1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Assets; |
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5 | using Jypeli.Controls; |
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6 | using Jypeli.Effects; |
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7 | using Jypeli.Widgets; |
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8 | using Jypeli.WP7; |
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9 | |
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10 | public class Peli : Game |
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11 | { |
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12 | List<GameObject> painikkeet; |
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13 | List<GameObject> painamattomat; |
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14 | |
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15 | Animation painike0animaatio; |
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16 | Animation painike1animaatio; |
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17 | Animation painike2animaatio; |
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18 | Animation painike3animaatio; |
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19 | |
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20 | const double painikkeenLeveys = 170; |
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21 | const double painikkeenKorkeus = painikkeenLeveys; |
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22 | Timer painikkeidenSytytin; |
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23 | Timer nopeutusAjastin; |
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24 | Timer aikaaPainaaUuttaNappia; |
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25 | |
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26 | Label pistenaytto; |
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27 | |
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28 | int painikkeidenMaara; |
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29 | int montakoPainikettaPainettu; |
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30 | |
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31 | bool peliPaattynyt; |
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32 | |
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33 | Sound piip; |
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34 | |
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35 | // ScoreList topten = new ScoreList(10, false, 0); |
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36 | EasyHighScore topten = new EasyHighScore(); |
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37 | |
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38 | public override void Begin() |
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39 | { |
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40 | Phone.DisplayResolution = DisplayResolution.Large; |
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41 | //Phone.DisplayResolution = DisplayResolution.Small; |
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42 | topten.Text = ""; |
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43 | painikkeet = new List<GameObject>(); |
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44 | painamattomat = new List<GameObject>(); |
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45 | painikkeidenMaara = 4; |
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46 | |
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47 | Level.Width = 800; |
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48 | Level.Height = 480; |
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49 | Level.Background.Image = LoadImage("tausta"); |
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50 | Level.Background.Size = new Vector(Level.Width, Level.Height); |
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51 | Level.BackgroundColor = Color.Black; |
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52 | MessageDisplay.TextColor = Color.White; |
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53 | Camera.ZoomToLevel(); |
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54 | |
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55 | //if (DataStorage.Exists("topten.xml")) |
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56 | //{ |
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57 | // //topfive = DataStorage.Load<ScoreList>(topfive, "topten.xml"); |
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58 | //} |
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59 | |
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60 | LisaaPainikkeet(); |
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61 | LuoAjastimet(); |
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62 | LataaAanet(); |
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63 | |
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64 | LisaaPistenaytto(); |
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65 | AloitaPeli(); |
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66 | |
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67 | } |
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68 | |
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69 | void LataaAanet() |
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70 | { |
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71 | SoundEffect siniaalto = LoadSoundEffect("sinewave"); |
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72 | piip = siniaalto.CreateSound(); |
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73 | } |
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74 | |
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75 | |
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76 | void LuoAjastimet() |
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77 | { |
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78 | painikkeidenSytytin = new Timer(); |
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79 | painikkeidenSytytin.Trigger += SytytaJokinPainike; |
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80 | |
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81 | nopeutusAjastin = new Timer(); |
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82 | nopeutusAjastin.Interval = 5.1; |
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83 | nopeutusAjastin.Trigger += NopeutaPelia; |
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84 | |
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85 | aikaaPainaaUuttaNappia = new Timer(); |
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86 | aikaaPainaaUuttaNappia.Interval = 3; |
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87 | aikaaPainaaUuttaNappia.Trigger += PeliPaattyy; |
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88 | } |
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89 | |
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90 | |
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91 | void LisaaPistenaytto() |
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92 | { |
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93 | pistenaytto = new Label(montakoPainikettaPainettu.ToString()); |
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94 | pistenaytto.X = 0; |
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95 | pistenaytto.Y = -150; |
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96 | pistenaytto.TextColor = Color.White; |
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97 | pistenaytto.Font = Font.DefaultLargeBold; |
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98 | pistenaytto.SizeMode = TextSizeMode.StretchText; |
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99 | pistenaytto.Size *= 3; |
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100 | Add(pistenaytto); |
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101 | } |
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102 | |
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103 | void LisaaPainikkeet() |
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104 | { |
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105 | Image[] painike0kuvat = LoadImages("0", "00"); |
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106 | Image[] painike1kuvat = LoadImages("1", "11"); |
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107 | Image[] painike2kuvat = LoadImages("2", "22"); |
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108 | Image[] painike3kuvat = LoadImages("3", "33"); |
