[1108] | 1 | using System; |
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| 2 | using Jypeli; |
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| 3 | using Jypeli.Widgets; |
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| 4 | using Jypeli.Assets; |
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| 5 | |
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| 6 | public class Peli : PhysicsGame |
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| 7 | { |
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[1131] | 8 | PlatformCharacter p1; |
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| 9 | PlatformCharacter p2; |
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[1108] | 10 | |
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[1131] | 11 | |
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[1108] | 12 | const int ruudunLeveys = 32; |
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| 13 | const int ruudunKorkeus = 32; |
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| 14 | |
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| 15 | protected override void Begin() |
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| 16 | { |
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| 17 | LuoKentta(); |
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[1131] | 18 | AloitaPeli(); |
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| 19 | IsFullScreen = true; |
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| 20 | p1 = LuoHahmo(); |
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| 21 | Add(p1); |
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| 22 | LuoOhjaimet(); |
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[1108] | 23 | } |
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| 24 | |
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[1131] | 25 | void AloitaPeli() |
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| 26 | { |
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| 27 | GameObject alareuna = Level.CreateBottomBorder(); |
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| 28 | GameObject ylareuna = Level.CreateTopBorder(); |
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| 29 | alareuna.Image = LoadImage("tausta1"); |
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| 30 | ylareuna.Image = LoadImage("tausta1"); |
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| 31 | |
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| 32 | //Level.Background.Image = LoadImage("taustakuva1"); |
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| 33 | //Level.Background.FitToLevel(); |
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| 34 | |
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| 35 | Camera.ZoomToLevel(); |
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| 36 | } |
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| 37 | |
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[1108] | 38 | void LuoKentta() |
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| 39 | { |
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| 40 | TileMap ruudut = TileMap.FromFile("TextFile1.txt"); |
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| 41 | |
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| 42 | ruudut['I'] = LuoSeina; |
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| 43 | ruudut.Insert(ruudunLeveys, ruudunKorkeus); |
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| 44 | } |
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| 45 | |
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| 46 | PhysicsObject LuoSeina() |
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| 47 | { |
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| 48 | PhysicsObject seina = PhysicsObject.CreateStaticObject(32.0, 32.0); |
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| 49 | seina.Shape = Shapes.Rectangle; |
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[1131] | 50 | seina.Image = LoadImage("tausta1"); |
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[1108] | 51 | return seina; |
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| 52 | } |
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| 53 | |
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[1131] | 54 | PlatformCharacter LuoHahmo() |
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| 55 | { |
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| 56 | PlatformCharacter ukko = new PlatformCharacter(32, 32); |
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| 57 | |
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| 58 | return ukko; |
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| 59 | } |
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| 60 | |
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| 61 | void LiikutaPelaajaa() |
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| 62 | { |
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| 63 | |
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| 64 | } |
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| 65 | |
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| 66 | void LuoOhjaimet() |
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| 67 | { |
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| 68 | Keyboard.Listen(Key.Left, ButtonState.Down, LiikutaPelaajaa, null); |
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| 69 | Keyboard.Listen(Key.Right, ButtonState.Down, LiikutaPelaajaa, null); |
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| 70 | Keyboard.Listen(Key.Up, ButtonState.Down, LiikutaPelaajaa, null); |
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| 71 | Keyboard.Listen(Key.Down, ButtonState.Down, LiikutaPelaajaa, null); |
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| 72 | } |
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| 73 | |
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[1108] | 74 | } |
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