1 | using System; |
---|
2 | using System.Collections.Generic; |
---|
3 | using Jypeli; |
---|
4 | using Jypeli.Assets; |
---|
5 | using Jypeli.Controls; |
---|
6 | using Jypeli.Effects; |
---|
7 | using Jypeli.Widgets; |
---|
8 | |
---|
9 | public class Peli : PhysicsGame |
---|
10 | { |
---|
11 | const int SCREEN_WIDTH = 50; |
---|
12 | const int SCREEN_HEIGTH = 50; |
---|
13 | Player player; |
---|
14 | |
---|
15 | public override void Begin() |
---|
16 | { |
---|
17 | Gravity = new Vector(0, -1000); |
---|
18 | |
---|
19 | createLevel(); |
---|
20 | |
---|
21 | Camera.Follow(player); |
---|
22 | Camera.ZoomFactor = 1.2; |
---|
23 | Camera.StayInLevel = true; |
---|
24 | } |
---|
25 | |
---|
26 | void createLevel() |
---|
27 | { |
---|
28 | TileMap levelSpec = TileMap.FromFile("ReactorEntrance.txt"); |
---|
29 | levelSpec['='] = createVerticalBlock; |
---|
30 | levelSpec['|'] = createHorizontalBlock; |
---|
31 | levelSpec['P'] = addPlayer; |
---|
32 | levelSpec['a'] = addMeleeAlien; |
---|
33 | levelSpec.Insert(SCREEN_WIDTH, SCREEN_HEIGTH); |
---|
34 | Level.CreateBorders(); |
---|
35 | } |
---|
36 | |
---|
37 | Player addPlayer() |
---|
38 | { |
---|
39 | player = new Player(33, 74, Shape.Rectangle); |
---|
40 | Image i = LoadImage("character"); |
---|
41 | player.Image = i; |
---|
42 | return player; |
---|
43 | } |
---|
44 | |
---|
45 | MeleeAlien addMeleeAlien() |
---|
46 | { |
---|
47 | MeleeAlien meleeAlien = new MeleeAlien(45, 80, Shape.Rectangle, 10, "Patrol"); |
---|
48 | return meleeAlien; |
---|
49 | } |
---|
50 | |
---|
51 | PhysicsObject createHorizontalBlock() |
---|
52 | { |
---|
53 | PhysicsObject hBlock = PhysicsObject.CreateStaticObject(SCREEN_WIDTH, SCREEN_HEIGTH); |
---|
54 | hBlock.Color = Color.Black; |
---|
55 | return hBlock; |
---|
56 | } |
---|
57 | |
---|
58 | PhysicsObject createVerticalBlock() |
---|
59 | { |
---|
60 | PhysicsObject vBlock = PhysicsObject.CreateStaticObject(SCREEN_WIDTH, SCREEN_HEIGTH); |
---|
61 | vBlock.Color = Color.Red; |
---|
62 | return vBlock; |
---|
63 | } |
---|
64 | } |
---|