[1296] | 1 | using System; |
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| 2 | using Jypeli; |
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| 3 | using Jypeli.Widgets; |
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| 4 | using Jypeli.Assets; |
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| 5 | |
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| 6 | public class Peli : PhysicsGame |
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| 7 | { |
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| 8 | Vector nopeusYlos = new Vector(0, 200); |
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| 9 | Vector nopeusAlas = new Vector(0, -200); |
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| 10 | |
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| 11 | PhysicsObject pallo; |
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| 12 | |
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| 13 | PhysicsObject maila1; |
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| 14 | PhysicsObject maila2; |
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| 15 | |
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| 16 | protected override void Begin() |
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| 17 | { |
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| 18 | //TODO: Alusta peli tässä |
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| 19 | AsetaOhjaimet(); |
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| 20 | LuoKentta() ; |
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| 21 | AloitaPeli() ; |
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| 22 | |
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| 23 | } |
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| 24 | void LuoKentta() |
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| 25 | { |
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| 26 | pallo = new PhysicsObject(40.0, 40.0); |
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| 27 | pallo.Shape = Shapes.Circle ; |
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| 28 | Add(pallo); |
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| 29 | pallo.X = 200.0; |
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| 30 | pallo.Y = 5.9; |
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| 31 | pallo.Color = Color.DarkViolet ; |
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| 32 | Level.CreateBorders( 1.0,false); |
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| 33 | pallo.Restitution = 1.0; |
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| 34 | Level.BackgroundColor = Color.DarkRed ; |
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| 35 | Camera.ZoomToLevel(); |
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| 36 | maila1 = LuoMaila( Level.Left + 20.0, 0.0 ); |
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| 37 | maila2 = LuoMaila( Level.Right - 20.0, 0.0 ); |
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| 38 | |
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| 39 | } |
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| 40 | void AloitaPeli() |
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| 41 | { |
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| 42 | Vector impulssi = new Vector(500.0, 1.0); |
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| 43 | pallo.Hit(impulssi); |
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| 44 | } |
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| 45 | PhysicsObject LuoMaila(double x, double y) |
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| 46 | { |
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| 47 | |
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| 48 | PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); |
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| 49 | maila.Shape = Shapes.Rectangle; |
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| 50 | maila.X = x; |
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| 51 | maila.Y = y; |
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| 52 | maila.Restitution = 1.0; |
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| 53 | Add(maila); |
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| 54 | |
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| 55 | return maila; |
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| 56 | } |
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| 57 | void AsetaOhjaimet() |
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| 58 | { |
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| 59 | |
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| 60 | Keyboard.Listen( Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos ); |
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| 61 | Keyboard.Listen( Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero ); |
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| 62 | Keyboard.Listen( Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas ); |
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| 63 | Keyboard.Listen( Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero ); |
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| 64 | |
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| 65 | Keyboard.Listen( Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos ); |
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| 66 | Keyboard.Listen( Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero ); |
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| 67 | Keyboard.Listen( Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas ); |
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| 68 | Keyboard.Listen( Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero ); |
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| 69 | |
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| 70 | Keyboard.Listen( Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet" ); |
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| 71 | Keyboard.Listen( Key.Escape, ButtonState.Pressed, Exit, "Poistu" ); |
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| 72 | |
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| 73 | } |
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| 74 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
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| 75 | { |
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| 76 | maila.Velocity = nopeus; |
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| 77 | } |
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| 78 | } |
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