1 | using System; |
---|
2 | using System.Collections.Generic; |
---|
3 | using Jypeli; |
---|
4 | using Jypeli.Assets; |
---|
5 | using Jypeli.Controls; |
---|
6 | using Jypeli.Effects; |
---|
7 | using Jypeli.Widgets; |
---|
8 | |
---|
9 | public class Peli : PhysicsGame |
---|
10 | { |
---|
11 | Vector nopeusYlos = new Vector(0, 500); |
---|
12 | Vector nopeusAlas = new Vector(0, -500); |
---|
13 | Vector nopeusOikealle = new Vector(500, 0); |
---|
14 | Vector nopeusVasemmalle = new Vector(-500, 0); |
---|
15 | |
---|
16 | PhysicsObject pallo; |
---|
17 | PhysicsObject maila1; |
---|
18 | PhysicsObject maila2; |
---|
19 | PhysicsObject maila3; |
---|
20 | PhysicsObject maila4; |
---|
21 | |
---|
22 | PhysicsObject vasenReuna; |
---|
23 | PhysicsObject oikeaReuna; |
---|
24 | |
---|
25 | IntMeter pelaajan1Pisteet; |
---|
26 | IntMeter pelaajan2Pisteet; |
---|
27 | |
---|
28 | public override void Begin() |
---|
29 | { |
---|
30 | LuoKentta(); |
---|
31 | AsetaOhjaimet(); |
---|
32 | LisaaLaskurit(); |
---|
33 | AloitaPeli(); |
---|
34 | } |
---|
35 | |
---|
36 | void LuoKentta() |
---|
37 | { |
---|
38 | pallo = new PhysicsObject(40.0, 40.0); |
---|
39 | pallo.Shape = Shape.Circle; |
---|
40 | pallo.Color = Color.Black; |
---|
41 | Add(pallo); |
---|
42 | pallo.X = -200.0; |
---|
43 | pallo.Y = 0.0; |
---|
44 | pallo.Restitution = 1.0; |
---|
45 | AddCollisionHandler(pallo, KasittelePallonTormays); |
---|
46 | |
---|
47 | maila1 = LuoMaila(Level.Left + 20.0, 0.0); |
---|
48 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
---|
49 | maila3 = LuoMaila2(0.0, Level.Top -20.0); |
---|
50 | maila4 = LuoMaila2(0.0,Level.Bottom +20.0); |
---|
51 | |
---|
52 | vasenReuna = Level.CreateLeftBorder(); |
---|
53 | vasenReuna.Restitution = 1.0; |
---|
54 | vasenReuna.IsVisible = false; |
---|
55 | oikeaReuna = Level.CreateRightBorder(); |
---|
56 | oikeaReuna.Restitution = 1.0; |
---|
57 | oikeaReuna.IsVisible = false; |
---|
58 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
---|
59 | alaReuna.Restitution = 1.0; |
---|
60 | alaReuna.IsVisible = false; |
---|
61 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
---|
62 | ylaReuna.Restitution = 1.0; |
---|
63 | ylaReuna.IsVisible = false; |
---|
64 | |
---|
65 | Level.BackgroundColor = Color.White; |
---|
66 | |
---|
67 | Camera.ZoomToLevel(); |
---|
68 | } |
---|
69 | |
---|
70 | |
---|
71 | void AloitaPeli() |
---|
72 | { |
---|
73 | Vector impulssi = new Vector(500.0, 0.0); |
---|
74 | pallo.Hit(impulssi); |
---|
75 | } |
---|
76 | |
---|
77 | |
---|
78 | PhysicsObject LuoMaila(double x, double y) |
---|
79 | { |
---|
80 | PhysicsObject maila = PhysicsObject.CreateStaticObject(10.0, 120.0); |
---|
81 | maila.Shape = Shape.Rectangle; |
---|
82 | maila.X = x; |
---|
83 | maila.Y = y; |
---|
84 | maila.Color = Color.Black; |
---|
85 | maila.Restitution = 1.0; |
---|
86 | Add(maila); |
---|
87 | return maila; |
---|
88 | } |
---|
89 | |
---|
90 | PhysicsObject LuoMaila2 (double x, double y) |
---|
91 | { |
---|
92 | PhysicsObject maila2 = PhysicsObject.CreateStaticObject(120.0, 10.0); |
---|
93 | maila2.Shape = Shape.Rectangle; |
---|
94 | maila2.X = x; |
---|
95 | maila2.Y = y; |
---|
96 | maila2.Color = Color.Black; |
---|
97 | maila2.Restitution = 1.0; |
---|
98 | Add(maila2); |
---|
99 | return maila2; |
---|
100 | } |
---|
101 | |
---|
102 | void AsetaOhjaimet() |
---|
103 | { |
---|
104 | Keyboard.Listen(Key.W, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); |
---|
105 | Keyboard.Listen(Key.W, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
---|
106 | Keyboard.Listen(Key.S, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
---|
107 | Keyboard.Listen(Key.S, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
---|
108 | |
---|
