1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.Widgets; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | public class Peli : PhysicsGame |
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7 | { |
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8 | Vector NopeusYlos = new Vector (200.0); |
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9 | Vector NopeusAlas = new Vector (-200.0); |
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10 | |
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11 | PhysicsObject pallo; |
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12 | |
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13 | protected override void Begin() |
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14 | { |
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15 | LuoKentta(); |
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16 | AsetaOhjaimet(); |
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17 | AloitaPeli(); |
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18 | //TODO: Alusta peli tässä |
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19 | // LuoKentta(); |
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20 | |
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21 | |
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22 | |
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23 | } |
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24 | void LuoKentta() |
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25 | { |
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26 | pallo = new PhysicsObject(40.0, 40.0); |
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27 | |
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28 | pallo.Shape = Shapes.Circle; |
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29 | Add(pallo); |
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30 | pallo.X = 0.0; |
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31 | pallo.Y = 0.0; |
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32 | |
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33 | Level.CreateBorders(1.0, false); |
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34 | pallo.Restitution = 1.0; |
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35 | pallo.KineticFriction = 0; |
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36 | Level.BackgroundColor = Color.Black; |
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37 | Camera.ZoomToLevel(); |
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38 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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39 | maila.Shape = Shapes.Rectangle; |
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40 | maila.X = Level.Left + 20.0; |
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41 | maila.Y = 0.0; |
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42 | maila.Restitution = 1.0; |
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43 | Add(maila); |
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44 | maila1 = LuoMaila (Level.Left + 20.0, 0.0); |
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45 | maila2 = LuoMaila(Level.Right - 20.0, 0.0); |
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46 | } |
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47 | void AloitaPeli() |
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48 | { |
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49 | Vector impulssi = new Vector(500.0, 0.0); |
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50 | pallo.Hit(impulssi); |
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51 | } |
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52 | PhysicsObject LuoMaila (double x, double y ) |
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53 | { |
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54 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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55 | maila.Shape = Shapes.Rectangle; |
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56 | maila.X = x; |
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57 | maila.Y = y; |
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58 | maila.Restitution = 1.0; |
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59 | Add(maila); |
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60 | return maila; |
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61 | } |
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62 | void AsetaOhjaimet() |
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63 | { |
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64 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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65 | Keyboard.Listen (Key.A ButtonState.Down, LiikutaMailaaYlos, "Pelaaja 1: Liikuta Mailaa Ylos"); |
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66 | Keyboard.Listen (Key.A ButtonState.Released PysaytaMaila, Null); |
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67 | } |
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68 | {void AsetaNopeus ( PhysicsObject maila, Vector nopeus ) |
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69 | { |
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70 | maila.Velocity = nopeus; |
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71 | |
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72 | } |
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73 | } |
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