1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using Jypeli; |
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4 | using Jypeli.Widgets; |
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5 | using Jypeli.Assets; |
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6 | |
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7 | public class Peli : PhysicsGame |
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8 | { |
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9 | PhysicsObject newestBlock, hittedBlock, dropArrow, ground; |
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10 | //Queue<PhysicsObject> tower; |
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11 | Stack<PhysicsObject> tower; |
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12 | enum DropArrowDirection |
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13 | { |
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14 | Left, |
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15 | Right |
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16 | } |
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17 | DropArrowDirection dAD; |
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18 | Image dropArrowImage; |
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19 | Boolean drop, cameraMoving; |
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20 | WandererBrain dropArrowBrain; |
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21 | double startZoom; |
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22 | |
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23 | protected override void Begin() |
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24 | { |
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25 | LoadContent(); |
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26 | CreateLevel(); |
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27 | Keyboard.Listen(Key.Space, ButtonState.Released, CreateBlock, ""); |
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28 | //CreateBlock(new Vector(0, 200)); |
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29 | //CreateBlock(new Vector(10, 350)); |
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30 | //CreateBlock(new Vector(-10, 500)); |
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31 | } |
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32 | void LoadContent() |
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33 | { |
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34 | dropArrowImage = LoadImage("dropArrow"); |
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35 | } |
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36 | void CreateLevel() |
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37 | { |
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38 | tower = new Stack<PhysicsObject>(); |
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39 | Level.Width = 3000; |
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40 | ground = Level.CreateGround(Level.Bottom, 40, 20, Color.Green, 20); |
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41 | //tower.Push(ground); |
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42 | Gravity = new Vector(0, -400); |
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43 | drop = true; |
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44 | cameraMoving = false; |
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45 | startZoom = Camera.Y - ground.Y; |
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46 | Camera.Zoom(0.8); |
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47 | CreateDropArrow(); |
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48 | } |
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49 | |
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50 | void CreateDropArrow() |
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51 | { |
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52 | dropArrow = new PhysicsObject(48, 48); |
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53 | dropArrow.Image = dropArrowImage; |
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54 | dropArrow.IgnoresGravity = true; |
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55 | dropArrow.Position = new Vector(Camera.X, Camera.Y + 380); |
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56 | Add(dropArrow); |
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57 | |
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58 | UpdateDropArrowBrain(); |
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59 | } |
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60 | |
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61 | void UpdateDropArrowBrain() |
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62 | { |
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63 | dropArrow.Y = Camera.Y + 350; |
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64 | dropArrowBrain = new WandererBrain(); |
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65 | Vector point1 = new Vector(Camera.X - 150, Camera.Y + 380); |
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66 | Vector point2 = new Vector(Camera.X + 150, Camera.Y + 380); |
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67 | dropArrowBrain.Add(point1, point2); |
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68 | dropArrowBrain.Active = true; |
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69 | dropArrowBrain.MovingSpeed = 100; |
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70 | //dropArrow.Brain = dropArrowBrain; |
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71 | } |
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72 | |
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73 | void CreateBlock() |
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74 | { |
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75 | if (drop) |
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76 | { |
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77 | drop = false; |
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78 | PhysicsObject block = new PhysicsObject(100, 100, Shapes.Rectangle); |
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79 | block.Position = new Vector(dropArrow.X, Camera.Y + 200); |
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80 | block.KineticFriction = 1.0; |
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81 | block.Color = Color.Red; |
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82 | block.AngularVelocity = 0; |
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83 | block.AngularDamping = 0.3; |
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84 | //block.CanRotate = false; |
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85 | block.LinearDamping = 1.0; |
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86 | block.Restitution = 0.2; |
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87 | block.Tag = "block"; |
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88 | Add(block); |
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89 | newestBlock = block; |
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90 | AddCollisionHandler(block, BlockCollision); |
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91 | } |
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92 | } |
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93 | |
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94 | void BlockCollision(PhysicsObject collider, PhysicsObject target) |
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95 | { |
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96 | if (collider == newestBlock) |
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97 | { |
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98 | drop = true; |
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99 | } |
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100 | if (collider.Y > Camera.Y) |
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101 | { |
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102 | //cameraMoving = true; |
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103 | //UpdateDropArrowBrain(); |
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104 | } |
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105 | if (collider == newestBlock && target == ground && tower.Count == 0) |
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106 | { |
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107 | tower.Push(collider); |
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108 | tower.Peek().Tag = "base"; |
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109 | } |
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110 | if (collider.Tag.ToString() == "block" && target == ground) |
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111 | { |
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112 | MessageBox loppu = new MessageBox("HÄVISIT PELIN!", "HÄVISIT"); |
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113 | Add(loppu); |
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114 | } |
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115 | if (collider == newestBlock && target == tower.Peek()) |
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116 | { |
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117 | tower.Peek().Color = Color.White; |
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118 | tower.Push(collider); |
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119 | //hittedBlock = collider; |
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120 | //hittedBlock.Color = Color.Green; |
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121 | tower.Peek().Color = Color.Green; |
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122 | cameraMoving = true; |
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123 | } |
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124 | } |
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125 | |
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126 | protected override void Update(Time time) |
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127 | { |
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128 | if (tower.Count > 0 && tower.Peek().Y < Camera.Y - 400 && tower.Peek().Tag.ToString() == "block" && Camera.ZoomFactor > (startZoom/(Camera.Y-ground.Y)-0.05)) |
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129 | { |
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130 | Camera.Zoom(0.9); |
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131 | } |
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132 | dropArrow.Y = Camera.Y + 350; |
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133 | if (cameraMoving) |
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134 | { |
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135 | Camera.Y += 2; |
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136 | if (tower.Peek().Y < Camera.Y) |
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137 | { |
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138 | cameraMoving = false; |
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139 | } |
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140 | } |
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141 | if (tower.Count > 0 && Camera.Y < tower.Peek().Y) |
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142 | { |
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143 | cameraMoving = true; |
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144 | } |
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145 | |
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146 | if (dAD == DropArrowDirection.Left) |
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147 | { |
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148 | dropArrow.X -= 5; |
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149 | if (dropArrow.X <= -150) |
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150 | dAD = DropArrowDirection.Right; |
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151 | } |
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152 | else if (dAD == DropArrowDirection.Right) |
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153 | { |
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154 | dropArrow.X += 5; |
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155 | if (dropArrow.X >= 150) |
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156 | dAD = DropArrowDirection.Left; |
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157 | } |
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158 | base.Update(time); |
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159 | } |
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160 | } |
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