen(Key.A, ButtonState.Down, |
---|
76 | LiikutaRastia2, null, new Vector(-2, 0)); |
---|
77 | Keyboard.Listen(Key.D, ButtonState.Down, |
---|
78 | LiikutaRastia2, null, new Vector(2, 0)); |
---|
79 | Keyboard.Listen(Key.W, ButtonState.Down, |
---|
80 | LiikutaRastia2, null, new Vector(0, 2)); |
---|
81 | Keyboard.Listen(Key.S, ButtonState.Down, |
---|
82 | LiikutaRastia2, null, new Vector(0, -2)); |
---|
83 | |
---|
84 | |
---|
85 | |
---|
86 | Camera.ZoomToLevel(); |
---|
87 | } |
---|
88 | |
---|
89 | void LuoSaari1 (double leveys, double korkeus, double x, double y, double rotation) |
---|
90 | { |
---|
91 | Image Saari1k = LoadImage("Saari1k"); |
---|
92 | |
---|
93 | GameObject saari1 = new GameObject(leveys, korkeus); |
---|
94 | saari1.X = x; |
---|
95 | saari1.Y = y; |
---|
96 | saari1.Angle = Angle.FromDegrees(rotation); |
---|
97 | saari1.Image = Saari1k; |
---|
98 | Add (saari1); |
---|
99 | |
---|
100 | |
---|
101 | } |
---|
102 | |
---|
103 | void LuoSaari2(double leveys, double korkeus, double x, double y, double rotation) |
---|
104 | { |
---|
105 | Image Saari2k = LoadImage("Saari2k"); |
---|
106 | |
---|
107 | GameObject saari2 = new GameObject(leveys, korkeus); |
---|
108 | saari2.X = x; |
---|
109 | saari2.Y = y; |
---|
110 | saari2.Angle = Angle.FromDegrees(rotation); |
---|
111 | saari2.Image = Saari2k; |
---|
112 | Add(saari2); |
---|
113 | |
---|
114 | |
---|
115 | } |
---|
116 | |
---|
117 | void LuoSaari3(double leveys, double korkeus, double x, double y, double rotation) |
---|
118 | { |
---|
119 | Image Saari3k = LoadImage("Saari3k"); |
---|
120 | |
---|
121 | GameObject saari3 = new GameObject(leveys, korkeus); |
---|
122 | saari3.X = x; |
---|
123 | saari3.Y = y; |
---|
124 | saari3.Angle = Angle.FromDegrees(rotation); |
---|
125 | saari3.Image = Saari3k; |
---|
126 | Add(saari3); |
---|
127 | |
---|
128 | |
---|
129 | } |
---|
130 | |
---|
131 | void LuoMeri() |
---|
132 | { |
---|
133 | Image merik = LoadImage("meri"); |
---|
134 | Level.Background.Image = merik; |
---|
135 | Level.Background.FitToLevel(); |
---|
136 | |
---|
137 | |
---|
138 | } |
---|
139 | |
---|
140 | void LuoSaari4(double leveys, double korkeus, double x, double y, double rotation) |
---|
141 | { |
---|
142 | Image Saari4k = LoadImage("Saari4k"); |
---|
143 | |
---|
144 | GameObject saari4 = new GameObject(leveys, korkeus); |
---|
145 | saari4.X = x; |
---|
146 | saari4.Y = y; |
---|
147 | saari4.Angle = Angle.FromDegrees(rotation); |
---|
148 | saari4.Image = Saari4k; |
---|
149 | Add(saari4); |
---|
150 | |
---|
151 | |
---|
152 | } |
---|
153 | |
---|
154 | void LuoBBase(double leveys, double korkeus, double x, double y, double rotation, int basenumero) |
---|
155 | { |
---|
156 | |
---|
157 | Image bbasek = LoadImage("bluebase"); |
---|
158 | PhysicsObject bluebase = new PhysicsObject(leveys, korkeus); |
