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1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | |
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9 | public class Peli : PhysicsGame |
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10 | { |
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11 | PhysicsObject pallo; |
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12 | |
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13 | public override void Begin() |
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14 | { |
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15 | LuoKentta (); |
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16 | Aloitapeli (); |
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17 | } |
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18 | |
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19 | // TODO: Kirjoita ohjelmakoodisi tähän |
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20 | |
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21 | |
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22 | |
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23 | |
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24 | |
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25 | |
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26 | void LuoKentta() |
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27 | { |
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28 | pallo = new PhysicsObject(20, 20); |
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29 | Add(pallo); |
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30 | pallo.Shape = Shape.Circle; |
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31 | pallo.X = -200; |
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32 | pallo.Y = 0; |
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33 | pallo.Restitution = 1.0; |
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34 | |
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35 | Camera.ZoomToLevel(); |
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36 | |
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37 | Level.CreateBorders(1.0, false); |
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38 | Level.BackgroundColor = Color.Black; |
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39 | |
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40 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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41 | maila.Shape = Shape.Rectangle; |
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42 | maila.X = Level.Left + 20; |
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43 | maila.Y = 0; |
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44 | maila.Restitution = 1; |
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45 | Add(maila); |
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46 | |
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47 | |
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48 | } |
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49 | void Aloitapeli() |
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50 | { |
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51 | Vector impulssi = new Vector (500, 200); |
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52 | pallo.Hit(impulssi); |
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53 | } |
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54 | |
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55 | |
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56 | } |
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