1 | using Jypeli; |
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2 | using Jypeli.Assets; |
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3 | |
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4 | public class Peli : PhysicsGame |
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5 | { |
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6 | Vector nopeusYlos = new Vector(0, 300); |
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7 | Vector nopeusAlas = new Vector(0, -300); |
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8 | Vector nopeusVasen = new Vector(-300, 0); |
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9 | Vector nopeusOikea = new Vector(300, 0); |
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10 | double voima = 20; |
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11 | //PhysicsObject pallo; |
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12 | |
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13 | PhysicsObject hahmo; |
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14 | PhysicsObject miekka; |
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15 | |
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16 | Image miekanKuva = LoadImage("Miekka"); |
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17 | |
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18 | |
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19 | |
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20 | protected override void Begin() |
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21 | { |
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22 | Testi(); |
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23 | AsetaOhjaimet(); |
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24 | } |
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25 | |
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26 | void Testi() |
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27 | { |
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28 | Hahmo(-40, -40); |
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29 | Kivi(45, -100, 180); |
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30 | Kivi(50, 100, 100); |
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31 | Kivi(200, 400, 50); |
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32 | Otus(40, 40); |
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33 | Otus(-100, -100); |
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34 | Puu(40, -100, 100); |
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35 | Puu(20, -190, -20); |
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36 | Level.CreateBorders(); |
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37 | } |
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38 | |
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39 | void Hahmo(double x, double y) |
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40 | { |
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41 | hahmo = new PhysicsObject(20,40, Shapes.Circle, CollisionShapeQuality.Best); |
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42 | //hahmo.Shape = Shapes.Circle; |
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43 | hahmo.Color = Color.GreenYellow; |
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44 | hahmo.LinearDamping = 0.95; |
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45 | hahmo.CanRotate = false; |
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46 | |
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47 | Add(hahmo,0); |
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48 | Miekka(); |
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49 | |
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50 | Camera.Follow(hahmo); |
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51 | Camera.Zoom(1.5); |
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52 | } |
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53 | |
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54 | PhysicsObject Otus(double x, double y) |
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55 | { |
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56 | PhysicsObject otus = new PhysicsObject(20, 20, Shapes.Circle); |
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57 | RandomMoverBrain satunnaisAivot = new RandomMoverBrain(); |
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58 | otus.Brain = satunnaisAivot; |
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59 | otus.X = x; |
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60 | otus.Y = y; |
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61 | otus.Restitution = 0.0; |
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62 | Add(otus,0); |
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63 | Timer Ajastin = new Timer(); |
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64 | Ajastin.Interval = 0.1; |
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65 | Ajastin.Trigger += Aivot; |
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66 | Ajastin.Tag = otus; |
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67 | Ajastin.Start(); |
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68 | return (otus); |
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69 | |
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70 | } |
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71 | |
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72 | void Aivot(Timer Ajastin) |
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73 | { |
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74 | PhysicsObject kohde = Ajastin.Tag as PhysicsObject; |
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75 | |
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76 | |
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77 | if(kohde != null) |
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78 | { |
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79 | Vector etaisyys = new Vector(kohde.X - hahmo.X, kohde.Y - hahmo.Y); |
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80 | if (etaisyys.Magnitude < 100 && (kohde.Brain is RandomMoverBrain||kohde.Brain is WandererBrain)) |
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81 | { |
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82 | FollowerBrain seuraajaAivot = new FollowerBrain(); |
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83 | seuraajaAivot.Target = hahmo; |
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84 | seuraajaAivot.MovingSpeed = 100; |
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85 | seuraajaAivot.TargetFollowDistance = 100; |
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86 | seuraajaAivot.FollowAlways = true; |
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87 | seuraajaAivot.TargetCloseDistance = 200; |
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88 | //seuraajaAivot.StopWhenTargetClose = true; |
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89 | kohde.Brain = seuraajaAivot; |
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90 | } |
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91 | else |
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92 | { |
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93 | if(etaisyys.Magnitude > 100 && kohde.Brain is FollowerBrain) |
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94 | { |
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95 | RandomMoverBrain satunnaisAivot = new RandomMoverBrain(); |
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96 | satunnaisAivot.ChangeMovementSeconds = 1; |
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97 | kohde.Brain = satunnaisAivot; |
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98 | } |
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99 | } |
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100 | } |
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101 | |
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102 | } |
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103 | |
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104 | |
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105 | PhysicsObject Kivi(double koko, double x, double y) |
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106 | { |