---|
159 | PhysicsObject.CreateStaticObject(leveys, korkeus); |
---|
160 | bluebase.X = x; |
---|
161 | bluebase.Y = y; |
---|
162 | bluebase.Angle = Angle.FromDegrees(rotation); |
---|
163 | bluebase.Image = bbasek; |
---|
164 | Add (bluebase); |
---|
165 | |
---|
166 | } |
---|
167 | |
---|
168 | void LuoRBase(double leveys, double korkeus, double x, double y, double rotation, int basenumero) |
---|
169 | { |
---|
170 | |
---|
171 | Image rbasek = LoadImage("redbase"); |
---|
172 | PhysicsObject redbase = new PhysicsObject(leveys, korkeus); |
---|
173 | PhysicsObject.CreateStaticObject(leveys, korkeus); |
---|
174 | redbase.X = x; |
---|
175 | redbase.Y = y; |
---|
176 | redbase.Angle = Angle.FromDegrees(rotation); |
---|
177 | redbase.Image = rbasek; |
---|
178 | Add(redbase); |
---|
179 | |
---|
180 | } |
---|
181 | |
---|
182 | void LuoPBase(double leveys, double korkeus, double x, double y, double rotation, int basenumero) |
---|
183 | { |
---|
184 | |
---|
185 | Image pbasek = LoadImage("plainbase"); |
---|
186 | PhysicsObject plainbase = new PhysicsObject(leveys, korkeus); |
---|
187 | PhysicsObject.CreateStaticObject(leveys, korkeus); |
---|
188 | plainbase.X = x; |
---|
189 | plainbase.Y = y; |
---|
190 | plainbase.Angle = Angle.FromDegrees(rotation); |
---|
191 | plainbase.Image = pbasek; |
---|
192 | Add(plainbase); |
---|
193 | |
---|
194 | } |
---|
195 | |
---|
196 | void LuoAlus(double leveys, double korkeus, double x, double y, double rotation) |
---|
197 | { |
---|
198 | |
---|
199 | Image alusk = LoadImage("alus"); |
---|
200 | PhysicsObject alus = new PhysicsObject(leveys, korkeus); |
---|
201 | alus.X = x; |
---|
202 | alus.Y = y; |
---|
203 | alus.Angle = Angle.FromDegrees(rotation); |
---|
204 | alus.Image = alusk; |
---|
205 | Add(alus); |
---|
206 | |
---|
207 | } |
---|
208 | |
---|
209 | void LuoHiiri2(double leveys, double korkeus, double x, double y, double rotation) |
---|
210 | { |
---|
211 | |
---|
212 | Image hiirisk = LoadImage("hiiris"); |
---|
213 | hiiris = new Widget(leveys, korkeus); |
---|
214 | hiiris.X = x; |
---|
215 | hiiris.Y = y; |
---|
216 | hiiris.Angle = Angle.FromDegrees(rotation); |
---|
217 | hiiris.Image = hiirisk; |
---|
218 | Add(hiiris); |
---|
219 | |
---|
220 | |
---|
221 | } |
---|
222 | |
---|
223 | void LuoHiiri1(double leveys, double korkeus, double x, double y, double rotation) |
---|
224 | { |
---|
225 | |
---|
226 | Image hiiripk = LoadImage("hiirip"); |
---|
227 | hiirip = new Widget(leveys, korkeus); |
---|
228 | hiirip.X = x; |
---|
229 | hiirip.Y = y; |
---|
230 | hiirip.Angle = Angle.FromDegrees(rotation); |
---|
231 | hiirip.Image = hiiripk; |
---|
232 | Add(hiirip); |
---|
233 | |
---|
234 | } |
---|
235 | |
---|
236 | void LiikutaRastia1(Vector vektori) |
---|
237 | { |
---|
238 | |
---|
239 | |
---|
240 | if (hiirip.X > Screen.Right) |