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109 | painike0animaatio = new Animation(painike0kuvat); |
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110 | painike1animaatio = new Animation(painike1kuvat); |
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111 | painike2animaatio = new Animation(painike2kuvat); |
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112 | painike3animaatio = new Animation(painike3kuvat); |
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113 | painike0animaatio.FPS = 12; |
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114 | painike1animaatio.FPS = 12; |
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115 | painike2animaatio.FPS = 12; |
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116 | painike3animaatio.FPS = 12; |
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117 | |
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118 | for (int i = 0; i < painikkeidenMaara; i++) |
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119 | { |
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120 | Add(LuoPainike()); |
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121 | } |
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122 | } |
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123 | |
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124 | GameObject LuoPainike() |
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125 | { |
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126 | GameObject painike = new GameObject(painikkeenLeveys, painikkeenKorkeus); |
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127 | painikkeet.Add(painike); |
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128 | painike.X = -((painikkeidenMaara / 2) * (painikkeenLeveys + 20)) + ((painikkeet.Count) * (painikkeenLeveys + 20)) - (painikkeenLeveys / 2); |
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129 | painike.Tag = painikkeet.Count.ToString(); |
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130 | painike.Image = LoadImage((painikkeet.Count - 1).ToString() + "_"); |
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131 | return painike; |
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132 | } |
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133 | |
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134 | void LisaaNappaimet() |
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135 | { |
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136 | Keyboard.Listen(Key.A, ButtonState.Pressed, NappainPainettu, null, 0); |
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137 | Keyboard.Listen(Key.S, ButtonState.Pressed, NappainPainettu, null, 1); |
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138 | Keyboard.Listen(Key.D, ButtonState.Pressed, NappainPainettu, null, 2); |
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139 | Keyboard.Listen(Key.F, ButtonState.Pressed, NappainPainettu, null, 3); |
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140 | |
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141 | TouchPanel.Listen(ButtonState.Pressed, NayttoaPainettu, null); |
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142 | |
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143 | //Keyboard.Listen(Key.J, ButtonState.Pressed, NappainPainettu, null, 4); |
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144 | //Keyboard.Listen(Key.K, ButtonState.Pressed, NappainPainettu, null, 5); |
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145 | //Keyboard.Listen(Key.L, ButtonState.Pressed, NappainPainettu, null, 6); |
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146 | //Keyboard.Listen(Key., ButtonState.Pressed, NappainPainettu, null, 7); |
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147 | |
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148 | #region debug |
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149 | Keyboard.Listen(Key.Left, ButtonState.Down, delegate() { pistenaytto.X -= 2; MessageDisplay.Add("" + pistenaytto.X + " " + pistenaytto.Y); }, null); |
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150 | Keyboard.Listen(Key.Right, ButtonState.Down, delegate() { pistenaytto.X += 2; MessageDisplay.Add("" + pistenaytto.X + " " + pistenaytto.Y); }, null); |
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151 | Keyboard.Listen(Key.Down, ButtonState.Down, delegate() { pistenaytto.Y -= 2; MessageDisplay.Add("" + pistenaytto.X + " " + pistenaytto.Y); }, null); |
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152 | Keyboard.Listen(Key.Up, ButtonState.Down, delegate() { pistenaytto.Y += 2; MessageDisplay.Add("" + pistenaytto.X + " " + pistenaytto.Y); }, null); |
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153 | #endregion |
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154 | } |
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155 | |
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156 | void NayttoaPainettu(Touch kosketus) |
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157 | { |
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158 | for (int i = 0; i < painikkeet.Count; i++) |
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159 | { |
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160 | if (painikkeet[i].IsInside(kosketus.PositionOnWorld)) |
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161 | { |
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162 | NappainPainettu(i); |
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163 | return; |
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164 | } |
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165 | } |
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166 | } |
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167 | |
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168 | void NappainPainettu(int painikeIndeksi) |
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169 | { |
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170 | Phone.Vibrate(50); |
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171 | if (painamattomat.Count < 1 || painamattomat[0].Tag.ToString() != (painikeIndeksi + 1).ToString()) |
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172 | { |
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173 | PeliPaattyy(new Timer()); |
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174 | } |
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175 | else |
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176 | { |
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177 | painamattomat.RemoveAt(0); |
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178 | aikaaPainaaUuttaNappia.Reset(); |
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179 | pistenaytto.Text = (++montakoPainikettaPainettu).ToString(); |
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180 | } |
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181 | } |
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182 | |
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183 | void PeliPaattyy(Timer t) |
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184 | { |
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185 | Phone.Vibrate(1500); |
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186 | peliPaattynyt = true; |
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187 | ClearControls(); |
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188 | painikkeidenSytytin.Stop(); |
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189 | nopeutusAjastin.Stop(); |
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190 | aikaaPainaaUuttaNappia.Stop(); |
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191 | painamattomat.Clear(); |
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192 | for (int i = 0; i < painikkeet.Count; i++) |
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193 | { |
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194 | Sytyta(i); |
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195 | } |
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196 | Timer.SingleShot(1, NaytaTopTenJaSalliUudenPelinAloitus); |
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197 | } |
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198 | |
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199 | void NaytaTopTenJaSalliUudenPelinAloitus() |
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200 | { |
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201 | //topten.CongratulationText = "Anna nimi"; |