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107 | PhysicsObject kivi = new PhysicsObject(koko, koko, Shapes.Circle); |
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108 | kivi.Color = Color.DarkGray; |
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109 | kivi.X = x; |
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110 | kivi.Y = y; |
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111 | kivi.LinearDamping = 0.85; |
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112 | if (koko >= 100) |
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113 | kivi.Mass = koko / 2; |
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114 | else |
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115 | kivi.Mass = koko / 10; |
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116 | Add(kivi,0); |
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117 | return(kivi); |
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118 | } |
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119 | |
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120 | |
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121 | void Poista(Timer Ajastin) |
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122 | { |
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123 | ((PhysicsObject)Ajastin.Tag).Destroy(); |
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124 | Ajastin.Destroy(); |
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125 | if (((PhysicsObject)Ajastin.Tag).IsDestroyed() && Ajastin.IsDestroyed()) |
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126 | MessageDisplay.Add("tuhottu"); |
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127 | } |
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128 | |
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129 | PhysicsObject Puu(double koko, double x, double y) |
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130 | { |
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131 | PhysicsObject runko = PhysicsObject.CreateStaticObject(koko, koko, Shapes.Circle); |
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132 | PhysicsObject lehdet = new PhysicsObject(7*koko, 7*koko, Shapes.Circle); |
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133 | lehdet.X = runko.X = x; |
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134 | lehdet.Y = runko.Y = y; |
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135 | lehdet.IgnoresCollisionResponse = true; |
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136 | lehdet.IgnoresExplosions = true; |
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137 | lehdet.Tag = "lehdet"; |
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138 | runko.Tag = "runko"; |
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139 | runko.Color = Color.Brown; |
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140 | lehdet.Color = Color.ForestGreen; |
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141 | |
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142 | Timer Ajastin = new Timer(); |
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143 | Ajastin.Interval = 0.1; |
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144 | Ajastin.Trigger += Lapinakyvyys; |
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145 | Ajastin.Tag = lehdet; |
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146 | Ajastin.Start(); |
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147 | |
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148 | |
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149 | |
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150 | Add(runko); |
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151 | Add(lehdet, 3); |
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152 | |
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153 | return(runko); |
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154 | } |
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155 | |
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156 | void Lapinakyvyys(Timer Ajastin) |
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157 | { |
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158 | PhysicsObject kohde = Ajastin.Tag as PhysicsObject; |
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159 | |
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160 | if(kohde != null) |
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161 | { |
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162 | Vector etaisyys = new Vector(kohde.X - hahmo.X, kohde.Y - hahmo.Y); |
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163 | if (etaisyys.Magnitude < (kohde.Width/2+5)) |
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164 | { |
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165 | kohde.IsVisible = false; |
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166 | } |
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167 | else |
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168 | { |
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169 | kohde.IsVisible = true; |
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170 | } |
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171 | } |
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172 | |
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173 | } |
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174 | |
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175 | PhysicsObject Seina(double leveys, double pituus, double x, double y) |
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176 | { |
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177 | PhysicsObject seina = PhysicsObject.CreateStaticObject(leveys, pituus, Shapes.Rectangle); |
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178 | seina.Color = Color.LightYellow; |
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179 | seina.X = x; |
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180 | seina.Y = y; |
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181 | Add(seina); |
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182 | return (seina); |
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183 | } |
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184 | |
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185 | void AsetaOhjaimet() |
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186 | { |
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187 | Keyboard.Listen(Key.W, ButtonState.Down, AsetaNopeus, "Liiku ylös", hahmo, nopeusYlos); |
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188 | Keyboard.Listen(Key.W, ButtonState.Released, AsetaNopeus, null, hahmo, Vector.Zero); |
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189 | Keyboard.Listen(Key.S, ButtonState.Down, AsetaNopeus, "Liiku alas", hahmo, nopeusAlas); |
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190 | Keyboard.Listen(Key.S, ButtonState.Released, AsetaNopeus, null, hahmo, Vector.Zero); |
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191 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "liiku vasemmalle", hahmo, nopeusVasen); |
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192 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, hahmo, Vector.Zero); |
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193 | Keyboard.Listen(Key.D, ButtonState.Down, AsetaNopeus, "Liiku oikealle", hahmo, nopeusOikea); |
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194 | Keyboard.Listen(Key.D, ButtonState.Released, AsetaNopeus, null, hahmo, Vector.Zero); |
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195 | |
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196 | |
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197 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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198 | |
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199 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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200 | |
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201 | AsetaHiiri(); |
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202 | |
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203 | } |
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204 | |