---|
241 | { |
---|
242 | hiirip.X -= 10; |
---|
243 | } |
---|
244 | |
---|
245 | else |
---|
246 | { |
---|
247 | hiirip.Position += vektori; |
---|
248 | } |
---|
249 | |
---|
250 | if (hiirip.X < Screen.Left) |
---|
251 | { |
---|
252 | hiirip.X += 10; |
---|
253 | } |
---|
254 | else |
---|
255 | { |
---|
256 | hiirip.Position += vektori; |
---|
257 | } |
---|
258 | |
---|
259 | if (hiirip.Y > Screen.Top) |
---|
260 | { |
---|
261 | hiirip.Y -= 10; |
---|
262 | } |
---|
263 | else |
---|
264 | { |
---|
265 | hiirip.Position += vektori; |
---|
266 | } |
---|
267 | |
---|
268 | if (hiirip.Y < Screen.Bottom) |
---|
269 | { |
---|
270 | hiirip.Y += 10; |
---|
271 | } |
---|
272 | else |
---|
273 | { |
---|
274 | hiirip.Position += vektori; |
---|
275 | } |
---|
276 | } |
---|
277 | |
---|
278 | void LiikutaRastia2(Vector vektori) |
---|
279 | { |
---|
280 | if (hiiris.X > Screen.Right) |
---|
281 | { |
---|
282 | hiiris.X -= 10; |
---|
283 | } |
---|
284 | |
---|
285 | else |
---|
286 | { |
---|
287 | hiiris.Position += vektori; |
---|
288 | } |
---|
289 | |
---|
290 | if (hiiris.X < Screen.Left) |
---|
291 | { |
---|
292 | hiiris.X += 10; |
---|
293 | } |
---|
294 | else |
---|
295 | { |
---|
296 | hiiris.Position += vektori; |
---|
297 | } |
---|
298 | |
---|
299 | if (hiiris.Y > Screen.Top) |
---|
300 | { |
---|
301 | hiiris.Y -= 10; |
---|
302 | } |
---|
303 | else |
---|
304 | { |
---|
305 | hiiris.Position += vektori; |
---|
306 | } |
---|
307 | |
---|
308 | if (hiiris.Y < Screen.Bottom) |
---|
309 | { |
---|
310 | hiiris.Y += 10; |
---|
311 | } |
---|
312 | else |
---|
313 | { |
---|
314 | hiiris.Position += vektori; |
---|
315 | } |
---|
316 | } |
---|
317 | |
---|
318 | void LuoAjastin1( double perusnopeus, int aluksia1, double x, double y) |
---|
319 | { |
---|
320 | Timer ajastin = new Timer(); |
---|
321 | ajastin.Interval = perusnopeus; |
---|
322 | ajastin.Timeout += lisaaalus1; |
---|
323 | ajastin.Start(); |
---|
324 | |
---|
325 | maara1 = new Label(50.0, 20.0, aluksia1.ToString()); |
---|
326 | maara1.TextColor = Color.White; |
---|
327 | maara1.X = x; |
---|
328 | maara1.Y = y; |
---|
329 | |
---|
330 | |
---|
331 | Add(maara1); |
---|
332 | } |
---|
333 | void LuoAjastin2( double perusnopeus, int aluksia2, double x, double y) |
---|
334 | { |
---|
335 | Timer ajastin = new Timer(); |
---|
336 | ajastin.Interval = perusnopeus; |
---|
337 | ajastin.Timeout += lisaaalus2; |
---|
338 | ajastin.Start(); |
---|
339 | |
---|
340 | maara2 = new Label(50.0, 20.0, aluksia2.ToString()); |
---|
341 | maara2.TextColor = Color.White; |
---|
342 | maara2.X = x; |
---|
343 | maara2.Y = y; |
---|
344 | |
---|
345 | |
---|
346 | Add(maara2); |
---|
347 | } |
---|
348 | |
---|
349 | void LuoAjastin3( double perusnopeus, int aluksia3, double x, double y) |
---|
350 | { |
---|
351 | Timer ajastin = new Timer(); |
