using System; using Jypeli; using Jypeli.Widgets; using Jypeli.Assets; public class Peli : PhysicsGame { protected override void Begin() { LuoKentta(); Vector impulssi = new Vector(750.0, 50.0); pallo.Hit(impulssi); } void LuoKentta() { PhysicsObject pallo = new PhysicsObject(40.0, 40.0); pallo.Shape = Shapes.Circle; Add(pallo); Level.CreateBorders(1.0, false); pallo.Restitution = 1.0; Level.BackgroundColor = Color.Black; Camera.ZoomToLevel(); } }