1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.Widgets; |
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4 | using Jypeli.Assets; |
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5 | using Physics2DDotNet.Ignorers; |
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6 | |
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7 | public class Peli : PhysicsGame |
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8 | { |
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9 | Image taloKuva = LoadImage("Talo"); |
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10 | Image matoKuva = LoadImage("Tappajamato1"); |
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11 | Image taustaKuva = LoadImage("Kuutamo"); |
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12 | PhysicsObject tappajaMato; |
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13 | Image vihu1kuva = LoadImage("Vihu1"); |
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14 | |
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15 | Vector downforce = new Vector(0, 9999); |
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16 | ObjectIgnorer ignorer = new ObjectIgnorer(); |
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17 | |
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18 | protected override void Begin() |
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19 | { |
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20 | PhysicsObject maasto = Level.CreateGround(450, 440, 10, Color.Black); |
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21 | maasto.IgnoresCollisionResponse = false; |
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22 | Level.Background.Image = taustaKuva; |
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23 | Level.Background.FitToLevel(); |
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24 | LuoTappajaMato(); |
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25 | ohjaus(); |
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26 | Camera.Follow(tappajaMato); |
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27 | Camera.ZoomToLevel(); |
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28 | Level.CreateBorders(); |
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29 | Gravity = new Vector(0.0, -800.0); |
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30 | luotalot(); |
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31 | maasto.CollisionIgnorer = ignorer; |
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32 | tappajaMato.CollisionIgnorer = ignorer; |
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33 | luovihu1(); |
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34 | } |
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35 | void luotalot() |
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36 | { |
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37 | PhysicsObject Talo = new PhysicsObject(90, 220); |
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38 | Talo.Shape = Shapes.Rectangle; |
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39 | Talo.Mass = 10.0; |
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40 | Talo.Image = taloKuva; |
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41 | Talo.Y = 150; |
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42 | Talo.X = RandomGen.NextDouble(Level.Left, Level.Right); |
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43 | Add(Talo); |
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44 | } |
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45 | void LuoTappajaMato() |
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46 | { |
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47 | tappajaMato = new PhysicsObject(90, 40); |
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48 | tappajaMato.Shape = Shapes.Rectangle; |
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49 | tappajaMato.Mass = 10.0; |
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50 | tappajaMato.Image = matoKuva; |
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51 | tappajaMato.Y = -200; |
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52 | tappajaMato.IgnoresGravity = true; |
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53 | Add(tappajaMato); |
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54 | tappajaMato.LinearDamping = 0.9; |
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55 | tappajaMato.AngularDamping = 0.95; |
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56 | AddCollisionHandler(tappajaMato, matoTormasi); |
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57 | Timer ajastin = new Timer(); |
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58 | ajastin.Interval = 0.1; |
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59 | ajastin.Trigger += tarkistamadonpaikka; |
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60 | ajastin.Start(); |
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61 | } |
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62 | |
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63 | |
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64 | |
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65 | void matoTormasi(PhysicsObject mato, PhysicsObject kohde) |
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66 | { |
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67 | } |
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68 | |
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69 | void ohjaus() |
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70 | { |
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71 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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72 | |
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73 | Keyboard.Listen(Key.Left, ButtonState.Down, Kaannamatoa, null, tappajaMato, 0.3); |
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74 | Keyboard.Listen(Key.Right, ButtonState.Down, Kaannamatoa, null, tappajaMato, -0.3); |
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75 | Keyboard.Listen(Key.Up, ButtonState.Down, Liikutamatoa, null, tappajaMato, 100.0); |
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76 | } |
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77 | |
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78 | |
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79 | void Kaannamatoa(PhysicsObject tappajaMato, double kaantoNopeus) |
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80 | { |
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81 | tappajaMato.AngularVelocity += kaantoNopeus; |
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82 | } |
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83 | |
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84 | void Liikutamatoa(PhysicsObject alus, double nopeus) |
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85 | { |
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86 | Vector impulssi = Vector.FromLengthAndAngle(nopeus, tappajaMato.Angle); |
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87 | tappajaMato.Hit(impulssi); |
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88 | } |
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89 | void tarkistamadonpaikka(Timer sender) |
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90 | { |
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91 | |
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92 | if (tappajaMato.Y > Level.Center.Y && tappajaMato.Y < 50 && tappajaMato.Velocity.Y > 0) |
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93 | { |
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94 | tappajaMato.IgnoresGravity = false; |
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95 | tappajaMato.Hit(downforce); |
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96 | } |
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97 | if (tappajaMato.Y < Level.Center.Y) |
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98 | { |
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99 | tappajaMato.IgnoresGravity = true; |
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100 | } |
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101 | } |
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102 | void luovihu1() |
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103 | { |
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104 | PhysicsObject Vihu1 = new PhysicsObject(20, 13); |
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105 | Vihu1.Shape = Shapes.Rectangle; |
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106 | Vihu1.Mass = 10.0; |
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107 | Vihu1.Image = vihu1kuva; |
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108 | Vihu1.Y = 147; |
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109 | Vihu1.X = RandomGen.NextDouble(Level.Left, Level.Right); |
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110 | Add(Vihu1); |
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111 | for (int i = 0; i < 30; i++) |
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112 | { |
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113 | PhyscicsObject(Vihu1); |
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114 | } |
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115 | } |
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116 | } |
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