1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Peli : PhysicsGame |
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10 | { |
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11 | Widget hiiris; |
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12 | Widget hiirip; |
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13 | Label maara1; |
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14 | Label maara2; |
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15 | Label maara3; |
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16 | Label maara4; |
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17 | Label maara5; |
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18 | int aluksia1; |
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19 | int aluksia2; |
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20 | int aluksia3; |
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21 | int aluksia4; |
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22 | int aluksia5; |
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23 | |
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24 | |
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25 | public override void Begin() |
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26 | { |
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27 | |
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28 | |
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29 | //kenttä |
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30 | |
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31 | IsFullScreen = true; |
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32 | |
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33 | Level.CreateBorders(); |
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34 | |
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35 | LuoMeri(); |
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36 | LuoSaari2(700, 700, -385, 200, -45); |
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37 | LuoSaari1(700, 700, -100, -250, 0); |
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38 | LuoSaari1(700, 700, 200, 50, 220); |
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39 | LuoSaari3(700, 700, 287, 250, 0); |
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40 | LuoSaari4(700, 700, 200, -100, 0); |
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41 | LuoBBase(50, 50, 200, -150, 0, 1); |
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42 | LuoRBase(50, 50, -200, 200, 0, 2); |
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43 | LuoPBase(30, 30, 200, 100, 0, 3); |
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44 | LuoPBase(50, 50, -100, -250, 0, 4); |
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45 | LuoPBase(40, 40, 425, 200, 0, 5); |
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46 | LuoPBase(35, 35, -375, 0, 0, 6); |
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47 | LuoHiiri1(50, 50, -400, 350, 0); |
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48 | LuoHiiri2(50, 50, 400, -350, 0); |
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49 | |
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50 | //pelaaja 1 |
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51 | |
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52 | Keyboard.Listen(Key.Left, ButtonState.Down, |
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53 | LiikutaRastia1, null, new Vector( -2, 0 )); |
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54 | Keyboard.Listen(Key.Right, ButtonState.Down, |
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55 | LiikutaRastia1, null, new Vector(2, 0)); |
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56 | Keyboard.Listen(Key.Up, ButtonState.Down, |
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57 | LiikutaRastia1, null, new Vector(0, 2)); |
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58 | Keyboard.Listen(Key.Down, ButtonState.Down, |
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59 | LiikutaRastia1, null, new Vector(0, -2)); |
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60 | |
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61 | |
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62 | //pelaaja 2 |
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63 | |
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64 | Keyboard.Listen(Key.A, ButtonState.Down, |
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65 | LiikutaRastia2, null, new Vector (-2, 0)); |
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66 | Keyboard.Listen(Key.D, ButtonState.Down, |
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67 | LiikutaRastia2, null, new Vector(2, 0)); |
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68 | Keyboard.Listen(Key.W, ButtonState.Down, |
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69 | LiikutaRastia2, null, new Vector(0, 2)); |
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70 | Keyboard.Listen(Key.S, ButtonState.Down, |
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71 | LiikutaRastia2, null, new Vector(0, -2)); |
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72 | |
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73 | //tukikohtien tekstit ja ajastimet |
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74 | |
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75 | LuoAjastin1(1, 0, 200, -150); |
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76 | LuoAjastin2(1, 0, 200, 200); |
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77 | LuoAjastin3(1, 0, 200, 5); |
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78 | LuoAjastin4(1, 0, 200, 100); |
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79 | LuoAjastin5(1, 0, 425, 200); |
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80 | |
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81 | |
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82 | |
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83 | Camera.ZoomToLevel(); |
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84 | } |
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85 | |
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86 | void LuoSaari1 (double leveys, double korkeus, double x, double y, double rotation) |
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87 | { |
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88 | Image Saari1k = LoadImage("Saari1k"); |
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89 | |
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90 | GameObject saari1 = new GameObject(leveys, korkeus); |
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91 | saari1.X = x; |
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92 | saari1.Y = y; |
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93 | saari1.Angle = Angle.FromDegrees(rotation); |
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94 | saari1.Image = Saari1k; |
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95 | Add (saari1); |
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96 | |
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97 | |
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98 | } |
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99 | |
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100 | void LuoSaari2(double leveys, double korkeus, double x, double y, double rotation) |
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101 | { |
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102 | Image Saari2k = LoadImage("Saari2k"); |
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103 | |
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104 | GameObject saari2 = new GameObject(leveys, korkeus); |
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105 | saari2.X = x; |
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106 | saari2.Y = y; |
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107 | saari2.Angle = Angle.FromDegrees(rotation); |
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108 | saari2.Image = Saari2k; |
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109 | Add(saari2); |
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110 | |
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111 | |
