source: 2011/23/sijoseha/Fera Proelia/Fera Proelia/Fera Proelia/Fera Proelia.csproj @ 2144

Revision 2144, 5.6 KB checked in by sijoseha, 8 years ago (diff)

Basic HUD stuff implemented

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{6BCDF871-2F90-41E7-BE82-7DC77E0D2075}</ProjectGuid>
5    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <RootNamespace>Fera_Proelia</RootNamespace>
11    <AssemblyName>Fera Proelia</AssemblyName>
12    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
13    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
14    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
15    <XnaPlatform>Windows Phone</XnaPlatform>
16    <XnaProfile>Reach</XnaProfile>
17    <XnaCrossPlatformGroupID>896117eb-48f0-4a81-bc72-0f75aa4dad49</XnaCrossPlatformGroupID>
18    <XnaOutputType>Game</XnaOutputType>
19    <XapFilename>$(AssemblyName).xap</XapFilename>
20    <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
21    <XnaWindowsPhoneManifestTemplate>Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
22    <TileImage>Background.png</TileImage>
23    <TileTitle>Fera_Proelia</TileTitle>
24    <SupportedCultures>
25    </SupportedCultures>
26    <ApplicationIcon>Game.ico</ApplicationIcon>
27    <Thumbnail>GameThumbnail.png</Thumbnail>
28  </PropertyGroup>
29  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
30    <DebugSymbols>true</DebugSymbols>
31    <DebugType>full</DebugType>
32    <Optimize>false</Optimize>
33    <OutputPath>bin\Windows Phone\Debug</OutputPath>
34    <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
35    <ErrorReport>prompt</ErrorReport>
36    <WarningLevel>4</WarningLevel>
37    <NoStdLib>true</NoStdLib>
38    <UseVSHostingProcess>false</UseVSHostingProcess>
39    <XnaCompressContent>false</XnaCompressContent>
40  </PropertyGroup>
41  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
42    <DebugType>pdbonly</DebugType>
43    <Optimize>true</Optimize>
44    <OutputPath>bin\Windows Phone\Release</OutputPath>
45    <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
46    <ErrorReport>prompt</ErrorReport>
47    <WarningLevel>4</WarningLevel>
48    <NoStdLib>true</NoStdLib>
49    <UseVSHostingProcess>false</UseVSHostingProcess>
50    <XnaCompressContent>false</XnaCompressContent>
51  </PropertyGroup>
52  <ItemGroup>
53    <Reference Include="Microsoft.Xna.Framework">
54      <Private>False</Private>
55    </Reference>
56    <Reference Include="Microsoft.Xna.Framework.Game">
57      <Private>False</Private>
58    </Reference>
59    <Reference Include="Microsoft.Xna.Framework.Graphics">
60      <Private>False</Private>
61    </Reference>
62    <Reference Include="Microsoft.Xna.Framework.GamerServices">
63      <Private>False</Private>
64    </Reference>
65    <Reference Include="Microsoft.Xna.Framework.Input.Touch">
66      <Private>False</Private>
67    </Reference>
68    <Reference Include="mscorlib">
69      <Private>False</Private>
70    </Reference>
71    <Reference Include="System">
72      <Private>False</Private>
73    </Reference>
74    <Reference Include="System.Xml">
75      <Private>False</Private>
76    </Reference>
77    <Reference Include="System.Core">
78      <Private>False</Private>
79    </Reference>
80    <Reference Include="System.Xml.Linq">
81      <Private>False</Private>
82    </Reference>
83    <Reference Include="System.Net">
84      <Private>False</Private>
85    </Reference>
86  </ItemGroup>
87  <ItemGroup>
88    <Compile Include="Beast.cs" />
89    <Compile Include="GameObject.cs" />
90    <Compile Include="GameplayScreen.cs" />
91    <Compile Include="GameScreen.cs" />
92    <Compile Include="HUD.cs" />
93    <Compile Include="HUDComponent.cs" />
94    <Compile Include="HUDImage.cs" />
95    <Compile Include="HUDText.cs" />
96    <Compile Include="InputState.cs" />
97    <Compile Include="ISelectable.cs" />
98    <Compile Include="MainMenuScreen.cs" />
99    <Compile Include="MenuEntry.cs" />
100    <Compile Include="MenuScreen.cs" />
101    <Compile Include="Properties\AssemblyInfo.cs" />
102    <Compile Include="ScreenManager.cs" />
103    <Compile Include="Tile.cs" />
104    <None Include="Properties\AppManifest.xml">
105      <XnaPlatformSpecific>true</XnaPlatformSpecific>
106    </None>
107    <None Include="Properties\WMAppManifest.xml">
108      <XnaPlatformSpecific>true</XnaPlatformSpecific>
109    </None>
110    <Compile Include="Program.cs" />
111    <Compile Include="Fera_Proelia.cs" />
112  </ItemGroup>
113  <ItemGroup>
114    <Content Include="Game.ico" />
115    <Content Include="GameThumbnail.png" />
116    <Content Include="Background.png">
117      <XnaPlatformSpecific>true</XnaPlatformSpecific>
118    </Content>
119  </ItemGroup>
120  <ItemGroup>
121    <ProjectReference Include="..\Fera ProeliaContent\Fera ProeliaContent.contentproj">
122      <Name>Fera_ProeliaContent</Name>
123      <XnaReferenceType>Content</XnaReferenceType>
124    </ProjectReference>
125  </ItemGroup>
126  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
127  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
128  <!--
129      To modify your build process, add your task inside one of the targets below and uncomment it.
130      Other similar extension points exist, see Microsoft.Common.targets.
131      <Target Name="BeforeBuild">
132      </Target>
133      <Target Name="AfterBuild">
134      </Target>
135    -->
136</Project>
Note: See TracBrowser for help on using the repository browser.