source: 2011/26/JaakkoL/Rogue Agent 2372/Rogue Agent 2372/Rogue Agent 2372/Player.cs @ 2340

Revision 2340, 2.2 KB checked in by teeevasa, 12 years ago (diff)
Line 
1using System;
2using Jypeli;
3using Jypeli.Assets;
4using Jypeli.Controls;
5using Jypeli.Effects;
6using Jypeli.Widgets;
7
8public class Player : GenCharacter
9{
10    const int speed = 200;
11    const int jumpSpeed = 500;
12    const int mass = 10;
13    Image portrait = Game.LoadImage("Images/character");
14    SoundEffect walking = Game.LoadSoundEffect("Sounds/walkingsound");
15
16    Timer walker;
17
18        public Player(double width, double height, Shape shape)
19        : base(width, height, shape)
20        {
21        hitPoints = 100;
22        AddedToGame += addControls;
23        this.Image = portrait;
24
25        walker = new Timer();
26        walker.Interval = 0.7;
27        walker.Trigger += playWalkingSound;
28
29        Pistol pistol = new Pistol(20.0, 10.0);
30        pistol.X = 5;
31        pistol.Y = 10;
32        this.Weapon = pistol;
33
34        // pistol.ProjectileCollision += bulletReachedTarget;
35        }
36
37    private void addControls()
38    {
39        Game.Keyboard.Listen(Key.Right, ButtonState.Down, moveRight, "Moves right", speed);
40        Game.Keyboard.Listen(Key.Left, ButtonState.Down, moveLeft, "Moves left", speed);
41        Game.Keyboard.Listen(Key.Up, ButtonState.Down, jump, "Jumps", jumpSpeed);
42        Game.Keyboard.Listen(Key.Space, ButtonState.Pressed, shoot, "Shoots");
43    }
44
45    private void shoot()
46    {
47        PhysicsObject bullet = this.Weapon.Shoot();
48        //bullet.Hit(new Vector(1000, 0));
49
50        // As of now weapons are set to have infinite ammo, but that might change
51        if (bullet != null)
52        { 
53           
54        }
55    }
56
57    void bulletReachedTarget(Projectile bullet, PhysicsObject target)
58    { 
59   
60    }
61
62    private void playWalkingSound(Timer sender)
63    {
64        this.walking.Play();
65    }
66
67    private void moveRight(int speed)
68    {
69        walker.Start();
70        this.Walk(speed);
71        //this.Image = Image.Mirror(portrait); // Doesn't work at all!
72    }
73
74    private void moveLeft(int speed)
75    {
76        walker.Start();
77        this.Walk(-speed);
78        this.Image = Image.Mirror(portrait);
79    }
80
81    public void jump(int jumpSpeed)
82    {
83        this.Jump(jumpSpeed);
84    }
85
86}
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