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112 | } |
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113 | |
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114 | void LuoSaari3(double leveys, double korkeus, double x, double y, double rotation) |
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115 | { |
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116 | Image Saari3k = LoadImage("Saari3k"); |
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117 | |
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118 | GameObject saari3 = new GameObject(leveys, korkeus); |
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119 | saari3.X = x; |
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120 | saari3.Y = y; |
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121 | saari3.Angle = Angle.FromDegrees(rotation); |
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122 | saari3.Image = Saari3k; |
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123 | Add(saari3); |
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124 | |
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125 | |
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126 | } |
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127 | |
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128 | void LuoMeri() |
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129 | { |
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130 | Image merik = LoadImage("meri"); |
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131 | Level.Background.Image = merik; |
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132 | Level.Background.FitToLevel(); |
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133 | |
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134 | |
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135 | } |
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136 | |
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137 | void LuoSaari4(double leveys, double korkeus, double x, double y, double rotation) |
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138 | { |
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139 | Image Saari4k = LoadImage("Saari4k"); |
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140 | |
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141 | GameObject saari4 = new GameObject(leveys, korkeus); |
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142 | saari4.X = x; |
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143 | saari4.Y = y; |
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144 | saari4.Angle = Angle.FromDegrees(rotation); |
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145 | saari4.Image = Saari4k; |
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146 | Add(saari4); |
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147 | |
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148 | |
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149 | } |
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150 | |
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151 | void LuoBBase(double leveys, double korkeus, double x, double y, double rotation, int basenumero) |
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152 | { |
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153 | |
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154 | Image bbasek = LoadImage("bluebase"); |
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155 | PhysicsObject bluebase = new PhysicsObject(leveys, korkeus); |
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156 | PhysicsObject.CreateStaticObject(leveys, korkeus); |
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157 | bluebase.X = x; |
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158 | bluebase.Y = y; |
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159 | bluebase.Angle = Angle.FromDegrees(rotation); |
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160 | bluebase.Image = bbasek; |
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161 | Add (bluebase); |
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162 | |
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163 | } |
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164 | |
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165 | void LuoRBase(double leveys, double korkeus, double x, double y, double rotation, int basenumero) |
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166 | { |
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167 | |
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168 | Image rbasek = LoadImage("redbase"); |
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169 | PhysicsObject redbase = new PhysicsObject(leveys, korkeus); |
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170 | PhysicsObject.CreateStaticObject(leveys, korkeus); |
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171 | redbase.X = x; |
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172 | redbase.Y = y; |
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173 | redbase.Angle = Angle.FromDegrees(rotation); |
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174 | redbase.Image = rbasek; |
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175 | Add(redbase); |
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176 | |
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177 | } |
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178 | |
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179 | void LuoPBase(double leveys, double korkeus, double x, double y, double rotation, int basenumero) |
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180 | { |
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181 | |
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182 | Image pbasek = LoadImage("plainbase"); |
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183 | PhysicsObject plainbase = new PhysicsObject(leveys, korkeus); |
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184 | PhysicsObject.CreateStaticObject(leveys, korkeus); |
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185 | plainbase.X = x; |
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186 | plainbase.Y = y; |
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187 | plainbase.Angle = Angle.FromDegrees(rotation); |
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188 | plainbase.Image = pbasek; |
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189 | Add(plainbase); |
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190 | |
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191 | } |
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192 | |
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193 | void LuoAlus(double leveys, double korkeus, double x, double y, double rotation) |
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194 | { |
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195 | |
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196 | Image alusk = LoadImage("alus"); |
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197 | PhysicsObject alus = new PhysicsObject(leveys, korkeus); |
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198 | alus.X = x; |
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199 | alus.Y = y; |
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200 | alus.Angle = Angle.FromDegrees(rotation); |
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201 | alus.Image = alusk; |
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202 | Add(alus); |
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203 | |
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204 | } |
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205 | |
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206 | void LuoHiiri2(double leveys, double korkeus, double x, double y, double rotation) |
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207 | { |
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208 | |
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209 | Image hiirisk = LoadImage("hiiris"); |
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210 | hiiris = new Widget(leveys, korkeus); |
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211 | hiiris.X = x; |
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212 | hiiris.Y = y; |