109 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
---|
110 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
---|
111 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
---|
112 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
---|
113 | |
---|
114 | Keyboard.Listen(Key.Right, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa oikealle", maila3, nopeusOikealle); |
---|
115 | Keyboard.Listen(Key.Right, ButtonState.Released, AsetaNopeus, null, maila3, Vector.Zero); |
---|
116 | Keyboard.Listen(Key.Left, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa vasemmalle", maila3, nopeusVasemmalle); |
---|
117 | Keyboard.Listen(Key.Left, ButtonState.Released, AsetaNopeus, null, maila3, Vector.Zero); |
---|
118 | |
---|
119 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa vasemmalle", maila4, nopeusVasemmalle); |
---|
120 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila4, Vector.Zero); |
---|
121 | Keyboard.Listen(Key.D, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa oikealle", maila4, nopeusOikealle); |
---|
122 | Keyboard.Listen(Key.D, ButtonState.Released, AsetaNopeus, null, maila4, Vector.Zero); |
---|
123 | |
---|
124 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
---|
125 | Keyboard.Listen(Key.Enter, ButtonState.Pressed, NewGame, "Uusi peli"); |
---|
126 | Keyboard.Listen(Key.Space, ButtonState.Pressed, Release, "Vapauta"); |
---|
127 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
---|
128 | } |
---|
129 | void NewGame() |
---|
130 | { |
---|
131 | pelaajan1Pisteet.Reset(); |
---|
132 | pelaajan2Pisteet.Reset(); |
---|
133 | pallo.X = 0; |
---|
134 | pallo.Y = 0; |
---|
135 | pallo.Velocity = new Vector (0, 0); |
---|
136 | } |
---|
137 | |
---|
138 | void Release() |
---|
139 | { |
---|
140 | pallo.Velocity = new Vector(400, 100); |
---|
141 | } |
---|
142 | |
---|
143 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
---|
144 | { |
---|
145 | if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) |
---|
146 | { |
---|
147 | maila.Velocity = Vector.Zero; |
---|
148 | return; |
---|
149 | } |
---|
150 | |
---|
151 | if ((nopeus.Y > 0) && (maila.Top > Level.Top)) |
---|
152 | { |
---|
153 | maila.Velocity = Vector.Zero; |
---|
154 | return; |
---|
155 | } |
---|
156 | |
---|
157 | maila.Velocity = nopeus; |
---|
158 | |
---|
159 | } |
---|
160 | |
---|
161 | |
---|
162 | void LisaaLaskurit() |
---|
163 | { |
---|
164 | pelaajan1Pisteet = LuoPisteLaskuri( Screen.Left + 100.0, Screen.Top - 100.0 ); |
---|
165 | pelaajan2Pisteet = LuoPisteLaskuri( Screen.Right - 100.0, Screen.Top - 100.0 ); |
---|
166 | } |
---|
167 | |
---|
168 | |
---|
169 | IntMeter LuoPisteLaskuri ( double x, double y ) |
---|
170 | |
---|
171 | { |
---|
172 | IntMeter laskuri = new IntMeter(0); |
---|
173 | laskuri.MaxValue = 10; |
---|
174 | Label naytto = new Label(); |
---|
175 | naytto.BindTo(laskuri); |
---|
176 | naytto.X = x; |
---|
177 | naytto.Y = y; |
---|
178 | naytto.TextColor = Color.Black; |
---|
179 | naytto.BorderColor = Level.BackgroundColor; |
---|
180 | naytto.Color = Level.BackgroundColor; |
---|
181 | Add(naytto); |
---|
182 | return laskuri; |
---|
183 | } |
---|
184 | |
---|
185 | void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) |
---|
186 | { |
---|
187 | if (kohde == oikeaReuna) |
---|
188 | { |
---|
189 | pelaajan1Pisteet.Value += 1; |
---|
190 | pallo.X = 0; |
---|
191 | pallo.Y = 0; |
---|
192 | pallo.Velocity = new Vector(0, 0); |
---|
193 | } |
---|
194 | else if (kohde == vasenReuna) |
---|
195 | { |
---|
196 | pelaajan2Pisteet.Value += 1; |
---|
197 | pallo.X = 0; |
---|
198 | pallo.Y = 0; |
---|
199 | pallo.Velocity = new Vector(0, 0); |
---|
200 | } |
---|
201 | |
---|
202 | } |
---|
203 | |
---|
204 | |
---|
205 | } |
---|