source: 2011/23/sijoseha/Fera Proelia/Fera Proelia/Fera Proelia/Fera Proelia.csproj @ 2141

Revision 2141, 5.4 KB checked in by sijoseha, 8 years ago (diff)

Whoa. A lot of stuff since last commit.
Implemented ScreenManager? stuff to handle all the screens.
Input is handled also.
Simple tile based map system started up.
Normal menu.
Alotofsmallstuff

Line 
1<?xml version="1.0" encoding="utf-8"?>
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3  <PropertyGroup>
4    <ProjectGuid>{6BCDF871-2F90-41E7-BE82-7DC77E0D2075}</ProjectGuid>
5    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
8    <OutputType>Library</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <RootNamespace>Fera_Proelia</RootNamespace>
11    <AssemblyName>Fera Proelia</AssemblyName>
12    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
13    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
14    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
15    <XnaPlatform>Windows Phone</XnaPlatform>
16    <XnaProfile>Reach</XnaProfile>
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21    <XnaWindowsPhoneManifestTemplate>Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
22    <TileImage>Background.png</TileImage>
23    <TileTitle>Fera_Proelia</TileTitle>
24    <SupportedCultures>
25    </SupportedCultures>
26    <ApplicationIcon>Game.ico</ApplicationIcon>
27    <Thumbnail>GameThumbnail.png</Thumbnail>
28  </PropertyGroup>
29  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
30    <DebugSymbols>true</DebugSymbols>
31    <DebugType>full</DebugType>
32    <Optimize>false</Optimize>
33    <OutputPath>bin\Windows Phone\Debug</OutputPath>
34    <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
35    <ErrorReport>prompt</ErrorReport>
36    <WarningLevel>4</WarningLevel>
37    <NoStdLib>true</NoStdLib>
38    <UseVSHostingProcess>false</UseVSHostingProcess>
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42    <DebugType>pdbonly</DebugType>
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44    <OutputPath>bin\Windows Phone\Release</OutputPath>
45    <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
46    <ErrorReport>prompt</ErrorReport>
47    <WarningLevel>4</WarningLevel>
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52  <ItemGroup>
53    <Reference Include="Microsoft.Xna.Framework">
54      <Private>False</Private>
55    </Reference>
56    <Reference Include="Microsoft.Xna.Framework.Game">
57      <Private>False</Private>
58    </Reference>
59    <Reference Include="Microsoft.Xna.Framework.Graphics">
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62    <Reference Include="Microsoft.Xna.Framework.GamerServices">
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68    <Reference Include="mscorlib">
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71    <Reference Include="System">
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86  </ItemGroup>
87  <ItemGroup>
88    <Compile Include="Beast.cs" />
89    <Compile Include="GameObject.cs" />
90    <Compile Include="GameplayScreen.cs" />
91    <Compile Include="GameScreen.cs" />
92    <Compile Include="HUD.cs" />
93    <Compile Include="InputState.cs" />
94    <Compile Include="ISelectable.cs" />
95    <Compile Include="MainMenuScreen.cs" />
96    <Compile Include="MenuEntry.cs" />
97    <Compile Include="MenuScreen.cs" />
98    <Compile Include="Properties\AssemblyInfo.cs" />
99    <Compile Include="ScreenManager.cs" />
100    <Compile Include="Tile.cs" />
101    <None Include="Properties\AppManifest.xml">
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103    </None>
104    <None Include="Properties\WMAppManifest.xml">
105      <XnaPlatformSpecific>true</XnaPlatformSpecific>
106    </None>
107    <Compile Include="Program.cs" />
108    <Compile Include="Fera_Proelia.cs" />
109  </ItemGroup>
110  <ItemGroup>
111    <Content Include="Game.ico" />
112    <Content Include="GameThumbnail.png" />
113    <Content Include="Background.png">
114      <XnaPlatformSpecific>true</XnaPlatformSpecific>
115    </Content>
116  </ItemGroup>
117  <ItemGroup>
118    <ProjectReference Include="..\Fera ProeliaContent\Fera ProeliaContent.contentproj">
119      <Name>Fera_ProeliaContent</Name>
120      <XnaReferenceType>Content</XnaReferenceType>
121    </ProjectReference>
122  </ItemGroup>
123  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
124  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
125  <!--
126      To modify your build process, add your task inside one of the targets below and uncomment it.
127      Other similar extension points exist, see Microsoft.Common.targets.
128      <Target Name="BeforeBuild">
129      </Target>
130      <Target Name="AfterBuild">
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132    -->
133</Project>
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