1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.Widgets; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | public class Peli : PhysicsGame |
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7 | { |
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8 | Vector nopeusYlos = new Vector(0, 400); |
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9 | Vector nopeusAlas = new Vector(0,400); |
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10 | |
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11 | PhysicsObject pallo; |
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12 | |
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13 | PhysicsObject maila1; |
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14 | PhysicsObject maila2; |
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15 | |
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16 | PhysicsObject vasenReuna; |
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17 | PhysicsObject oikeaReuna; |
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18 | |
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19 | IntMeter pelaajan1Pisteet; |
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20 | IntMeter pelaajan2Pisteet; |
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21 | |
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22 | protected override void Begin() |
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23 | { |
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24 | |
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25 | LuoKentta(); |
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26 | AsetaOhjaimet(); |
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27 | LisaaLaskurit () ; |
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28 | AloitaPeli(); |
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29 | |
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30 | } |
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31 | void LuoKentta() |
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32 | { |
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33 | pallo = new PhysicsObject(20.0, 20.0); |
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34 | pallo.Shape = Shapes.Circle; |
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35 | Add(pallo); |
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36 | pallo.X = -200.0; |
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37 | pallo.Y = 0.0; |
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38 | pallo.Restitution = 1.0; |
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39 | Add(pallo); |
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40 | AddCollisionHandler(pallo, KasittelePallonTormays); |
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41 | |
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42 | maila1 = LuoMaila(Level.Left + 10.0, 0.0); |
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43 | maila2 = LuoMaila(Level.Right - 10.0, 0.0); |
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44 | |
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45 | |
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46 | |
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47 | vasenReuna = Level.CreateLeftBorder(); |
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48 | vasenReuna.Restitution = 1.0; |
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49 | vasenReuna.IsVisible = false; |
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50 | oikeaReuna = Level.CreateRightBorder(); |
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51 | oikeaReuna.Restitution = 1.0; |
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52 | oikeaReuna.IsVisible = false; |
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53 | PhysicsObject ylaReuna = Level.CreateTopBorder(); |
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54 | ylaReuna.Restitution = 1.0; |
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55 | ylaReuna.IsVisible = false; |
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56 | PhysicsObject alaReuna = Level.CreateBottomBorder(); |
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57 | alaReuna.Restitution = 1.0; |
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58 | alaReuna.IsVisible = false; |
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59 | |
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60 | Level.BackgroundColor = Color.Black; |
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61 | Level.BackgroundColor = Color.Black; |
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62 | |
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63 | Camera.ZoomToLevel(); |
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64 | |
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65 | } |
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66 | |
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67 | void AsetaOhjaimet() |
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68 | { |
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69 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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70 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); |
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71 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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72 | Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
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73 | Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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74 | |
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75 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
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76 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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77 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
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78 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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79 | |
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80 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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81 | |
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82 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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83 | Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); |
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84 | Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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85 | Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); |
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86 | Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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87 | |
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88 | Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); |
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89 | Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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90 | Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); |
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91 | Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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92 | |
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93 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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94 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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95 | |
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96 | ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila1, nopeusYlos); |
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97 | ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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98 | ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila1, nopeusAlas); |
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99 | ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); |
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100 | |
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101 | ControllerTwo.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila2, nopeusYlos); |
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102 | ControllerTwo.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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103 | ControllerTwo.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila2, nopeusAlas); |
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104 | ControllerTwo.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); |
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105 | |
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106 | ControllerOne.Listen(Button.Back, ButtonState.Pressed, Exit, "Poistu"); |
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107 | ControllerTwo.Listen(Button.Back, ButtonState.Pressed, Exit, "Poistu"); |
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108 | |
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109 | } |
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110 | |
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111 | PhysicsObject LuoMaila(double x, double y) |
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112 | |
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113 | { |
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114 | PhysicsObject maila = PhysicsObject. |
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115 | CreateStaticObject(10.0, 100.0); |
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116 | maila.Shape = Shapes.Rectangle; |
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117 | maila.X = x; |
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118 | maila.Y = y; |
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119 | maila.Restitution = 1.0; |
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120 | Add(maila); |
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121 | return maila; |
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122 | |
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123 | } |
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124 | |
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125 | void AloitaPeli() |
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126 | { |
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127 | Vector impulssi = new Vector(500.0, 0.0); |
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128 | pallo.Hit(impulssi); |
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129 | |
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130 | } |
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131 | |
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132 | void AsetaNopeus(PhysicsObject maila, Vector nopeus) |
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133 | { |
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134 | if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) |
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135 | { |
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136 | maila.Velocity = Vector.Zero; |
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137 | return; |
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138 | } |
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139 | if ((nopeus.Y > 0) && (maila.Top > Level.Top)) |
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140 | { |
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141 | maila.Velocity = Vector.Zero; |
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142 | return; |
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143 | } |
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144 | |
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145 | maila.Velocity = nopeus; |
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146 | } |
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147 | |
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148 | void LisaaLaskurit() |
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149 | { |
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150 | pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 400.0, Screen.Top - 300.0); |
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151 | pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 400.0, Screen.Top - 300.0); |
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152 | |
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153 | } |
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154 | |
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155 | IntMeter LuoPisteLaskuri( double x, double y ) |
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156 | { |
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157 | IntMeter laskuri = new IntMeter(0); |
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158 | laskuri.MaxValue = 15; |
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159 | Label naytto = new Label(); |
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160 | naytto.BindTo(laskuri); |
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161 | naytto.X = x; |
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162 | naytto.Y = y; |
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163 | naytto.TextColor = Color.White; |
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164 | Add(naytto); |
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165 | return laskuri; |
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166 | |
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167 | } |
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168 | |
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169 | void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) |
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170 | { |
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171 | if (kohde == oikeaReuna) |
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172 | { |
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173 | pelaajan1Pisteet.Value += 1; |
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174 | } |
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175 | else if (kohde == vasenReuna) |
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176 | { |
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177 | pelaajan2Pisteet.Value += 1; |
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178 | } |
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179 | } |
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180 | } |
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