1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Microsoft.Xna.Framework; |
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4 | using Microsoft.Xna.Framework.Content; |
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5 | using Microsoft.Xna.Framework.Graphics; |
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6 | using Microsoft.Xna.Framework.Input; |
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7 | using Microsoft.Xna.Framework.Input.Touch; |
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8 | |
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9 | namespace Fera_Proelia |
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10 | { |
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11 | public class ScreenManager : DrawableGameComponent |
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12 | { |
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13 | List<GameScreen> screens = new List<GameScreen>(); |
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14 | List<GameScreen> screensToUpdate = new List<GameScreen>(); |
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15 | |
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16 | InputState input = new InputState(); |
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17 | |
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18 | SpriteBatch spriteBatch; |
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19 | SpriteFont menuFont, hudFont; |
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20 | |
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21 | bool isInitialized; |
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22 | |
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23 | public SpriteBatch SpriteBatch { get { return spriteBatch; } } |
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24 | public SpriteFont MenuFont { get { return menuFont; } } |
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25 | public SpriteFont HudFont { get { return hudFont; } } |
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26 | |
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27 | public ScreenManager(Game game) |
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28 | : base(game) |
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29 | { |
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30 | TouchPanel.EnabledGestures = GestureType.None; |
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31 | } |
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32 | |
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33 | public override void Initialize() |
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34 | { |
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35 | base.Initialize(); |
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36 | isInitialized = true; |
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37 | } |
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38 | |
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39 | protected override void LoadContent() |
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40 | { |
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41 | ContentManager content = Game.Content; |
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42 | spriteBatch = new SpriteBatch(GraphicsDevice); |
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43 | menuFont = content.Load<SpriteFont>("menuFont"); |
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44 | hudFont = content.Load<SpriteFont>("hudFont"); |
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45 | foreach (GameScreen screen in screens) |
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46 | { |
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47 | screen.LoadContent(); |
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48 | } |
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49 | } |
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50 | |
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51 | protected override void UnloadContent() |
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52 | { |
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53 | foreach (GameScreen screen in screens) |
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54 | { |
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55 | screen.UnloadContent(); |
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56 | } |
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57 | } |
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58 | |
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59 | public override void Update(GameTime gameTime) |
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60 | { |
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61 | input.Update(); |
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62 | screensToUpdate.Clear(); |
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63 | foreach (GameScreen screen in screens) |
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64 | screensToUpdate.Add(screen); |
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65 | |
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66 | bool otherScreenHasFocus = !Game.IsActive; |
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67 | bool coveredByOtherScreen = false; |
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68 | |
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69 | while (screensToUpdate.Count > 0) |
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70 | { |
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71 | GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; |
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72 | screensToUpdate.RemoveAt(screensToUpdate.Count - 1); |
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73 | screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); |
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74 | if (screen.ScreenState == ScreenState.Active) |
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75 | { |
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76 | if (!otherScreenHasFocus) |
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77 | { |
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78 | screen.HandleInput(input); |
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79 | otherScreenHasFocus = true; |
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80 | } |
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81 | } |
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82 | } |
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83 | |
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84 | base.Update(gameTime); |
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85 | } |
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86 | |
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87 | public override void Draw(GameTime gameTime) |
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88 | { |
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89 | foreach (GameScreen screen in screens) |
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90 | { |
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91 | screen.Draw(gameTime); |
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92 | } |
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93 | base.Draw(gameTime); |
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94 | } |
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95 | |
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96 | public void AddScreen(GameScreen screen) |
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97 | { |
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98 | screen.ScreenManager = this; |
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99 | if (isInitialized) |
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100 | { |
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101 | screen.LoadContent(); |
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102 | } |
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103 | screens.Add(screen); |
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104 | TouchPanel.EnabledGestures = screen.EnabledGestures; |
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105 | } |
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106 | |
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107 | public void RemoveScreen(GameScreen screen) |
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108 | { |
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109 | if (isInitialized) |
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110 | { |
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111 | screen.UnloadContent(); |
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112 | } |
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113 | |
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114 | screens.Remove(screen); |
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115 | screensToUpdate.Remove(screen); |
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116 | } |
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117 | |
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118 | public GameScreen[] GetScreens() |
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119 | { |
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120 | return screens.ToArray(); |
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121 | } |
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122 | } |
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123 | } |
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