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202 | //topten.ScreenList.BackGroundColor = Color.DarkGray; |
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203 | //topten.Show(montakoPainikettaPainettu); |
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204 | //HighScoreWindow h = new HighScoreWindow("SpeedKing", "Hall of fame", "You reached top ten!", topten, montakoPainikettaPainettu); |
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205 | //h.Width = 700; |
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206 | //h.Height = 400; |
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207 | //h.Closed += NimiAnnettu; |
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208 | //Add(h); |
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209 | topten.EnterAndShow(montakoPainikettaPainettu); |
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210 | Keyboard.Listen(Key.Enter, ButtonState.Pressed, AloitaPeli, null); |
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211 | TouchPanel.Listen(ButtonState.Pressed, AloitaPeliJaResetoiKosketus, null); |
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212 | } |
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213 | |
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214 | void AloitaPeliJaResetoiKosketus(Touch touch) |
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215 | { |
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216 | ClearControls(); |
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217 | AloitaPeli(); |
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218 | } |
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219 | |
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220 | void AloitaPeli() |
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221 | { |
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222 | peliPaattynyt = false; |
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223 | LisaaNappaimet(); |
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224 | |
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225 | for (int i = 0; i < painikkeet.Count; i++) |
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226 | { |
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227 | Sammuta(i); |
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228 | } |
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229 | montakoPainikettaPainettu = 0; |
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230 | pistenaytto.Text = "0"; |
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231 | painikkeidenSytytin.Interval = 1; |
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232 | painikkeidenSytytin.Start(); |
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233 | nopeutusAjastin.Start(); |
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234 | aikaaPainaaUuttaNappia.Start(); |
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235 | } |
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236 | |
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237 | void NopeutaPelia(Timer t) |
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238 | { |
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239 | painikkeidenSytytin.Interval /= 1.11; |
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240 | nopeutusAjastin.Interval = painikkeidenSytytin.Interval * 7.0 + 0.1; |
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241 | } |
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242 | |
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243 | void SytytaJokinPainike(Timer t) |
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244 | { |
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245 | int sytytettavanIndeksi = RandomGen.NextInt(0, painikkeet.Count); // Arvotaan sytytettävä nappula |
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246 | Sytyta(sytytettavanIndeksi); |
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247 | painamattomat.Add(painikkeet[sytytettavanIndeksi]); |
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248 | Timer.SingleShot(t.Interval / 1.4, delegate() { Sammuta(sytytettavanIndeksi); }); |
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249 | Timer.SingleShot(t.Interval / 2, SammutaAani); |
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250 | switch (sytytettavanIndeksi) |
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251 | { |
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252 | case 0: |
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253 | piip.Pitch = -1; |
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254 | break; |
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255 | case 1: |
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256 | piip.Pitch = -.75; |
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257 | break; |
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258 | case 2: |
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259 | piip.Pitch = -0.4; |
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260 | break; |
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261 | case 3: |
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262 | piip.Pitch = -0.15; |
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263 | break; |
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264 | } |
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265 | |
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266 | piip.Play(); |
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267 | } |
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268 | |
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269 | void Sytyta(int i) |
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270 | { |
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271 | switch (i) |
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272 | { |
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273 | case 0: |
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274 | painikkeet[i].Animation = painike0animaatio; |
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275 | break; |
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276 | case 1: |
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277 | painikkeet[i].Animation = painike1animaatio; |
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278 | break; |
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279 | case 2: |
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280 | painikkeet[i].Animation = painike2animaatio; |
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281 | break; |
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282 | case 3: |
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283 | painikkeet[i].Animation = painike3animaatio; |
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284 | break; |
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285 | } |
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286 | painikkeet[i].Animation.Start(); |
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287 | } |
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288 | |
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289 | void SammutaAani() |
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290 | { |
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291 | piip.Stop(); |
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292 | } |
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293 | |
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294 | void Sammuta(int i) |
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295 | { |
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296 | if (!peliPaattynyt) // Ei sammuteta nappulaa jos peli on päättynyt. |
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297 | { |
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298 | painikkeet[i].Animation.Stop(); |
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299 | painikkeet[i].Image = LoadImage(i.ToString() + "_"); |
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300 | } |
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301 | } |
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302 | |
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303 | protected override void Update(Time time) |
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304 | { |
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305 | base.Update(time); |
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306 | } |
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307 | } |
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