source: 2011/23/sijoseha/Fera Proelia/Fera Proelia/Fera Proelia/Beast.cs @ 2144

Revision 2141, 413 bytes checked in by sijoseha, 8 years ago (diff)

Whoa. A lot of stuff since last commit.
Implemented ScreenManager? stuff to handle all the screens.
Input is handled also.
Simple tile based map system started up.
Normal menu.
Alotofsmallstuff

Line 
1using System;
2using System.Collections.Generic;
3
4using Microsoft.Xna.Framework;
5using Microsoft.Xna.Framework.Graphics;
6
7namespace Fera_Proelia
8{
9    public class Beast : GameObject
10    {
11        public Beast(Vector2 position, float width, float height)
12            :base(width, height)
13        {
14            Position = position;
15            Size = new Vector2(width, height);
16        }
17    }
18}
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