1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Microsoft.Xna.Framework; |
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4 | using Microsoft.Xna.Framework.Graphics; |
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5 | using Microsoft.Xna.Framework.Input.Touch; |
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6 | |
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7 | namespace Fera_Proelia |
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8 | { |
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9 | public enum ScreenState |
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10 | { |
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11 | Active, |
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12 | Hidden, |
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13 | } |
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14 | public abstract class GameScreen |
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15 | { |
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16 | public bool IsActive |
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17 | { |
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18 | get { return !otherScreenHasFocus && screenState == ScreenState.Active; } |
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19 | } |
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20 | bool otherScreenHasFocus; |
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21 | |
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22 | public bool IsExiting |
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23 | { |
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24 | get { return isExiting; } |
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25 | protected internal set { isExiting = value; } |
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26 | } |
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27 | |
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28 | bool isExiting = false; |
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29 | |
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30 | public ScreenManager ScreenManager |
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31 | { |
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32 | get { return screenManager; } |
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33 | internal set { screenManager = value; } |
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34 | } |
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35 | ScreenManager screenManager; |
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36 | |
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37 | public ScreenState ScreenState |
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38 | { |
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39 | get { return screenState; } |
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40 | protected set { screenState = value; } |
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41 | } |
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42 | |
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43 | ScreenState screenState = ScreenState.Hidden; |
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44 | |
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45 | public GestureType EnabledGestures |
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46 | { |
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47 | get { return enabledGestures; } |
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48 | protected set |
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49 | { |
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50 | enabledGestures = value; |
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51 | } |
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52 | } |
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53 | GestureType enabledGestures = GestureType.None; |
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54 | |
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55 | public GameScreen() |
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56 | { |
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57 | |
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58 | } |
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59 | public virtual void LoadContent() { } |
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60 | public virtual void UnloadContent() { } |
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61 | |
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62 | public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) |
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63 | { |
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64 | this.otherScreenHasFocus = otherScreenHasFocus; |
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65 | if (isExiting) |
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66 | { |
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67 | ScreenManager.RemoveScreen(this); |
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68 | } |
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69 | else if (coveredByOtherScreen) |
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70 | { |
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71 | screenState = ScreenState.Hidden; |
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72 | } |
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73 | else |
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74 | { |
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75 | screenState = ScreenState.Active; |
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76 | } |
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77 | } |
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78 | |
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79 | public virtual void HandleInput(InputState input) { } |
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80 | |
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81 | public virtual void Draw(GameTime gameTime) { } |
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82 | |
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83 | public void ExitScreen() |
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84 | { |
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85 | ScreenManager.RemoveScreen(this); |
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86 | } |
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87 | } |
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88 | } |
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