1 | <?xml version="1.0" encoding="utf-8"?> |
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2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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3 | <PropertyGroup> |
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4 | <ProjectGuid>{CE75A981-87CF-48FF-A073-8D29994B65DD}</ProjectGuid> |
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5 | <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
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6 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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7 | <Platform Condition=" '$(Platform)' == '' ">x86</Platform> |
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8 | <OutputType>Library</OutputType> |
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9 | <AppDesignerFolder>Properties</AppDesignerFolder> |
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10 | <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> |
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11 | <XnaFrameworkVersion>v4.0</XnaFrameworkVersion> |
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12 | <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath> |
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13 | <ContentRootDirectory>Content</ContentRootDirectory> |
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14 | </PropertyGroup> |
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15 | <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> |
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16 | <PlatformTarget>x86</PlatformTarget> |
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17 | </PropertyGroup> |
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18 | <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> |
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19 | <PlatformTarget>x86</PlatformTarget> |
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20 | </PropertyGroup> |
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21 | <PropertyGroup> |
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22 | <RootNamespace>FysiikkaPeliContent</RootNamespace> |
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23 | </PropertyGroup> |
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24 | <ItemGroup> |
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25 | <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL"> |
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26 | <Private>False</Private> |
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27 | </Reference> |
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28 | <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL"> |
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29 | <Private>False</Private> |
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30 | </Reference> |
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31 | <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL"> |
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32 | <Private>False</Private> |
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33 | </Reference> |
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34 | <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL"> |
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35 | <Private>False</Private> |
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36 | </Reference> |
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37 | <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL"> |
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38 | <Private>False</Private> |
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39 | </Reference> |
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40 | <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL"> |
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41 | <Private>False</Private> |
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42 | </Reference> |
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43 | </ItemGroup> |
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44 | <ItemGroup> |
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45 | <Compile Include="Images\alienclaws.png"> |
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46 | <Name>alienclaws</Name> |
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47 | <Importer>TextureImporter</Importer> |
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48 | <Processor>TextureProcessor</Processor> |
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49 | </Compile> |
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50 | <Compile Include="Images\basealien.png"> |
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51 | <Name>basealien</Name> |
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52 | <Importer>TextureImporter</Importer> |
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53 | <Processor>TextureProcessor</Processor> |
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54 | </Compile> |
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55 | <Compile Include="Images\character.png"> |
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56 | <Name>character</Name> |
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57 | <Importer>TextureImporter</Importer> |
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58 | <Processor>TextureProcessor</Processor> |
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59 | </Compile> |
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60 | <Compile Include="Images\gausspistol.png"> |
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61 | <Name>gausspistol</Name> |
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62 | <Importer>TextureImporter</Importer> |
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63 | <Processor>TextureProcessor</Processor> |
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64 | </Compile> |
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65 | <Compile Include="Images\gaussrifle.png"> |
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66 | <Name>gaussrifle</Name> |
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67 | <Importer>TextureImporter</Importer> |
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68 | <Processor>TextureProcessor</Processor> |
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69 | </Compile> |
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70 | <Compile Include="Images\grenade.png"> |
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71 | <Name>grenade</Name> |
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72 | <Importer>TextureImporter</Importer> |
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73 | <Processor>TextureProcessor</Processor> |
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74 | </Compile> |
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75 | <Compile Include="Images\plasmagrenade.png"> |
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76 | <Name>plasmagrenade</Name> |
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77 | <Importer>TextureImporter</Importer> |
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78 | <Processor>TextureProcessor</Processor> |
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79 | </Compile> |
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80 | <Compile Include="Images\reactorBG.png"> |
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81 | <Name>reactorBG</Name> |
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82 | <Importer>TextureImporter</Importer> |
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83 | <Processor>TextureProcessor</Processor> |
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84 | </Compile> |
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85 | </ItemGroup> |
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86 | <ItemGroup> |
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87 | <Compile Include="Sounds\pistolshot.wav"> |
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88 | <Name>pistolshot</Name> |
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89 | <Importer>WavImporter</Importer> |
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90 | <Processor>SoundEffectProcessor</Processor> |
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91 | </Compile> |
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92 | </ItemGroup> |
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93 | <ItemGroup> |
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94 | <Compile Include="Sounds\Stage1Music.mp3"> |
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95 | <Name>Stage1Music</Name> |
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96 | <Importer>Mp3Importer</Importer> |
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97 | <Processor>SongProcessor</Processor> |
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98 | </Compile> |
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99 | <Compile Include="Sounds\Stage2Music.mp3"> |
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100 | <Name>Stage2Music</Name> |
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101 | <Importer>Mp3Importer</Importer> |
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102 | <Processor>SongProcessor</Processor> |
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103 | </Compile> |
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104 | <Compile Include="Sounds\TitleScreenMusic.mp3"> |
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105 | <Name>TitleScreenMusic</Name> |
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106 | <Importer>Mp3Importer</Importer> |
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107 | <Processor>SongProcessor</Processor> |
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108 | </Compile> |
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109 | </ItemGroup> |
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110 | <ItemGroup> |
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111 | <Compile Include="Sounds\walkingsound.wav"> |
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112 | <Name>walkingsound</Name> |
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113 | <Importer>WavImporter</Importer> |
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114 | <Processor>SoundEffectProcessor</Processor> |
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115 | </Compile> |
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116 | </ItemGroup> |
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117 | <ItemGroup> |
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118 | <Compile Include="Sounds\assaultrifleshot.wav"> |
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119 | <Name>assaultrifleshot</Name> |
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120 | <Importer>WavImporter</Importer> |
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121 | <Processor>SoundEffectProcessor</Processor> |
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122 | </Compile> |
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123 | <Compile Include="Sounds\lasercannonshot.wav"> |
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124 | <Name>lasercannonshot</Name> |
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125 | <Importer>WavImporter</Importer> |
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126 | <Processor>SoundEffectProcessor</Processor> |
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127 | </Compile> |
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128 | </ItemGroup> |
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129 | <ItemGroup> |
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130 | <Compile Include="Images\characterreverse.png"> |
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131 | <Name>characterreverse</Name> |
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132 | <Importer>TextureImporter</Importer> |
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133 | <Processor>TextureProcessor</Processor> |
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134 | </Compile> |
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135 | </ItemGroup> |
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136 | <ItemGroup> |
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137 | <Compile Include="Images\basealienreverse.png"> |
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138 | <Name>basealienreverse</Name> |
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139 | <Importer>TextureImporter</Importer> |
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140 | <Processor>TextureProcessor</Processor> |
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141 | </Compile> |
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142 | </ItemGroup> |
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143 | <ItemGroup> |
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144 | <Compile Include="Images\reactorInsideBG.png"> |
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145 | <Name>reactorInsideBG</Name> |
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146 | <Importer>TextureImporter</Importer> |
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147 | <Processor>TextureProcessor</Processor> |
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148 | </Compile> |
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149 | </ItemGroup> |
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150 | <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> |
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151 | <!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
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152 | Other similar extension points exist, see Microsoft.Common.targets. |
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153 | <Target Name="BeforeBuild"> |
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154 | </Target> |
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155 | <Target Name="AfterBuild"> |
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156 | </Target> |
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157 | --> |
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158 | </Project> |
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