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213 | hiiris.Angle = Angle.FromDegrees(rotation); |
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214 | hiiris.Image = hiirisk; |
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215 | Add(hiiris); |
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216 | |
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217 | |
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218 | } |
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219 | |
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220 | void LuoHiiri1(double leveys, double korkeus, double x, double y, double rotation) |
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221 | { |
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222 | |
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223 | Image hiiripk = LoadImage("hiirip"); |
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224 | hiirip = new Widget(leveys, korkeus); |
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225 | hiirip.X = x; |
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226 | hiirip.Y = y; |
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227 | hiirip.Angle = Angle.FromDegrees(rotation); |
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228 | hiirip.Image = hiiripk; |
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229 | Add(hiirip); |
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230 | |
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231 | } |
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232 | |
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233 | void LiikutaRastia1(Vector vektori) |
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234 | { |
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235 | |
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236 | |
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237 | if (hiirip.X > Screen.Right) |
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238 | { |
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239 | hiirip.X -= 10; |
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240 | } |
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241 | |
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242 | else |
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243 | { |
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244 | hiirip.Position += vektori; |
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245 | } |
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246 | |
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247 | if (hiirip.X < Screen.Left) |
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248 | { |
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249 | hiirip.X += 10; |
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250 | } |
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251 | else |
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252 | { |
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253 | hiirip.Position += vektori; |
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254 | } |
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255 | |
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256 | if (hiirip.Y > Screen.Top) |
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257 | { |
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258 | hiirip.Y -= 10; |
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259 | } |
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260 | else |
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261 | { |
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262 | hiirip.Position += vektori; |
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263 | } |
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264 | |
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265 | if (hiirip.Y < Screen.Bottom) |
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266 | { |
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267 | hiirip.Y += 10; |
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268 | } |
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269 | else |
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270 | { |
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271 | hiirip.Position += vektori; |
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272 | } |
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273 | } |
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274 | |
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275 | void LiikutaRastia2(Vector vektori) |
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276 | { |
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277 | if (hiiris.X > Screen.Right) |
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278 | { |
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279 | hiiris.X -= 10; |
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280 | } |
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281 | |
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282 | else |
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283 | { |
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284 | hiiris.Position += vektori; |
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285 | } |
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286 | |
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287 | if (hiiris.X < Screen.Left) |
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288 | { |
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289 | hiiris.X += 10; |
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290 | } |
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291 | else |
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292 | { |
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293 | hiiris.Position += vektori; |
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294 | } |
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295 | |
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296 | if (hiiris.Y > Screen.Top) |
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297 | { |
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298 | hiiris.Y -= 10; |
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299 | } |
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300 | else |
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301 | { |
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302 | hiiris.Position += vektori; |
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303 | } |
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304 | |
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305 | if (hiiris.Y < Screen.Bottom) |
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306 | { |
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307 | hiiris.Y += 10; |
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308 | } |
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309 | else |
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310 | { |
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311 | hiiris.Position += vektori; |
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312 | } |
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313 | } |
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314 | |
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315 | void LuoAjastin1( double perusnopeus, int aluksia1, double x, double y) |
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316 | { |
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317 | Timer ajastin = new Timer(); |
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318 | ajastin.Interval = perusnopeus; |
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319 | ajastin.Timeout += lisaaalus1; |
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320 | ajastin.Start(); |
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321 | |
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322 | maara1 = new Label(50.0, 20.0, aluksia1.ToString()); |
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323 | maara1.TextColor = Color.White; |
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324 | maara1.X = x; |
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325 | maara1.Y = y; |
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326 | |