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205 | void AsetaNopeus(PhysicsObject hahmo, Vector nopeus) |
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206 | { |
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207 | hahmo.Velocity = nopeus; |
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208 | //miekka.Velocity = hahmo.Velocity; |
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209 | } |
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210 | |
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211 | void AsetaHiiri() |
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212 | { |
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213 | //pallo = new PhysicsObject(10.0, 10.0, Shapes.Circle); |
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214 | //pallo.IgnoresExplosions = pallo.IgnoresCollisionResponse = true; |
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215 | //Add(pallo); |
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216 | Mouse.IsCursorVisible = true; |
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217 | //Mouse.ListenMovement(0.1, KuunteleLiiketta, null); |
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218 | //Mouse.Listen(MouseButton.Left, ButtonState.Pressed, VoimanKeruu, null); |
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219 | Mouse.Listen(MouseButton.Left, ButtonState.Down, LataaVoimaa, null, 2.0); |
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220 | Mouse.Listen(MouseButton.Left, ButtonState.Released, Rajahdys, null); |
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221 | Mouse.Listen(MouseButton.Right, ButtonState.Released, LuoPallo, null); |
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222 | |
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223 | } |
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224 | void LuoPallo() |
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225 | { |
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226 | double koko = RandomGen.NextDouble(10,20); |
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227 | PhysicsObject pallo2 = new PhysicsObject(koko, koko, Shapes.Circle); |
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228 | pallo2.Color = RandomGen.NextColor(Color.DarkBlue,Color.DarkViolet); |
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229 | pallo2.Position = Mouse.PositionOnWorld; |
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230 | pallo2.Restitution = 1.05; |
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231 | Add(pallo2,0); |
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232 | Timer Ajastin = new Timer(); |
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233 | Ajastin.Interval = 10.0; |
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234 | Ajastin.Trigger += Poista; |
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235 | Ajastin.Tag = pallo2; |
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236 | Ajastin.Start(); |
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237 | |
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238 | MessageDisplay.Add("kumi pallona luokses pompin..."); |
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239 | |
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240 | } |
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241 | |
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242 | //void KuunteleLiiketta(AnalogState hiirenTila) |
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243 | //{ |
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244 | // pallo.X = Mouse.PositionOnWorld.X; |
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245 | // pallo.Y = Mouse.PositionOnWorld.Y; |
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246 | //} |
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247 | void LataaVoimaa(double lataaVoimaa) |
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248 | { |
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249 | if (voima < 500) |
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250 | { |
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251 | voima += lataaVoimaa; |
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252 | MessageDisplay.Add("lisätään voimaa"); |
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253 | } |
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254 | else |
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255 | MessageDisplay.Add("voima max"); |
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256 | } |
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257 | |
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258 | |
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259 | void Rajahdys() |
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260 | { |
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261 | |
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262 | Explosion rajahdys = new Explosion(voima/2); |
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263 | rajahdys.Position = Mouse.PositionOnWorld; |
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264 | rajahdys.Speed = voima/2; |
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265 | rajahdys.Force = voima*2; |
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266 | Add(rajahdys); |
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267 | voima = 20; |
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268 | MessageDisplay.Add("pum"); |
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269 | } |
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270 | |
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271 | void Teksti() |
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272 | { |
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273 | MessageDisplay.Add("loppu"); |
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274 | } |
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275 | void Miekka() |
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276 | { |
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277 | miekka = new PhysicsObject(50,5); |
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278 | miekka.IgnoresCollisionResponse = true; |
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279 | miekka.IgnoresExplosions = true; |
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280 | miekka.IgnoresPhysicsLogics = true; |
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281 | //miekka.Image = Image.Mirror(miekanKuva); |
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282 | Add(miekka,-1); |
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283 | Timer Ajastin = new Timer(); |
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284 | Ajastin.Interval = 0.01; |
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285 | Ajastin.Trigger += Miekansijainti; |
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286 | Ajastin.Tag = miekka; |
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287 | Ajastin.Start(); |
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288 | } |
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289 | |
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290 | void Miekansijainti(Timer Ajastin) |
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291 | { |
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292 | miekka.X = hahmo.X - 25; |
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293 | miekka.Y = hahmo.Bottom; |
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294 | miekka.Angle = hahmo.Angle; |
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295 | } |
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296 | |
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297 | protected override void Update(Time time) |
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298 | { |
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299 | hahmo.Angle = (Mouse.PositionOnWorld - hahmo.Position).Angle; |
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300 | |
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301 | base.Update(time); |
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302 | } |
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303 | |
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304 | } |
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