1 | <?xml version="1.0" encoding="utf-8"?> |
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2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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3 | <PropertyGroup> |
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4 | <ProjectGuid>{6BCDF871-2F90-41E7-BE82-7DC77E0D2075}</ProjectGuid> |
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5 | <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
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6 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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7 | <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform> |
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8 | <OutputType>Library</OutputType> |
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9 | <AppDesignerFolder>Properties</AppDesignerFolder> |
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10 | <RootNamespace>Fera_Proelia</RootNamespace> |
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11 | <AssemblyName>Fera Proelia</AssemblyName> |
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12 | <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> |
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13 | <TargetFrameworkProfile>Client</TargetFrameworkProfile> |
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14 | <XnaFrameworkVersion>v4.0</XnaFrameworkVersion> |
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15 | <XnaPlatform>Windows Phone</XnaPlatform> |
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16 | <XnaProfile>Reach</XnaProfile> |
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17 | <XnaCrossPlatformGroupID>896117eb-48f0-4a81-bc72-0f75aa4dad49</XnaCrossPlatformGroupID> |
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18 | <XnaOutputType>Game</XnaOutputType> |
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19 | <XapFilename>$(AssemblyName).xap</XapFilename> |
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20 | <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate> |
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21 | <XnaWindowsPhoneManifestTemplate>Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate> |
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22 | <TileImage>Background.png</TileImage> |
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23 | <TileTitle>Fera_Proelia</TileTitle> |
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24 | <SupportedCultures> |
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25 | </SupportedCultures> |
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26 | <ApplicationIcon>Game.ico</ApplicationIcon> |
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27 | <Thumbnail>GameThumbnail.png</Thumbnail> |
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28 | </PropertyGroup> |
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29 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' "> |
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30 | <DebugSymbols>true</DebugSymbols> |
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31 | <DebugType>full</DebugType> |
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32 | <Optimize>false</Optimize> |
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33 | <OutputPath>bin\Windows Phone\Debug</OutputPath> |
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34 | <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants> |
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35 | <ErrorReport>prompt</ErrorReport> |
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36 | <WarningLevel>4</WarningLevel> |
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37 | <NoStdLib>true</NoStdLib> |
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38 | <UseVSHostingProcess>false</UseVSHostingProcess> |
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39 | <XnaCompressContent>false</XnaCompressContent> |
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40 | </PropertyGroup> |
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41 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' "> |
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42 | <DebugType>pdbonly</DebugType> |
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43 | <Optimize>true</Optimize> |
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44 | <OutputPath>bin\Windows Phone\Release</OutputPath> |
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45 | <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants> |
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46 | <ErrorReport>prompt</ErrorReport> |
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47 | <WarningLevel>4</WarningLevel> |
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48 | <NoStdLib>true</NoStdLib> |
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49 | <UseVSHostingProcess>false</UseVSHostingProcess> |
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50 | <XnaCompressContent>false</XnaCompressContent> |
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51 | </PropertyGroup> |
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52 | <ItemGroup> |
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53 | <Reference Include="Microsoft.Xna.Framework"> |
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54 | <Private>False</Private> |
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55 | </Reference> |
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56 | <Reference Include="Microsoft.Xna.Framework.Game"> |
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57 | <Private>False</Private> |
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58 | </Reference> |
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59 | <Reference Include="Microsoft.Xna.Framework.Graphics"> |
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60 | <Private>False</Private> |
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61 | </Reference> |
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62 | <Reference Include="Microsoft.Xna.Framework.GamerServices"> |
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63 | <Private>False</Private> |
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64 | </Reference> |
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65 | <Reference Include="Microsoft.Xna.Framework.Input.Touch"> |
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66 | <Private>False</Private> |
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67 | </Reference> |
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68 | <Reference Include="mscorlib"> |
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69 | <Private>False</Private> |
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70 | </Reference> |
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71 | <Reference Include="System"> |
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72 | <Private>False</Private> |
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73 | </Reference> |
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74 | <Reference Include="System.Xml"> |
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75 | <Private>False</Private> |
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76 | </Reference> |
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77 | <Reference Include="System.Core"> |
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78 | <Private>False</Private> |
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79 | </Reference> |
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80 | <Reference Include="System.Xml.Linq"> |
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81 | <Private>False</Private> |
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82 | </Reference> |
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83 | <Reference Include="System.Net"> |
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84 | <Private>False</Private> |
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85 | </Reference> |
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86 | </ItemGroup> |
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87 | <ItemGroup> |
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88 | <Compile Include="Beast.cs" /> |
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89 | <Compile Include="GameObject.cs" /> |
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90 | <Compile Include="GameplayScreen.cs" /> |
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91 | <Compile Include="GameScreen.cs" /> |
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92 | <Compile Include="HUD.cs" /> |
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93 | <Compile Include="HUDComponent.cs" /> |
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94 | <Compile Include="HUDImage.cs" /> |
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95 | <Compile Include="HUDText.cs" /> |
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96 | <Compile Include="InputState.cs" /> |
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97 | <Compile Include="ISelectable.cs" /> |
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98 | <Compile Include="MainMenuScreen.cs" /> |
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99 | <Compile Include="MenuEntry.cs" /> |
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100 | <Compile Include="MenuScreen.cs" /> |
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101 | <Compile Include="Properties\AssemblyInfo.cs" /> |
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102 | <Compile Include="ScreenManager.cs" /> |
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103 | <Compile Include="Tile.cs" /> |
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104 | <None Include="Properties\AppManifest.xml"> |
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105 | <XnaPlatformSpecific>true</XnaPlatformSpecific> |
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106 | </None> |
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107 | <None Include="Properties\WMAppManifest.xml"> |
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108 | <XnaPlatformSpecific>true</XnaPlatformSpecific> |
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109 | </None> |
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110 | <Compile Include="Program.cs" /> |
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111 | <Compile Include="Fera_Proelia.cs" /> |
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112 | </ItemGroup> |
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113 | <ItemGroup> |
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114 | <Content Include="Game.ico" /> |
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115 | <Content Include="GameThumbnail.png" /> |
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116 | <Content Include="Background.png"> |
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117 | <XnaPlatformSpecific>true</XnaPlatformSpecific> |
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118 | </Content> |
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119 | </ItemGroup> |
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120 | <ItemGroup> |
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121 | <ProjectReference Include="..\Fera ProeliaContent\Fera ProeliaContent.contentproj"> |
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122 | <Name>Fera_ProeliaContent</Name> |
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123 | <XnaReferenceType>Content</XnaReferenceType> |
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124 | </ProjectReference> |
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125 | </ItemGroup> |
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126 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> |
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127 | <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> |
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128 | <!-- |
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129 | To modify your build process, add your task inside one of the targets below and uncomment it. |
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130 | Other similar extension points exist, see Microsoft.Common.targets. |
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131 | <Target Name="BeforeBuild"> |
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132 | </Target> |
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133 | <Target Name="AfterBuild"> |
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134 | </Target> |
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135 | --> |
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136 | </Project> |
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