---|
352 | ajastin.Interval = perusnopeus; |
---|
353 | ajastin.Timeout += lisaaalus3; |
---|
354 | ajastin.Start(); |
---|
355 | |
---|
356 | maara3 = new Label(50.0, 20.0, aluksia3.ToString()); |
---|
357 | maara3.TextColor = Color.White; |
---|
358 | maara3.X = x; |
---|
359 | maara3.Y = y; |
---|
360 | |
---|
361 | Add(maara3); |
---|
362 | } |
---|
363 | |
---|
364 | void LuoAjastin4( double perusnopeus, int aluksia4, double x, double y) |
---|
365 | { |
---|
366 | Timer ajastin = new Timer(); |
---|
367 | ajastin.Interval = perusnopeus; |
---|
368 | ajastin.Timeout += lisaaalus4; |
---|
369 | ajastin.Start(); |
---|
370 | |
---|
371 | maara4 = new Label(50.0, 20.0, aluksia4.ToString()); |
---|
372 | maara4.TextColor = Color.White; |
---|
373 | maara4.X = x; |
---|
374 | maara4.Y = y; |
---|
375 | |
---|
376 | |
---|
377 | Add(maara4); |
---|
378 | } |
---|
379 | |
---|
380 | void LuoAjastin5( double perusnopeus, int aluksia5, double x, double y) |
---|
381 | { |
---|
382 | Timer ajastin = new Timer(); |
---|
383 | ajastin.Interval = perusnopeus; |
---|
384 | ajastin.Timeout += lisaaalus5; |
---|
385 | ajastin.Start(); |
---|
386 | |
---|
387 | maara5 = new Label(50.0, 20.0, aluksia5.ToString()); |
---|
388 | maara5.TextColor = Color.White; |
---|
389 | maara5.X = x; |
---|
390 | maara5.Y = y; |
---|
391 | |
---|
392 | |
---|
393 | Add(maara5); |
---|
394 | } |
---|
395 | |
---|
396 | void LuoAjastin6(double perusnopeus, int aluksia1, double x, double y) |
---|
397 | { |
---|
398 | Timer ajastin = new Timer(); |
---|
399 | ajastin.Interval = perusnopeus; |
---|
400 | ajastin.Timeout += lisaaalus6; |
---|
401 | ajastin.Start(); |
---|
402 | |
---|
403 | maara6 = new Label(50.0, 20.0, aluksia6.ToString()); |
---|
404 | maara6.TextColor = Color.White; |
---|
405 | maara6.X = x; |
---|
406 | maara6.Y = y; |
---|
407 | |
---|
408 | |
---|
409 | Add(maara6); |
---|
410 | } |
---|
411 | |
---|
412 | |
---|
413 | |
---|
414 | void lisaaalus1() |
---|
415 | { |
---|
416 | |
---|
417 | aluksia1 ++; |
---|
418 | maara1.Text = aluksia1.ToString(); |
---|
419 | |
---|
420 | } |
---|
421 | |
---|
422 | void lisaaalus2() |
---|
423 | { |
---|
424 | |
---|
425 | aluksia2++; |
---|
426 | maara2.Text = aluksia2.ToString(); |
---|
427 | |
---|
428 | } |
---|
429 | |
---|
430 | void lisaaalus3() |
---|
431 | { |
---|
432 | |
---|
433 | aluksia3++; |
---|
434 | maara3.Text = aluksia3.ToString(); |
---|
435 | |
---|
436 | } |
---|
437 | |
---|
438 | void lisaaalus4() |
---|
439 | { |
---|
440 | |
---|
441 | aluksia4++; |
---|
442 | maara4.Text = aluksia4.ToString(); |
---|
443 | |
---|
444 | } |
---|
445 | |
---|
446 | void lisaaalus5() |
---|
447 | { |
---|
448 | |
---|
449 | aluksia5++; |
---|
450 | maara5.Text = aluksia5.ToString(); |
---|
451 | |
---|
452 | } |
---|
453 | |
---|
454 | |
---|
455 | |
---|
456 | } |
---|