source: 2011/23/sijoseha/Fera Proelia/Fera Proelia/Fera Proelia/GameObject.cs @ 2144

Revision 2141, 537 bytes checked in by sijoseha, 8 years ago (diff)

Whoa. A lot of stuff since last commit.
Implemented ScreenManager? stuff to handle all the screens.
Input is handled also.
Simple tile based map system started up.
Normal menu.
Alotofsmallstuff

Line 
1using System;
2using System.Collections.Generic;
3using Microsoft.Xna.Framework;
4using Microsoft.Xna.Framework.Graphics;
5
6namespace Fera_Proelia
7{
8    public class GameObject
9    {
10        public Texture2D Texture { get; set; }
11        public Vector2 Position { get; set; }
12        public Vector2 Size { get; set; }
13        public Rectangle HitBounds { get; set; }
14
15        public GameObject(float width, float height)
16        {
17        }
18
19        public void Update(GameTime gameTime)
20        {
21
22        }
23    }
24}
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