source:
2010/31/tutohaml/pong/Peli.cs
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1521
Revision 1521, 458 bytes checked in by paaaanro, 13 years ago (diff) |
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1 | using System; |
2 | using Jypeli; |
3 | using Jypeli.Widgets; |
4 | using Jypeli.Assets; |
5 | |
6 | public class Peli : PhysicsGame |
7 | { |
8 | protected override void Begin() |
9 | { |
10 | |
11 | PhysicsObject pallo = new PhysicsObject(40.0, 40.0); |
12 | pallo.Shape = Shapes.Circle; pallo.X= -200.0; pallo.Y= 0.0; |
13 | Vector impulssi = new Vector(5500.0, 0.0); |
14 | pallo.Hit(impulssi); |
15 | Level.CreateBorders(1.0 false ); |
16 | |
17 | Add(pallo); |
18 | } |
19 | } |
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