1 | <?xml version="1.0" encoding="utf-8"?> |
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2 | <!-- |
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3 | This file contains an xml description of a font, and will be read by the XNA |
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4 | Framework Content Pipeline. Follow the comments to customize the appearance |
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5 | of the font in your game, and to change the characters which are available to draw |
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6 | with. |
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7 | --> |
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8 | <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> |
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9 | <Asset Type="Graphics:FontDescription"> |
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10 | |
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11 | <!-- |
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12 | Modify this string to change the font that will be imported. |
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13 | --> |
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14 | <FontName>Segoe UI Mono</FontName> |
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15 | |
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16 | <!-- |
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17 | Size is a float value, measured in points. Modify this value to change |
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18 | the size of the font. |
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19 | --> |
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20 | <Size>14</Size> |
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21 | |
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22 | <!-- |
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23 | Spacing is a float value, measured in pixels. Modify this value to change |
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24 | the amount of spacing in between characters. |
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25 | --> |
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26 | <Spacing>0</Spacing> |
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27 | |
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28 | <!-- |
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29 | UseKerning controls the layout of the font. If this value is true, kerning information |
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30 | will be used when placing characters. |
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31 | --> |
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32 | <UseKerning>true</UseKerning> |
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33 | |
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34 | <!-- |
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35 | Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", |
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36 | and "Bold, Italic", and are case sensitive. |
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37 | --> |
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38 | <Style>Regular</Style> |
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39 | |
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40 | <!-- |
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41 | If you uncomment this line, the default character will be substituted if you draw |
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42 | or measure text that contains characters which were not included in the font. |
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43 | --> |
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44 | <!-- <DefaultCharacter>*</DefaultCharacter> --> |
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45 | |
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46 | <!-- |
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47 | CharacterRegions control what letters are available in the font. Every |
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48 | character from Start to End will be built and made available for drawing. The |
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49 | default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin |
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50 | character set. The characters are ordered according to the Unicode standard. |
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51 | See the documentation for more information. |
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52 | --> |
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53 | <CharacterRegions> |
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54 | <CharacterRegion> |
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55 | <Start> </Start> |
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56 | <End>~</End> |
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57 | </CharacterRegion> |
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58 | </CharacterRegions> |
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59 | </Asset> |
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60 | </XnaContent> |
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