1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Peli : PhysicsGame |
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10 | { |
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11 | Vector hyppynopeus = new Vector(0, 550); |
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12 | Vector nopeus = new Vector(800, 0); |
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13 | |
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14 | PhysicsObject ukko; |
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15 | |
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16 | PhysicsObject palikka; |
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17 | PhysicsObject punpalikka; |
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18 | |
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19 | Image reuna = LoadImage ("palikka"); |
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20 | Image peruna = LoadImage("peruna"); |
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21 | |
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22 | public override void Begin() |
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23 | { |
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24 | Gravity = new Vector(0.0, -1000.0); |
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25 | |
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26 | hahmot(); |
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27 | kontrollit(); |
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28 | reunat(); |
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29 | kentta(); |
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30 | |
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31 | Camera.Follow(ukko); |
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32 | |
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33 | Level.BackgroundColor = new Color(30, 30, 80); |
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34 | |
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35 | } |
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36 | |
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37 | void hahmot() |
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38 | { |
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39 | ukko = new PhysicsObject(35,50); |
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40 | ukko.Shape = Shape.Circle; |
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41 | ukko.Color = Color.LimeGreen; |
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42 | //ukko.Image = LoadImage ("peruna"); |
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43 | ukko.KineticFriction = 0.7; |
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44 | ukko.Restitution = 0.15; |
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45 | ukko.X = -875.0; |
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46 | ukko.Y = 275.0; |
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47 | AddCollisionHandler(ukko, kuolema); |
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48 | |
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49 | Add(ukko); |
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50 | } |
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51 | |
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52 | void reunat() |
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53 | { |
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54 | |
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55 | PhysicsObject alareuna = PhysicsObject.CreateStaticObject(3000, 500); |
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56 | alareuna.Y = -575; |
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57 | alareuna.IgnoresGravity = true; |
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58 | alareuna.Image = reuna; |
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59 | Add(alareuna); |
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60 | |
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61 | PhysicsObject ylareuna = PhysicsObject.CreateStaticObject(3000, 500); |
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62 | ylareuna.Y = 575; |
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63 | ylareuna.IgnoresGravity = true; |
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64 | ylareuna.Image = reuna; |
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65 | Add(ylareuna); |
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66 | |
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67 | PhysicsObject vasenreuna = PhysicsObject.CreateStaticObject(750, 1750); |
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68 | vasenreuna.X = -1775; |
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69 | vasenreuna.IgnoresGravity = true; |
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70 | vasenreuna.Image = reuna; |
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71 | Add(vasenreuna); |
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72 | |
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73 | PhysicsObject oikeareuna = PhysicsObject.CreateStaticObject(750, 1750); |
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74 | oikeareuna.X = 1775; |
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75 | oikeareuna.IgnoresGravity = true; |
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76 | oikeareuna.Image = reuna; |
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77 | Add(oikeareuna); |
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78 | } |
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79 | |
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80 | void kentta() |
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81 | { |
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82 | palikka = palikat(-805.0, 300.0, 50, 1050); |
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83 | palikka = palikat(-775.0, -210.0, 80, 30); |
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84 | palikka = palikat(-775.0, -90.0, 60, 30); |
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85 | palikka = palikat(-775.0, 30.0, 40, 30); |
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86 | palikka = palikat(-380.0, 150.0, 60, 750); |
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87 | palikka = palikat(-240.0, -190.0, 28, 20); |
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88 | palikka = palikat(-140.0, -60.0, 28, 20); |
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89 | palikka = palikat(-40.0, 70.0, 28, 20); |
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90 | palikka = palikat(-276.0, 170.0, 250, 30); |
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91 | palikka = palikat(150.0, 260.0, 500, 20); |
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92 | palikka = palikat(70, -33, 30, 605); |
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93 | palikka = palikat(-1050, 220, 450, 30); |
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94 | punpalikka = punpalikat(-625.0, -78.0, 60, 490); |
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95 | punpalikka = punpalikat(-600.0, -150.0, 100, 50); |
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96 | punpalikka = punpalikat(-435.0, -150.0, 50, 50); |
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97 | punpalikka = punpalikat(-98.0, -315.0, 305, 20); |
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98 | punpalikka = punpalikat(-285.0, 255.0, 130, 139); |
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99 | } |
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100 | |
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101 | PhysicsObject palikat(double x, double y, double width, double height) |
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102 | { |
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103 | PhysicsObject palikka = PhysicsObject.CreateStaticObject(100.0,100.0); |
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104 | palikka.Image = reuna; |
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105 | palikka.X = x; |
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106 | palikka.Y = y; |
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107 | palikka.Width = width; |
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108 | palikka.Height = height; |
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109 | Add(palikka); |
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110 | |
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111 | return palikka; |
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112 | } |
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113 | PhysicsObject punpalikat(double x, double y, double width, double height) |
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114 | { |
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115 | PhysicsObject punpalikka = PhysicsObject.CreateStaticObject(100.0,100.0); |
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116 | punpalikka.Color = new Color(128, 0, 0); |
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117 | punpalikka.X = x; |
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118 | punpalikka.Y = y; |
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119 | punpalikka.Width = width; |
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120 | punpalikka.Height = height; |
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121 | punpalikka.Tag = "punpalikka"; |
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122 | Add(punpalikka); |
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123 | |
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124 | return punpalikka; |
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125 | } |
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126 | |
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127 | void kuolema(PhysicsObject pallo, PhysicsObject kohde) |
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128 | { |
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129 | if (kohde.Tag.ToString() == "punpalikka") |
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130 | { |
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131 | //ukko.Position = (-880, 295); |
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132 | ukko.X = -880; |
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133 | ukko.Y = 295; |
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134 | } |
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135 | } |
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136 | |
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137 | void kontrollit() |
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138 | { |
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139 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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140 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu pelistä"); |
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141 | |
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142 | Keyboard.Listen(Key.Left, ButtonState.Down, liikuta, "Liikkuu vasemmalle", ukko, -nopeus); |
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143 | Keyboard.Listen(Key.Right, ButtonState.Down, liikuta, "Liikkuu vasemmalle", ukko, nopeus); |
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144 | Keyboard.Listen(Key.Up, ButtonState.Pressed, hyppaa, "Pelaaja hyppää", ukko, hyppynopeus); |
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145 | } |
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146 | |
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147 | void liikuta(PhysicsObject ukko, Vector nopeus) |
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148 | { |
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149 | ukko.Push(nopeus); |
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150 | } |
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151 | |
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152 | void hyppaa(PhysicsObject ukko, Vector hyppynopeus) |
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153 | { |
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154 | |
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155 | ukko.Hit(hyppynopeus); |
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156 | } |
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157 | |
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158 | } |
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