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327 | |
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328 | Add(maara1); |
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329 | } |
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330 | void LuoAjastin2( double perusnopeus, int aluksia2, double x, double y) |
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331 | { |
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332 | Timer ajastin = new Timer(); |
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333 | ajastin.Interval = perusnopeus; |
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334 | ajastin.Timeout += lisaaalus2; |
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335 | ajastin.Start(); |
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336 | |
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337 | maara2 = new Label(50.0, 20.0, aluksia2.ToString()); |
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338 | maara2.TextColor = Color.White; |
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339 | maara2.X = x; |
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340 | maara2.Y = y; |
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341 | |
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342 | |
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343 | Add(maara2); |
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344 | } |
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345 | |
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346 | void LuoAjastin3( double perusnopeus, int aluksia3, double x, double y) |
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347 | { |
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348 | Timer ajastin = new Timer(); |
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349 | ajastin.Interval = perusnopeus; |
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350 | ajastin.Timeout += lisaaalus3; |
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351 | ajastin.Start(); |
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352 | |
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353 | maara3 = new Label(50.0, 20.0, aluksia3.ToString()); |
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354 | maara3.TextColor = Color.White; |
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355 | maara3.X = x; |
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356 | maara3.Y = y; |
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357 | |
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358 | Add(maara3); |
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359 | } |
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360 | |
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361 | void LuoAjastin4( double perusnopeus, int aluksia4, double x, double y) |
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362 | { |
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363 | Timer ajastin = new Timer(); |
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364 | ajastin.Interval = perusnopeus; |
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365 | ajastin.Timeout += lisaaalus4; |
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366 | ajastin.Start(); |
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367 | |
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368 | maara4 = new Label(50.0, 20.0, aluksia4.ToString()); |
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369 | maara4.TextColor = Color.White; |
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370 | maara4.X = x; |
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371 | maara4.Y = y; |
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372 | |
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373 | |
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374 | Add(maara4); |
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375 | } |
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376 | |
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377 | void LuoAjastin5( double perusnopeus, int aluksia5, double x, double y) |
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378 | { |
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379 | Timer ajastin = new Timer(); |
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380 | ajastin.Interval = perusnopeus; |
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381 | ajastin.Timeout += lisaaalus5; |
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382 | ajastin.Start(); |
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383 | |
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384 | maara5 = new Label(50.0, 20.0, aluksia5.ToString()); |
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385 | maara5.TextColor = Color.White; |
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386 | maara5.X = x; |
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387 | maara5.Y = y; |
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388 | |
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389 | |
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390 | Add(maara5); |
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391 | } |
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392 | |
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393 | |
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394 | |
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395 | void lisaaalus1() |
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396 | { |
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397 | |
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398 | aluksia1 ++; |
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399 | maara1.Text = aluksia1.ToString(); |
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400 | |
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401 | } |
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402 | |
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403 | void lisaaalus2() |
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404 | { |
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405 | |
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406 | aluksia2++; |
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407 | maara2.Text = aluksia2.ToString(); |
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408 | |
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409 | } |
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410 | |
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411 | void lisaaalus3() |
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412 | { |
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413 | |
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414 | aluksia3++; |
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415 | maara3.Text = aluksia3.ToString(); |
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416 | |
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417 | } |
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418 | |
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419 | void lisaaalus4() |
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420 | { |
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421 | |
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422 | aluksia4++; |
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423 | maara4.Text = aluksia4.ToString(); |
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424 | |
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425 | } |
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426 | |
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427 | void lisaaalus5() |
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428 | { |
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429 | |
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430 | aluksia5++; |
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431 | maara5.Text = aluksia5.ToString(); |
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432 | |
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433 | } |
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434 | |
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435 | |
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436 | |
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437 | } |
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