1 | using System; |
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2 | using Jypeli; |
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3 | using Jypeli.Widgets; |
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4 | using Jypeli.Assets; |
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5 | |
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6 | public class Peli : PhysicsGame |
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7 | |
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8 | { |
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9 | const int ruudunleveys = 50; |
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10 | const int ruudunkorkeus = 50; |
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11 | |
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12 | Vector NopeusEteen = new Vector(200, 0); |
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13 | |
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14 | PhysicsObject Crossword; |
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15 | |
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16 | PlatformCharacter Max; |
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17 | |
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18 | protected override void Begin() |
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19 | { |
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20 | LuoMax(); |
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21 | AsetaOhjaimet(); |
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22 | LuoKentta(); |
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23 | |
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24 | } |
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25 | void LuoKentta() |
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26 | { |
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27 | Camera.FollowedObject = Max; |
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28 | |
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29 | TileMap ruudut = TileMap.FromFile("Kentta 1.txt"); |
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30 | ruudut ['='] = LuoPalikka; |
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31 | ruudut['C'] = LuoRainbow; |
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32 | ruudut['J'] = LuoCrossword; |
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33 | ruudut.Insert(ruudunleveys, ruudunkorkeus); |
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34 | |
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35 | Gravity = new Vector(0.0, -800.0); |
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36 | |
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37 | } |
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38 | PhysicsObject LuoPalikka() |
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39 | { |
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40 | PhysicsObject Palikka = PhysicsObject.CreateStaticObject(50, 50); |
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41 | Palikka.Color = Color.Brown; |
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42 | return Palikka; |
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43 | } |
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44 | PhysicsObject LuoRainbow() |
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45 | { |
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46 | PhysicsObject Rainbow = PhysicsObject.CreateStaticObject(25, 25); |
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47 | Rainbow.Image = Image.FromFile("Rainbow.png"); |
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48 | return Rainbow; |
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49 | } |
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50 | |
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51 | void LuoMax() |
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52 | { |
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53 | Max = new PlatformCharacter(35,45); |
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54 | Max.Restitution = 0.0; |
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55 | Max.CanRotate = false; |
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56 | Max.X = -450; |
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57 | Max.Y = -365; |
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58 | Max.Image = Image.FromFile("Max Mechanic.png"); |
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59 | Max.KineticFriction = 0.0; |
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60 | Add (Max); |
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61 | return; |
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62 | } |
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63 | |
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64 | void AsetaOhjaimet() |
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65 | { |
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66 | Keyboard.Listen(Key.A, ButtonState.Down, PelaajaLiikuTaakse, "Liiku Taaksepäin"); |
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67 | Keyboard.Listen(Key.A, ButtonState.Released, PelaajaPysahdy, null); |
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68 | Keyboard.Listen(Key.D, ButtonState.Down, PelaajaLiikuEteenpain, "Liiku Eteenpäin"); |
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69 | Keyboard.Listen(Key.D, ButtonState.Released, PelaajaPysahdy, null); |
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70 | Keyboard.Listen(Key.W, ButtonState.Down, PelaajaHypaa, "Hyppää"); |
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71 | |
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72 | |
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73 | Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); |
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74 | Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); |
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75 | } |
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76 | void PelaajaLiikuEteenpain() |
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77 | { |
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78 | Max.Walk(300); |
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79 | Max.Image = Image.FromFile("Max Mechanic.png"); |
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80 | } |
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81 | |
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82 | void PelaajaLiikuTaakse() |
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83 | { |
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84 | Max.Walk (-300); |
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85 | Max.Image = Image.FromFile("max mechanic2.png"); |
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86 | } |
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87 | |
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88 | void PelaajaPysahdy() |
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89 | { |
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90 | Vector nopeus = new Vector(0.0, 0); |
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91 | } |
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92 | |
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93 | void PelaajaHypaa() |
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94 | { |
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95 | Max.Jump(1000); |
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96 | } |
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97 | PhysicsObject LuoCrossword() |
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98 | { |
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99 | Crossword = new PhysicsObject(35.0, 45.0); |
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100 | Crossword.Image = Image.FromFile("Crossword_hand.png"); |
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101 | |
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102 | Timer ajastin = new Timer(); |
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103 | ajastin.Tag = Crossword; |
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104 | ajastin.Interval = 1; |
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105 | ajastin.Trigger += Tekoaly; |
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106 | Add (ajastin); |
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107 | ajastin.Start(); |
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108 | return Crossword; |
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109 | } |
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110 | void Tekoaly(Timer sender) |
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111 | { |
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112 | PhysicsObject vihollinen = (PhysicsObject)sender.Tag; |
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113 | double etaisyys = vihollinen.X - Max.X; |
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114 | if (etaisyys < 0) |
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115 | { |
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116 | etaisyys = etaisyys * -1; |
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117 | } |
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118 | if (etaisyys < 150) |
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119 | { |
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120 | vihollinen.Image = LoadImage("Crossword2"); |
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121 | } |
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122 | sender.Start(); |
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123 | } |
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124 | |
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125 | } |
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