source: 2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372Content/Rogue Agent 2372Content.contentproj @ 2397

Revision 2397, 6.5 KB checked in by teeevasa, 12 years ago (diff)

revised the first level so that it works with the background, as well as some misc updates

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{CE75A981-87CF-48FF-A073-8D29994B65DD}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14  </PropertyGroup>
15  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
16    <PlatformTarget>x86</PlatformTarget>
17  </PropertyGroup>
18  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
19    <PlatformTarget>x86</PlatformTarget>
20  </PropertyGroup>
21  <PropertyGroup>
22    <RootNamespace>FysiikkaPeliContent</RootNamespace>
23  </PropertyGroup>
24  <ItemGroup>
25    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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27    </Reference>
28    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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30    </Reference>
31    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
32      <Private>False</Private>
33    </Reference>
34    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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38      <Private>False</Private>
39    </Reference>
40    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
41      <Private>False</Private>
42    </Reference>
43  </ItemGroup>
44  <ItemGroup>
45    <Compile Include="Images\alienclaws.png">
46      <Name>alienclaws</Name>
47      <Importer>TextureImporter</Importer>
48      <Processor>TextureProcessor</Processor>
49    </Compile>
50    <Compile Include="Images\basealien.png">
51      <Name>basealien</Name>
52      <Importer>TextureImporter</Importer>
53      <Processor>TextureProcessor</Processor>
54    </Compile>
55    <Compile Include="Images\character.png">
56      <Name>character</Name>
57      <Importer>TextureImporter</Importer>
58      <Processor>TextureProcessor</Processor>
59    </Compile>
60    <Compile Include="Images\gausspistol.png">
61      <Name>gausspistol</Name>
62      <Importer>TextureImporter</Importer>
63      <Processor>TextureProcessor</Processor>
64    </Compile>
65    <Compile Include="Images\gaussrifle.png">
66      <Name>gaussrifle</Name>
67      <Importer>TextureImporter</Importer>
68      <Processor>TextureProcessor</Processor>
69    </Compile>
70    <Compile Include="Images\grenade.png">
71      <Name>grenade</Name>
72      <Importer>TextureImporter</Importer>
73      <Processor>TextureProcessor</Processor>
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75    <Compile Include="Images\plasmagrenade.png">
76      <Name>plasmagrenade</Name>
77      <Importer>TextureImporter</Importer>
78      <Processor>TextureProcessor</Processor>
79    </Compile>
80    <Compile Include="Images\reactorBG.png">
81      <Name>reactorBG</Name>
82      <Importer>TextureImporter</Importer>
83      <Processor>TextureProcessor</Processor>
84    </Compile>
85  </ItemGroup>
86  <ItemGroup>
87    <Compile Include="Sounds\pistolshot.wav">
88      <Name>pistolshot</Name>
89      <Importer>WavImporter</Importer>
90      <Processor>SoundEffectProcessor</Processor>
91    </Compile>
92  </ItemGroup>
93  <ItemGroup>
94    <Compile Include="Sounds\Stage1Music.mp3">
95      <Name>Stage1Music</Name>
96      <Importer>Mp3Importer</Importer>
97      <Processor>SongProcessor</Processor>
98    </Compile>
99    <Compile Include="Sounds\Stage2Music.mp3">
100      <Name>Stage2Music</Name>
101      <Importer>Mp3Importer</Importer>
102      <Processor>SongProcessor</Processor>
103    </Compile>
104    <Compile Include="Sounds\TitleScreenMusic.mp3">
105      <Name>TitleScreenMusic</Name>
106      <Importer>Mp3Importer</Importer>
107      <Processor>SongProcessor</Processor>
108    </Compile>
109  </ItemGroup>
110  <ItemGroup>
111    <Compile Include="Sounds\walkingsound.wav">
112      <Name>walkingsound</Name>
113      <Importer>WavImporter</Importer>
114      <Processor>SoundEffectProcessor</Processor>
115    </Compile>
116  </ItemGroup>
117  <ItemGroup>
118    <Compile Include="Sounds\assaultrifleshot.wav">
119      <Name>assaultrifleshot</Name>
120      <Importer>WavImporter</Importer>
121      <Processor>SoundEffectProcessor</Processor>
122    </Compile>
123    <Compile Include="Sounds\lasercannonshot.wav">
124      <Name>lasercannonshot</Name>
125      <Importer>WavImporter</Importer>
126      <Processor>SoundEffectProcessor</Processor>
127    </Compile>
128  </ItemGroup>
129  <ItemGroup>
130    <Compile Include="Images\characterreverse.png">
131      <Name>characterreverse</Name>
132      <Importer>TextureImporter</Importer>
133      <Processor>TextureProcessor</Processor>
134    </Compile>
135  </ItemGroup>
136  <ItemGroup>
137    <Compile Include="Images\basealienreverse.png">
138      <Name>basealienreverse</Name>
139      <Importer>TextureImporter</Importer>
140      <Processor>TextureProcessor</Processor>
141    </Compile>
142  </ItemGroup>
143  <ItemGroup>
144    <Compile Include="Images\reactorInsideBG.png">
145      <Name>reactorInsideBG</Name>
146      <Importer>TextureImporter</Importer>
147      <Processor>TextureProcessor</Processor>
148    </Compile>
149  </ItemGroup>
150  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
151  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
152       Other similar extension points exist, see Microsoft.Common.targets.
153  <Target Name="BeforeBuild">
154  </Target>
155  <Target Name="AfterBuild">
156  </Target>
157  -->
158</Project>
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