source: 2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372/Player.cs @ 2397

Revision 2397, 3.7 KB checked in by teeevasa, 12 years ago (diff)

revised the first level so that it works with the background, as well as some misc updates

Line 
1using System;
2using Jypeli;
3using Jypeli.Assets;
4using Jypeli.Controls;
5using Jypeli.Effects;
6using Jypeli.Widgets;
7
8public class Player : GenCharacter
9{
10    const int speed = 200;
11    const int jumpSpeed = 600;
12    const int mass = 10;
13    Image portrait = Game.LoadImage("Images/character");
14    Image reversedPortrait = Game.LoadImage("Images/characterreverse");
15    SoundEffect walking = Game.LoadSoundEffect("Sounds/walkingsound");
16
17    string currentWeapon;
18    Pistol pistol;
19    Rifle rifle;
20
21    Timer walker;
22
23        public Player(double width, double height, Shape shape, int HP = 100)
24        : base(width, height, shape, HP)
25        {
26        hitPoints = 100;
27        AddedToGame += addControls;
28        this.Image = portrait;
29        this.CollisionIgnoreGroup = 1;
30        this.Mass = mass;
31
32        // Creating the timer system that is *supposed* to enable a nice walking sound effect
33        walker = new Timer();
34        walker.Interval = 0.7;
35        walker.Trigger += playWalkingSound;
36
37        // Creating the weapon; for now only a pistol
38        pistol = new Pistol(20.0, 10.0);
39        pistol.X = 18;
40        pistol.Y = 11;
41        pistol.ProjectileCollision += bulletReachedTarget;
42
43        rifle = new Rifle(59.0, 11.0);
44        rifle.X = 14;
45        rifle.Y = 8;
46        rifle.ProjectileCollision += bulletReachedTarget;
47
48        this.changeWeapon(rifle.name());
49        }
50
51    private void addControls()
52    {
53        Game.Keyboard.Listen(Key.Right, ButtonState.Down, moveRight, "Moves right", speed);
54        Game.Keyboard.Listen(Key.Left, ButtonState.Down, moveLeft, "Moves left", speed);
55        Game.Keyboard.Listen(Key.Up, ButtonState.Down, jump, "Jumps", jumpSpeed);
56        Game.Keyboard.Listen(Key.Space, ButtonState.Down, shoot, "Shoots");
57        Game.Keyboard.Listen(Key.D1, ButtonState.Pressed, changeWeapon, "Changes weapon to the pistol", pistol.name());
58        Game.Keyboard.Listen(Key.D2, ButtonState.Pressed, changeWeapon, "Changes weapon to the rifle", rifle.name());
59    }
60
61    private void changeWeapon(string weaponName)
62    {
63        if (weaponName == "Pistol")
64        {
65            this.Weapon = pistol;
66        }
67        else if (weaponName == "Rifle")
68        {
69            this.Weapon = rifle;
70        }
71        else
72        {
73            throw new Exception("Invalid weapon name: '" + weaponName + "'");
74        }
75
76        // We only get here if the weaponName is valid
77        currentWeapon = weaponName;
78    }
79
80    // Because all the weapons have infinite ammo, we don't have to check for null
81    private void shoot()
82    {
83        PhysicsObject bullet = this.Weapon.Shoot();
84    }
85
86    private void bulletReachedTarget(PhysicsObject bullet, PhysicsObject target)
87    {
88        bullet.Destroy();
89
90        if (target.Tag == "MeleeAlien")
91        {
92            MeleeAlien alien = (MeleeAlien)target;
93
94            int damage = 0;
95
96            if (currentWeapon == pistol.name())
97            {
98                damage = pistol.firePower();
99            }
100            else if (currentWeapon == rifle.name())
101            {
102                damage = rifle.firePower();
103            }
104
105            alien.reduceHitPointsBy(damage);
106        }
107    }
108
109    private void playWalkingSound(Timer sender)
110    {
111        this.walking.Play();
112    }
113
114    private void moveRight(int speed)
115    {
116        walker.Start();
117        this.Walk(speed);
118        this.Image = portrait;
119    }
120
121    private void moveLeft(int speed)
122    {
123        walker.Start();
124        this.Walk(-speed);
125        this.Image = reversedPortrait;
126    }
127
128    public void jump(int jumpSpeed)
129    {
130        this.Jump(jumpSpeed);
131    }
132}
Note: See TracBrowser for help on using the repository browser.