source: 2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372Content/Rogue Agent 2372Content.contentproj @ 10335

Revision 2397, 6.5 KB checked in by teeevasa, 8 years ago (diff)

revised the first level so that it works with the background, as well as some misc updates

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{CE75A981-87CF-48FF-A073-8D29994B65DD}</ProjectGuid>
5    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
11    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
12    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
13    <ContentRootDirectory>Content</ContentRootDirectory>
14  </PropertyGroup>
15  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
16    <PlatformTarget>x86</PlatformTarget>
17  </PropertyGroup>
18  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
19    <PlatformTarget>x86</PlatformTarget>
20  </PropertyGroup>
21  <PropertyGroup>
22    <RootNamespace>FysiikkaPeliContent</RootNamespace>
23  </PropertyGroup>
24  <ItemGroup>
25    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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27    </Reference>
28    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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30    </Reference>
31    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
32      <Private>False</Private>
33    </Reference>
34    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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37    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
38      <Private>False</Private>
39    </Reference>
40    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
41      <Private>False</Private>
42    </Reference>
43  </ItemGroup>
44  <ItemGroup>
45    <Compile Include="Images\alienclaws.png">
46      <Name>alienclaws</Name>
47      <Importer>TextureImporter</Importer>
48      <Processor>TextureProcessor</Processor>
49    </Compile>
50    <Compile Include="Images\basealien.png">
51      <Name>basealien</Name>
52      <Importer>TextureImporter</Importer>
53      <Processor>TextureProcessor</Processor>
54    </Compile>
55    <Compile Include="Images\character.png">
56      <Name>character</Name>
57      <Importer>TextureImporter</Importer>
58      <Processor>TextureProcessor</Processor>
59    </Compile>
60    <Compile Include="Images\gausspistol.png">
61      <Name>gausspistol</Name>
62      <Importer>TextureImporter</Importer>
63      <Processor>TextureProcessor</Processor>
64    </Compile>
65    <Compile Include="Images\gaussrifle.png">
66      <Name>gaussrifle</Name>
67      <Importer>TextureImporter</Importer>
68      <Processor>TextureProcessor</Processor>
69    </Compile>
70    <Compile Include="Images\grenade.png">
71      <Name>grenade</Name>
72      <Importer>TextureImporter</Importer>
73      <Processor>TextureProcessor</Processor>
74    </Compile>
75    <Compile Include="Images\plasmagrenade.png">
76      <Name>plasmagrenade</Name>
77      <Importer>TextureImporter</Importer>
78      <Processor>TextureProcessor</Processor>
79    </Compile>
80    <Compile Include="Images\reactorBG.png">
81      <Name>reactorBG</Name>
82      <Importer>TextureImporter</Importer>
83      <Processor>TextureProcessor</Processor>
84    </Compile>
85  </ItemGroup>
86  <ItemGroup>
87    <Compile Include="Sounds\pistolshot.wav">
88      <Name>pistolshot</Name>
89      <Importer>WavImporter</Importer>
90      <Processor>SoundEffectProcessor</Processor>
91    </Compile>
92  </ItemGroup>
93  <ItemGroup>
94    <Compile Include="Sounds\Stage1Music.mp3">
95      <Name>Stage1Music</Name>
96      <Importer>Mp3Importer</Importer>
97      <Processor>SongProcessor</Processor>
98    </Compile>
99    <Compile Include="Sounds\Stage2Music.mp3">
100      <Name>Stage2Music</Name>
101      <Importer>Mp3Importer</Importer>
102      <Processor>SongProcessor</Processor>
103    </Compile>
104    <Compile Include="Sounds\TitleScreenMusic.mp3">
105      <Name>TitleScreenMusic</Name>
106      <Importer>Mp3Importer</Importer>
107      <Processor>SongProcessor</Processor>
108    </Compile>
109  </ItemGroup>
110  <ItemGroup>
111    <Compile Include="Sounds\walkingsound.wav">
112      <Name>walkingsound</Name>
113      <Importer>WavImporter</Importer>
114      <Processor>SoundEffectProcessor</Processor>
115    </Compile>
116  </ItemGroup>
117  <ItemGroup>
118    <Compile Include="Sounds\assaultrifleshot.wav">
119      <Name>assaultrifleshot</Name>
120      <Importer>WavImporter</Importer>
121      <Processor>SoundEffectProcessor</Processor>
122    </Compile>
123    <Compile Include="Sounds\lasercannonshot.wav">
124      <Name>lasercannonshot</Name>
125      <Importer>WavImporter</Importer>
126      <Processor>SoundEffectProcessor</Processor>
127    </Compile>
128  </ItemGroup>
129  <ItemGroup>
130    <Compile Include="Images\characterreverse.png">
131      <Name>characterreverse</Name>
132      <Importer>TextureImporter</Importer>
133      <Processor>TextureProcessor</Processor>
134    </Compile>
135  </ItemGroup>
136  <ItemGroup>
137    <Compile Include="Images\basealienreverse.png">
138      <Name>basealienreverse</Name>
139      <Importer>TextureImporter</Importer>
140      <Processor>TextureProcessor</Processor>
141    </Compile>
142  </ItemGroup>
143  <ItemGroup>
144    <Compile Include="Images\reactorInsideBG.png">
145      <Name>reactorInsideBG</Name>
146      <Importer>TextureImporter</Importer>
147      <Processor>TextureProcessor</Processor>
148    </Compile>
149  </ItemGroup>
150  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
151  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.
152       Other similar extension points exist, see Microsoft.Common.targets.
153  <Target Name="BeforeBuild">
154  </Target>
155  <Target Name="AfterBuild">
156  </Target>
157  -->
158</Project>
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